0%

15L G40 wheatbeer (Axis) vs rpg44 (Allies +20) game 2

  • 17

    intercept London?

    Even though your interceptors outnumber me significantly, I’m don’t know if you’d want to risk losing a fighter given the circumstances.

  • 15

    intercept

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Novosibirsk to Urals
                1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                      Italians take Evenkiyskiy from Russians
                1 mech_infantry moved from Novosibirsk to Urals
                1 bomber moved from Southern Italy to United Kingdom
                1 fighter moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 2 units heading to United Kingdom
                    British launches 7 interceptors out of United Kingdom
                        Attackers Fire,  :  1/2 hits
                        Defenders Fire,  :  3/7 hits
                        1 fighter owned by the Italians and 1 bomber owned by the Italians lost in United Kingdom
                        1 fighter owned by the Americans lost in United Kingdom
                    Air Battle is over, the attackers have all died
                Battle in Urals
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Urals, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Urals
                    Italians win, taking Urals from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Italians
                2 aaGuns, 4 artilleries and 12 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Western Germany
                1 artillery moved from Northern Italy to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to France

    Place Units - Italians
                2 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,4,6,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,2,1,4,4
                Italians collect 22 PUs (8 lost to blockades); end with 22 PUs total

    Production/PUs Summary :

    Germans : 54 / 87
        Russians : 4 / 0
        Japanese : 19 / 30
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 32 / 33
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 20 / 30
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Manchuria to Korea
                      ANZAC take Korea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                2 fighters moved from Egypt to 92 Sea Zone
                1 bomber moved from Philippines to Shensi
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Northern Territory to Queensland
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from India to Cyprus
                1 fighter moved from Kenya to 80 Sea Zone

    Place Units - ANZAC
                1 armour and 1 mech_infantry placed in French Indo China
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,1,4,3,3,2,3,3,6,6,2,3,1,6,2,1,4,6,6,6,5,4,2,3,3,2,6,1,5,2,2,2,1,3,6,4,1,5,3,2,2,1,6,2,4,6,1,1,3,2,5,4,5,1,1,1,5,6,6,4,2,2
                ANZAC collect 20 PUs (3 lost to blockades); end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Formosa : 1 flag, 1 artillery
        Korea : 1 flag, 1 infantry
        Shensi : 1 bomber
        Szechwan : 1 armour and 1 mech_infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 7 submarines and 1 transport
        20 Sea Zone : 1 destroyer
        12 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag
        54 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry
        Cyprus : 1 bomber
        80 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
        92 Sea Zone : 2 fighters

    Production/PUs Summary :

    Germans : 54 / 87
        Russians : 4 / 0
        Japanese : 16 / 30
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 32 / 33
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 23 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to 92 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 1 Sea Zone to 8 Sea Zone
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    Territory Summary for French :

    1 Sea Zone : 1 flag
        8 Sea Zone : 1 destroyer
        Egypt : 4 infantry
        United Kingdom : 2 infantry
        92 Sea Zone : 1 fighter
        91 Sea Zone : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 87
        Russians : 4 / 0
        Japanese : 16 / 30
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 32 / 33
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 23 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 artilleries, 3 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Trans-Jordan to Iraq
                4 fighters and 4 tactical_bombers moved from Yugoslavia to 110 Sea Zone
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                12 artilleries and 16 infantry moved from Western Germany to 112 Sea Zone
                12 artilleries, 16 infantry and 14 transports moved from 112 Sea Zone to 110 Sea Zone
                12 artilleries and 16 infantry moved from 110 Sea Zone to United Kingdom
                5 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 4 mech_infantrys moved from Northwest Persia to Persia
                4 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 4 mech_infantrys moved from Novosibirsk to Yenisey

  • 17

    scramble SZ110?

  • 17

    Also, let me know if you want to call your OOL in SZ110 or if you just want max defense.

