@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L wheatbeer (Axis) vs hobo (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
12 artilleries and 17 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Chahar to Jehol
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 12 artilleries and 17 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Kiangsi from Japanese with 12 artilleries and 17 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Jehol to AnhwePlace Units - Chinese
5 artilleries placed in KiangsiTurn Complete - Chinese
Chinese collect 15 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece -
scramble orders for italy
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to GreeceCombat - British
Battle in Greece
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour
British win, taking Greece from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
5 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 1 armour and 9 infantry moved from Shan State to Burma
2 aaGuns, 1 artillery and 11 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Hunan to Burma
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 3 infantry and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to GreeceCombat - British
Battle in Greece
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour
British win, taking Greece from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
5 infantry moved from India to Burma
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 aaGun, 1 armour and 9 infantry moved from Shan State to Burma
2 aaGuns, 1 artillery and 11 infantry moved from Kwangsi to Kiangsi
1 artillery and 3 infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Hunan to Burma
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
2 infantry placed in Egypt
2 infantry placed in Iraq
1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Adding units owned by British to Burma: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to Belarus
1 mech_infantry moved from Romania to Belarus
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern FranceCombat - Italians
Battle in Belarus
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Baltic States
1 fighter moved from Belarus to NovgorodPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,3,6,1,3,2,5,6,3,4
Italians collect 1 PU (13 lost to blockades); end with 1 PU totalProduction/PUs Summary :
Germans : 44 / 54
Russians : 28 / 35
Japanese : 52 / 64
Americans : 54 / 77
Chinese : 15 / 22
British : 35 / 40
UK_Pacific : 13 / 8
Italians : 14 / 1
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Shan State to 46 Sea ZoneTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
3 infantry moved from Western Germany to 112 Sea Zone
1 armour and 3 mech_infantrys moved from Western Germany to 112 Sea Zone
1 armour moved from Norway to 112 Sea Zone
2 armour, 3 infantry, 3 mech_infantrys and 5 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour, 3 infantry and 3 mech_infantrys moved from 127 Sea Zone to NenetsiaCombat - Germans
Battle in Nenetsia
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Nenetsia from Russians, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
31 armour and 15 mech_infantrys moved from Novgorod to Nenetsia
1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from France to Northern Italy
1 infantry moved from Bessarabia to Eastern Poland
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
3 artilleries and 1 infantry moved from Poland to Eastern Poland
2 bombers moved from Archangel to Southern Italy
6 mech_infantrys moved from Poland to Eastern Poland
2 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 45 / 55
Russians : 27 / 35
Japanese : 52 / 64
Americans : 54 / 77
Chinese : 15 / 22
British : 35 / 40
UK_Pacific : 13 / 8
Italians : 14 / 1
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Western Ukraine to Romania
Russians take Bessarabia from Germans
Russians take Romania from Germans
1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Smolensk to Archangel
1 fighter moved from Western Ukraine to Archangel
1 tactical_bomber moved from Western Ukraine to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 artillery moved from Russia to Vologda
3 aaGuns, 2 artilleries and 83 infantry moved from Smolensk to Vologda
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Russia
3 artilleries and 4 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Archangel to Vologda
1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
9 infantry and 1 mech_infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bessarabia: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 armour, 4 artilleries, 7 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Kwangtung to Kiangsi
2 artilleries, 3 bombers, 2 fighters and 9 infantry moved from Kiangsu to Kiangsi
4 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 5 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 6 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to Kiangsi
3 fighters and 3 tactical_bombers moved from Queensland to New GuineaCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 armour, 8 artilleries, 3 bombers, 10 fighters, 28 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 2 artilleries and 14 infantry; Chinese defend with 17 artilleries and 17 infantry
AA fire in Kiangsi : 0/6 hits
Japanese roll dice for 2 battleships and 2 cruisers in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 2 armour, 8 artilleries, 3 bombers, 10 fighters, 28 infantry, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 18/57 hits
