Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers and 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Celebes
2 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
5 fighters moved from 42 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Algeria
Battle in Malaya
Americans attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking 20 Sea Zone from Japanese, taking Algeria from Italians, taking Malaya from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 infantry
Battle in Celebes
Americans attack with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
3 carriers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 destroyers moved from 43 Sea Zone to 37 Sea Zone
2 destroyers moved from 44 Sea Zone to 37 Sea Zone
3 fighters and 1 tactical_bomber moved from Celebes to 42 Sea Zone
5 fighters moved from Malaya to Yunnan
3 submarines moved from 20 Sea Zone to 37 Sea Zone
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
2 aaGuns, 1 artillery and 7 infantry moved from Spain to Southern France
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 artilleries, 7 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 7 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 7 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
Place Units - Americans
1 factory_minor placed in Spain
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 70 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
20 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair damage of 4x harbour; Remaining resources: 52 PUs;
British buy 6 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour and 1 mech_infantry moved from Afghanistan to Caucasus
Russians take Kazakhstan from Japanese
3 fighters moved from Afghanistan to Caucasus
1 bomber, 6 fighters and 2 tactical_bombers moved from Syria to Caucasus
1 artillery and 1 mech_infantry moved from Syria to Iraq
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Denmark
8 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
8 infantry moved from 112 Sea Zone to Denmark
Combat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Denmark
British attack with 2 fighters and 8 infantry
Germans defend with 1 infantry
British win, taking Western Germany from Germans, taking Denmark from Germans with 2 fighters and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
British attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
British win, taking Iraq from Japanese with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 9 fighters, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 armour and 7 mech_infantrys
British win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 7 mech_infantrys
Casualties for British: 1 armour, 2 fighters and 1 mech_infantry
Non Combat Move - British
1 bomber, 7 fighters and 2 tactical_bombers moved from Caucasus to Afghanistan
4 artilleries and 14 infantry moved from West India to Afghanistan
3 infantry moved from India to Burma
3 aaGuns, 3 artilleries and 5 infantry moved from Shan State to Yunnan
5 mech_infantrys moved from Syria to Egypt
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from Spain to Southern France
2 fighters moved from Denmark to 112 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Sweden to Norway
1 artillery moved from Finland to Norway
1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark
1 armour moved from Spain to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
6 infantry and 2 tactical_bombers placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,6,1,4,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
British collect 57 PUs (2 lost to blockades); end with 57 PUs total
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour
let’s see if we can keep going here.
Yes
Bring it on! 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Greece to Iraq
1 mech_infantry moved from Greece to Northwest Persia
Italians take Northwest Persia from British
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Greece to Caucasus
1 bomber moved from Iraq to Caucasus
2 fighters moved from Western Germany to Southern Italy
3 artilleries and 9 infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 38 Sea Zone to 80 Sea Zone
Combat - ANZAC
Battle in 80 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 80 Sea Zone to Eastern Persia
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 bomber moved from New South Wales to Shan State
2 aaGuns and 4 infantry moved from South Australia to Northern Territory
1 fighter moved from Java to Yunnan
1 fighter moved from 38 Sea Zone to Yunnan
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Slovakia Hungary to Poland
1 bomber moved from Southern Italy to Poland
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 mech_infantry moved from Turkey to Iraq
Germans take Iraq from British
1 mech_infantry moved from Turkey to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Turkey to Persia
Germans take Persia from British
1 mech_infantry moved from Turkey to Volgograd
1 mech_infantry moved from Turkey to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
2 fighters moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from Greece to Eastern Poland
1 mech_infantry moved from Turkey to Volgograd
1 fighter moved from Greece to Volgograd
1 tactical_bomber moved from Greece to Volgograd
Combat - Germans
Battle in Romania
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry
Germans win, taking Romania from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 armour moved from Greater Southern Germany to Western Germany
5 aaGuns, 1 armour, 1 infantry and 8 mech_infantrys moved from Germany to Western Germany
1 submarine moved from 113 Sea Zone to 115 Sea Zone
9 armour and 2 mech_infantrys moved from Turkey to Kazakhstan
9 mech_infantrys moved from Slovakia Hungary to Western Germany
1 armour moved from Slovakia Hungary to Western Germany
9 mech_infantrys moved from Slovakia Hungary to Germany
3 artilleries and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 bomber moved from Poland to Slovakia Hungary
1 bomber moved from Holland Belgium to Slovakia Hungary
3 mech_infantrys moved from Germany to Western Germany
3 infantry moved from Slovakia Hungary to Germany
6 mech_infantrys moved from Germany to Western Germany
6 infantry moved from Slovakia Hungary to Germany
1 aaGun moved from Germany to Western Germany
1 infantry moved from Slovakia Hungary to Germany
4 infantry moved from Slovakia Hungary to Germany
3 infantry moved from Slovakia Hungary to Germany
2 infantry moved from Slovakia Hungary to Germany
1 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Romania to Turkey
2 infantry moved from Slovakia Hungary to Germany