  • 15

    no scramble, I would like to wait on my OOL for 110 in case it matters

  • 17

    Germans score 7 hits in SZ110

  • 15

    save the plane

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 artilleries, 3 carriers and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Trans-Jordan to Iraq
                4 fighters and 4 tactical_bombers moved from Yugoslavia to 110 Sea Zone
                1 armour moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                12 artilleries and 16 infantry moved from Western Germany to 112 Sea Zone
                12 artilleries, 16 infantry and 14 transports moved from 112 Sea Zone to 110 Sea Zone
                12 artilleries and 16 infantry moved from 110 Sea Zone to United Kingdom
                5 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                2 fighters moved from 112 Sea Zone to United Kingdom
                1 carrier, 1 cruiser and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                4 armour and 4 mech_infantrys moved from Northwest Persia to Persia
                4 armour and 4 mech_infantrys moved from Trans-Jordan to Iraq
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                2 armour and 4 mech_infantrys moved from Novosibirsk to Yenisey

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines, 4 tactical_bombers and 15 transports
                    British defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 4 tactical_bombers and 15 transports in 110 Sea Zone, round 2 :  7/10 hits
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  3/4 hits
                        2 submarines owned by the Americans, 1 fighter owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 submarine owned by the British and 2 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 15 transports in 110 Sea Zone, round 3 :  2/9 hits
                        Americans roll dice for 1 fighter in 110 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 15 transports remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 2 submarines
                Battle in United Kingdom
                    Germans attack with 1 armour, 12 artilleries, 5 bombers, 4 fighters, 17 infantry and 2 tactical_bombers
                    French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 mech_infantry; Americans defend with 1 bomber and 4 fighters
                        AA fire in United Kingdom :  3/11 hits
                        3 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 12 artilleries, 5 bombers, 1 fighter, 17 infantry and 2 tactical_bombers in United Kingdom, round 2 :  15/38 hits
                        British roll dice for 4 aaGuns, 2 artilleries, 1 bomber, 6 fighters, 22 infantry and 1 mech_infantry in United Kingdom, round 2 :  10/32 hits
                        8 infantry owned by the British, 2 infantry owned by the French, 10 infantry owned by the Germans, 1 bomber owned by the Americans and 4 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 armour, 12 artilleries, 5 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in United Kingdom, round 3 :  11/28 hits
                        British roll dice for 2 artilleries, 6 fighters, 12 infantry and 1 mech_infantry in United Kingdom, round 3 :  12/21 hits
                        11 infantry owned by the British, 7 infantry owned by the Germans and 5 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 7 artilleries, 5 bombers, 1 fighter and 2 tactical_bombers in United Kingdom, round 4 :  10/16 hits
                        British roll dice for 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry in United Kingdom, round 4 :  7/10 hits
                        1 infantry owned by the British, 4 fighters owned by the Americans, 1 mech_infantry owned by the British, 2 artilleries owned by the British, 2 fighters owned by the British and 7 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 12 artilleries, 3 fighters and 17 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 4 aaGuns, 2 artilleries, 2 fighters, 20 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber and 4 fighters
                Battle in Yenisey
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 4 mech_infantrys in Yenisey, round 2 :  1/6 hits
                        Russians roll dice for 2 infantry in Yenisey, round 2 :  2/2 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Yenisey
                        Germans roll dice for 2 armour and 2 mech_infantrys in Yenisey, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Yenisey, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yenisey
                    Germans win, taking Yenisey from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Persia
                    Germans attack with 4 armour and 4 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 :  4/8 hits
                        British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Persia
                    Germans win, taking Persia from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Iraq
                    Germans attack with 4 armour, 1 infantry and 4 mech_infantrys
                    British defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 4 armour, 1 infantry and 4 mech_infantrys in Iraq, round 2 :  3/9 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Iraq
                    Germans win, taking Iraq from British with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
                5 bombers moved from United Kingdom to Western Germany
                3 mech_infantrys moved from Vologda to Novosibirsk
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Trans-Jordan to Persia
                2 armour and 2 mech_infantrys moved from Trans-Jordan to Persia
                2 infantry moved from Southern Italy to Northern Italy
                9 mech_infantrys moved from Yugoslavia to Western Germany
                1 aaGun moved from Volgograd to Caucasus