Chinese roll dice for 2 aaGuns, 19 artilleries and 31 infantry in Kiangsi, round 2 : 15/50 hits
15 infantry owned by the Japanese, 17 infantry owned by the Chinese, 2 aaGuns owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour, 8 artilleries, 3 bombers, 10 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 13/42 hits
Chinese roll dice for 19 artilleries and 13 infantry in Kiangsi, round 3 : 7/32 hits
7 infantry owned by the Japanese and 13 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 armour, 8 artilleries, 3 bombers, 10 fighters, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 4 : 13/35 hits
Chinese roll dice for 19 artilleries in Kiangsi, round 4 : 7/19 hits
6 infantry owned by the Japanese, 1 artillery owned by the Japanese and 13 artilleries owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 7 artilleries, 3 bombers, 10 fighters, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 5 : 16/28 hits
Chinese roll dice for 6 artilleries in Kiangsi, round 5 : 0/6 hits
4 artilleries owned by the Chinese and 2 artilleries owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 armour, 7 artilleries, 3 bombers, 10 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91
Casualties for British: 2 aaGuns, 2 artilleries and 14 infantry
Casualties for Chinese: 17 artilleries and 17 infantry
Casualties for Japanese: 1 artillery and 28 infantry
Battle in New Guinea
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 airfield, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in New Guinea, round 2 : 5/6 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in New Guinea, round 2 : 4/6 hits
2 fighters owned by the Japanese, 1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 2 tactical_bombers owned by the Japanese lost in New Guinea
Japanese roll dice for 1 fighter and 1 tactical_bomber in New Guinea, round 3 : 1/2 hits
Americans roll dice for 1 armour in New Guinea, round 3 : 1/1 hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in New Guinea
Japanese win with 1 fighter remaining. Battle score for attacker is -30
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Casualties for Japanese: 2 fighters and 3 tactical_bombersNon Combat Move - Japanese
1 fighter moved from New Guinea to 34 Sea Zone
1 carrier moved from 20 Sea Zone to 34 Sea Zone
4 mech_infantrys moved from Kwangtung to Kiangsu
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
3 bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to Manchuria
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to 20 Sea ZonePlace Units - Japanese
2 aaGuns and 1 infantry placed in New South Wales
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsProduction/PUs Summary :
Germans : 42 / 55
Russians : 30 / 39
Japanese : 53 / 66
Americans : 54 / 77
Chinese : 14 / 22
British : 35 / 40
UK_Pacific : 13 / 8
Italians : 14 / 1
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well that kinda sucked :|
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Sorry about that. Bad battle to get a bottom 10% result.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Dutch New Guinea to 34 Sea Zone
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 61 Sea Zone
1 fighter moved from 46 Sea Zone to 61 Sea Zone
7 fighters and 1 tactical_bomber moved from 46 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 carrier and 1 fighter
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer and 1 fighter
Casualties for Japanese: 1 carrier and 1 fighter
Battle in 61 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 61 Sea Zone to 62 Sea Zone
1 carrier moved from 46 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 62 Sea Zone
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 44 Sea Zone
6 carriers, 11 destroyers and 2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from 34 Sea Zone to Caroline Islands
6 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 62 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 93 Sea Zone to 91 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
3 transports moved from 46 Sea Zone to 33 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Western United States
2 fighters placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Anhwe
Chinese undo move 1.
1 artillery and 6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery and 2 infantry moved from Greece to Albania
British take Albania from Italians
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in SumatraNon Combat Move - British
2 armour and 1 mech_infantry moved from Burma to Hunan
1 aaGun and 15 infantry moved from Burma to Yunnan
1 fighter moved from India to Hunan
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Iraq to Syria
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 mech_infantrys moved from Northwest Persia to Syria
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - British
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries -
this has gotten more hairy than I expected :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Baltic States to Romania
1 fighter moved from Novgorod to Romania
1 fighter moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits
1 armour owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,3,1,3,2,3,4,1,5,6,1
Italians collect 1 PU (12 lost to blockades); end with 2 PUs totalProduction/PUs Summary :
Germans : 44 / 55
Russians : 27 / 39
Japanese : 47 / 66
Americans : 54 / 74
Chinese : 16 / 22
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 13 / 2
ANZAC : 2 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline IslandsTurn Complete - ANZAC