10 artilleries and 10 infantry moved from Slovakia Hungary to Greater Southern Germany
1 tactical_bomber moved from Rostov to Turkey
1 fighter moved from Rostov to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Western Germany
7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Western Ukraine to Rostov
14 artilleries and 31 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
3 artilleries and 7 infantry moved from Tambov to Volgograd
2 armour and 4 mech_infantrys moved from Novosibirsk to Volgograd
1 armour moved from Russia to Volgograd
2 armour and 15 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Volgograd
Russians attack with 5 armour, 3 artilleries, 7 infantry and 19 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 5 armour, 3 artilleries, 6 infantry and 19 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 16 artilleries and 31 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 16 artilleries and 31 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Rostov to Russia
5 mech_infantrys moved from Bryansk to Russia
1 aaGun moved from Western Ukraine to Ukraine
3 aaGuns moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Baltic States
2 aaGuns and 11 infantry moved from Amur to Ulaanbaatar
Place Units - Russians
2 armour and 8 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Trying to get to this… sorry ras.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 mech_infantry moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
2 battleships, 1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Egypt
3 bombers moved from Turkey to Egypt
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Turkey to Egypt
1 fighter moved from Tobruk to Egypt
Combat - Japanese
Battle in Egypt
Japanese attack with 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 5 mech_infantrys
Japanese win, taking Egypt from British with 3 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 5 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Korea
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 artilleries and 10 infantry moved from Manchuria to Jehol
5 artilleries, 5 fighters and 10 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
5 fighters moved from Tobruk to Southern Italy
1 tactical_bomber moved from Turkey to Southern Italy
3 fighters and 1 tactical_bomber moved from Turkey to Kazakhstan
1 submarine moved from 72 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 81 Sea Zone
1 carrier moved from 71 Sea Zone to 81 Sea Zone
4 mech_infantrys moved from Anhwe to Shantung
7 fighters moved from Shantung to Anhwe
3 bombers moved from Egypt to Rhodesia
2 submarines moved from 80 Sea Zone to 72 Sea Zone
2 aaGuns moved from Anhwe to Shantung
1 mech_infantry moved from Shantung to Anhwe
Place Units - Japanese
3 infantry placed in Union of South Africa
3 infantry placed in Shantung
3 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6,1,5,5,3,1,4,2,1,4,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,4,2,6,2,4,3,3,2,3,4,6
Japanese collect 26 PUs (21 lost to blockades); end with 28 PUs total
Trying to get to this… sorry ras.
no problem
Ive been slow myself - in this and in other games
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 artilleries, 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Non Combat Move - Americans
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Spain to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Algeria
2 carriers and 1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Spain to Southern France
10 transports moved from 91 Sea Zone to 101 Sea Zone
6 bombers moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 1 infantry, 3 submarines and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 fighters and 1 tactical_bomber moved from 39 Sea Zone to India
5 fighters moved from Yunnan to India
2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 37 Sea Zone
2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - Americans
1 fighter and 2 mech_infantrys placed in Spain
3 artilleries placed in Southern France
5 artilleries and 5 infantry placed in Central United States
2 artilleries and 8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 7 artilleries, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Afghanistan to Egypt
2 infantry moved from Alexandria to Egypt
7 fighters, 1 mech_infantry and 2 tactical_bombers moved from Afghanistan to Persia
Combat - British
Battle in Egypt
British attack with 1 bomber and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Egypt from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Persia
British attack with 7 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 mech_infantry
British win, taking Persia from Germans with 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
4 artilleries and 14 infantry moved from Afghanistan to Eastern Persia
7 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries and 5 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Kwangsi
3 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 bomber moved from Egypt to Alexandria
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
8 infantry moved from Denmark to 112 Sea Zone
1 aaGun and 3 artilleries moved from Norway to 112 Sea Zone
1 aaGun, 3 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 fighters, 8 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from 110 Sea Zone to Holland Belgium
3 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
Place Units - British
3 mech_infantrys placed in Normandy Bordeaux
2 transports placed in 110 Sea Zone
7 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,4
British collect 49 PUs (1 lost to blockades); end with 49 PUs total
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
to the top so i can find it.
ok need a casualty choice in alex
Just got back from vacation…
OOL: Inf first (british inf last), mech inf, bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Alexandria
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Italians take Trans-Jordan from British
1 bomber moved from Caucasus to Alexandria
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
British defend with 1 bomber and 4 infantry; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 1 mech_infantry
British win with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -37
Casualties for Italians: 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
Casualties for British: 1 infantry
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 artilleries and 4 infantry moved from Libya to Tobruk
1 armour and 2 mech_infantrys moved from Caucasus to Kazakhstan
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 14 PUs