    Place Units - Germans
                3 carriers placed in 110 Sea Zone
                1 airfield placed in Normandy Bordeaux
                3 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,3,6,2,1,5,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,4,1,4
                Germans collect 59 PUs (6 lost to blockades); end with 92 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 103 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 108 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 123 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Northern Italy: 3 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 infantry
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 65 / 123
        Russians : 3 / 0
        Japanese : 16 / 30
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 23 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Kansu to Timguska
                1 fighter and 1 tactical_bomber moved from Kansu to Timguska

    Combat - Russians
                Battle in Timguska
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Timguska, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Timguska, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Timguska
                    Russians win, taking Timguska from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 armour, 6 artilleries, 21 infantry and 1 mech_infantry moved from Kansu to Tsinghai
                1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai
                2 aaGuns and 10 infantry moved from India to West India
                1 submarine moved from 91 Sea Zone to 109 Sea Zone

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
        Timguska : 1 infantry
        35 Sea Zone : 1 fighter and 1 tactical_bomber
        West India : 2 aaGuns and 10 infantry
        Egypt : 2 aaGuns, 2 armour, 4 artilleries, 15 infantry and 8 mech_infantrys
        Italian Somaliland : 1 flag
        109 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 65 / 123
        Russians : 4 / 0
        Japanese : 15 / 30
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 23 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
                2 fighters and 2 tactical_bombers moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 battleships in Korea, round 2 :  2/2 hits
                        ANZAC roll dice for 1 infantry in Korea, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from ANZAC with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 94 Sea Zone
                    Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    British defend with 1 infantry; Americans defend with 1 cruiser, 2 destroyers and 4 transports
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 94 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 94 Sea Zone, round 2 :  1/3 hits
                        2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 94 Sea Zone
                        Japanese roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 cruiser and 4 transports in 94 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 4 :  1/3 hits
                        Americans roll dice for 1 cruiser and 4 transports in 94 Sea Zone, round 4 :  0/1 hits
                        1 cruiser owned by the Americans lost in 94 Sea Zone
                        1 infantry owned by the British and 4 transports owned by the Americans lost in 94 Sea Zone
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 48
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 cruiser, 2 destroyers and 4 transports

    Non Combat Move - Japanese
                2 fighters moved from 94 Sea Zone to Normandy Bordeaux
                1 fighter moved from Southern Italy to United Kingdom
                1 bomber moved from 94 Sea Zone to Normandy Bordeaux
                1 fighter and 3 tactical_bombers moved from Trans-Jordan to Southern Italy
                1 infantry moved from Turkmenistan to Eastern Persia
                1 infantry moved from Novosibirsk to Kazakhstan
                1 aaGun, 6 artilleries and 9 infantry moved from Caucasus to Northwest Persia
                4 fighters and 4 tactical_bombers moved from Korea to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from 6 Sea Zone to Japan
                1 infantry moved from Sakha to Siberia

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 artillery and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 18 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 65 / 123
        Russians : 4 / 0
        Japanese : 18 / 23
        Americans : 58 / 79
        Chinese : 23 / 29
        British : 22 / 0
        UK_Pacific : 18 / 23
        Italians : 30 / 22
        ANZAC : 20 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 109 Sea Zone
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 117 Sea Zone to 109 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Iceland to 110 Sea Zone
                2 destroyers and 3 submarines moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Gibraltar to Normandy Bordeaux
                2 fighters moved from Gibraltar to 110 Sea Zone
                1 bomber moved from Eastern United States to 110 Sea Zone

  • 15

    need scramble/intercept orders

  • 17

    scramble the Japanese fighter from London to SZ110
    scramble 2 Japanese fighters and 1 German tact from Normandy to SZ110

    no intercept

    please wait for my ool for SZ110

  • 15

    3 sub hits, sorry.

  • 17

    I’ll sink 1 carrier and the cruiser

  • 15

    3 more hits for the rest of the round, assume planes but not sure which you want to lose

T-shirts, Hats, and More

Suggested Topics

  • 42
  • 39
  • 81
  • 27
  • 22
  • 88
  • 244
  • 77
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.8k

Topics

1.8m

Posts