Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 bombers moved from French West Africa to Gibraltar
1 fighter moved from British Guiana to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Korea to Siberia
Russians take Siberia from JapaneseCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Gibraltar
Americans attack with 4 artilleries, 7 bombers, 1 fighter and 4 infantry
Germans defend with 1 artillery, 5 bombers, 3 fighters and 3 infantry; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Gibraltar from Italians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery, 5 bombers, 3 fighters and 3 infantry
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 3 artilleries, 5 bombers and 4 infantryNon Combat Move - Americans
2 bombers moved from Gibraltar to British Guiana
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
5 submarines moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 mech_infantry moved from Burma to West India
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Korea to Amur
1 transport moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Burma to India
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 37 Sea Zone to 58 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
1 artillery, 3 fighters and 5 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 5 infantry placed in Central United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 artillery moved from Yunnan to BurmaPlace Units - Chinese
5 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - British
British creates battle in territory 19 Sea Zone -
Scramble 95?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 3 PUs;Combat Move - British
1 artillery and 1 infantry moved from Burma to Shan State
1 battleship moved from 81 Sea Zone to 95 Sea Zone
1 bomber moved from Egypt to 95 Sea Zone
2 fighters and 2 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - British
British creates battle in territory 19 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 1 battleship and 1 bomber
Italians defend with 1 destroyer, 2 fighters and 2 transports
retreated to 95 Sea Zone
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -12
Casualties for British: 1 battleship
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 4 fighters and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
4 fighters moved from Alexandria to Egypt
1 fighter moved from Egypt to Italian Somaliland
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to West India
1 armour moved from Eastern Persia to West India
1 armour and 2 mech_infantrys moved from India to West India
1 bomber moved from 95 Sea Zone to EgyptPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by British to India: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by British from West India: 2 infantry
EDIT: Removing units owned by British from West India: 1 artillery
EDIT: Adding units owned by British to India: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 armour
EDIT: Adding units owned by British to India: 1 armour
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 infantry moved from Belarus to Archangel
1 fighter moved from Bryansk to Archangel -
Scramble from egypt?
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Nope.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 2 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
1 infantry moved from Belarus to Archangel
1 fighter moved from Bryansk to ArchangelCombat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 fighter
Americans defend with 1 airfield, 1 artillery and 1 harbour
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 artillery
Casualties for Americans: 1 artillery
Battle in Trans-Jordan
Battle in Archangel
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Trans-Jordan from British, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Archangel to Bryansk
2 aaGuns moved from Bryansk to Belarus
2 artilleries moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from 98 Sea Zone to Greece
1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 bombers and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Formosa from Japanese to ANZAC
EDIT: Turning off Edit Mode
1 fighter moved from Queensland to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier and 2 fighters moved from 36 Sea Zone to 58 Sea Zone
4 fighters moved from Szechwan to West India
1 fighter moved from Burma to West India
1 infantry moved from Iraq to Persia
1 infantry moved from 20 Sea Zone to Formosa
1 submarine moved from 35 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from Russians
1 mech_infantry moved from United Kingdom to Eire
Germans take Eire from FrenchCombat - Germans
Non Combat Move - Germans
3 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan
4 bombers and 2 fighters moved from Caucasus to Trans-Jordan
3 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Caucasus to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 5 infantry moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 fighter moved from United Kingdom to 93 Sea Zone
2 carriers, 3 fighters, 2 submarines and 2 transports moved from 92 Sea Zone to 93 Sea Zone
3 bombers moved from Western Germany to Trans-Jordan
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 submarine moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in United Kingdom
5 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
2 infantry moved from Vologda to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 artillery, 2 infantry and 1 mech_infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
1 mech_infantry owned by the Russians and 1 artillery owned by the Russians retreated to Vologda
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Archangel from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 aaGun and 19 infantry moved from Vologda to Samara
1 artillery moved from Russia to Samara
1 artillery moved from Russia to Samara
4 infantry moved from Russia to Samara
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Samara
1 mech_infantry moved from Anglo Egyptian Sudan to Italian SomalilandPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 armour, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 bombers and 1 infantry moved from Malaya to Shan State
1 bomber, 3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
3 bombers moved from Caucasus to Alexandria
1 bomber moved from Northwest Persia to Alexandria -
Intercept in Egypt?
For the AA roll, I will assume the first die is the tac and the second die is the bomber (TripleA gives a casualty choice, which is wrong).
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 armour, 1 infantry and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
2 artilleries and 2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
2 bombers and 1 infantry moved from Malaya to Shan State
1 bomber, 3 fighters and 1 tactical_bomber moved from Northwest Persia to Egypt
3 bombers moved from Caucasus to Alexandria
1 bomber moved from Northwest Persia to AlexandriaCombat - Japanese
Air Battle in Egypt
Japanese attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
1 tactical_bomber killed by AA
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Egypt causes 6 damage total.
Battle in Union of South Africa
Battle in Alexandria
Japanese attack with 4 bombers
British defend with 2 infantry
Japanese win, taking Union of South Africa from British with 4 bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Kazakhstan
Japanese attack with 2 artilleries and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 aaGun moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Novosibirsk to Volgograd
2 bombers moved from Shan State to Volgograd
4 bombers moved from Alexandria to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Iraq
3 carriers and 3 destroyers moved from 75 Sea Zone to 72 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,1,3,6,4,4,2,6
Japanese collect 13 PUs (8 lost to blockades); end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 6 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 submarine moved from 91 Sea Zone to 92 Sea Zone
6 fighters moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from French Guiana to 92 Sea Zone
1 bomber moved from British Guiana to 92 Sea Zone
1 fighter, 1 submarine and 1 tactical_bomber moved from 58 Sea Zone to 75 Sea ZoneCombat - Americans
Battle in 75 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 2 bombers, 6 fighters and 1 submarine
Germans defend with 1 destroyer; Italians defend with 1 transport
Americans win with 2 bombers, 6 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 transportNon Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
4 submarines moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
6 fighters moved from 92 Sea Zone to Gibraltar
2 bombers moved from 92 Sea Zone to Gibraltar
3 carriers and 1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 103 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 aaGun and 1 infantry moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from West India to Eastern Persia
2 fighters moved from India to West India
2 mech_infantrys moved from Burma to West India
1 fighter and 1 tactical_bomber moved from 75 Sea Zone to 79 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 58 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 carrier moved from 58 Sea Zone to 79 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
6 fighters placed in Eastern United States
1 armour and 1 infantry placed in Central United States
1 infantry placed in Central United States
1 infantry placed in Central United States
1 artillery and 2 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
5 artilleries and 3 infantry moved from Yunnan to BurmaPlace Units - Chinese
7 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs





