Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
THE WAR!! Surprise Attack Axis vs Legion 386 Allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kiangsu to Hunan
1 fighter moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Amur
Japanese take Amur from Russians
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 19 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 44 Sea Zone to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 44 Sea Zone to Borneo
1 transport moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour and 1 fighter
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Java
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits
2 infantry owned by the British lost in French Indo China
Japanese win, taking Java from ANZAC, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 tactical_bomber moved from Hunan to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 bombers moved from Formosa to Japan
1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to 6 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
1 fighter moved from Anhwe to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18Japanese Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Midway to 6 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone -
Scramble/Kamikaze orders for SZ 6?
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Kamikaze one on each CV and BB
Scramble 2 fighters and one tact.
OOL
Tip CV, CV, BB
Sink ss, ss
Sink CV’s
Tact
BB, then Figthers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 fighter moved from 17 Sea Zone to 19 Sea Zone
3 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
3 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 bomber moved from Midway to 6 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 21
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 battleship and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 1 Sea Zone to 15 Sea Zone
1 fighter moved from 6 Sea Zone to Aleutian Islands
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 106 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 battleship, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to KwangsiPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British repair damage of 2x harbour; Remaining resources: 41 PUs;
British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Quebec to 123 Sea Zone
1 armour moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 armour moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 armour moved from Shan State to French Indo China
2 infantry moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 fighter moved from Yunnan to 36 Sea Zone
1 armour moved from Algeria to Libya
British take Libya from Italians
1 infantry moved from Tunisia to Libya
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 2 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 123 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in French Indo China
British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from French Indo China to India
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 aaGun, 1 artillery and 6 infantry moved from Yunnan to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
3 infantry moved from Union of South Africa to 71 Sea Zone
3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
4 artilleries, 1 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
3 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Scotland to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from 123 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 destroyer moved from 109 Sea Zone to 88 Sea Zone
1 transport moved from 85 Sea Zone to 88 Sea ZonePlace Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 bomber placed in Quebec
1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 30 PUs (2 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 13 PUs (3 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour, 1 artillery and 2 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour, 1 artillery and 2 infantry moved from Syria to Iraq
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 armour and 4 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 : 1/4 hits
Russians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Iraq
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Syria
Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Italians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from New Guinea to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 1 carrier, 1 fighter and 1 submarineNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to Western Australia
2 fighters moved from 42 Sea Zone to Western Australia
1 infantry moved from South Australia to Western Australia
1 artillery moved from Queensland to New South Wales
2 aaGuns and 2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans -
I’ll be right back
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Resetting and Giving Bonus Movement to Units
1 infantry moved from United Kingdom to Scotland
British take Scotland from GermansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Archangel
1 armour moved from Belarus to Smolensk
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 9 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Archangel
1 armour moved from Belarus to Smolensk
1 armour and 1 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking 93 Sea Zone from British, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 2 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 artillery moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Romania
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Germany to Eastern Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Southern France to Normandy Bordeaux
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 armour moved from Belarus to NovgorodPlace Units - Germans
2 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
2 infantry placed in Southern France
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
1 armour placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
Germans undo move 3.
1 submarine placed in 93 Sea Zone
1 infantry placed in Southern France
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Tsinghai to Kansu
3 infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Kenya to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Ukraine to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 artillery moved from Bryansk to Smolensk
3 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Kansu
Russians attack with 2 armour and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Kansu from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 artilleries and 7 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Russia
1 tactical_bomber moved from Bessarabia to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 8 infantry moved from Ukraine to Western Ukraine
16 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Russia
1 artillery and 2 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Bryansk to Samara
2 armour moved from Bryansk to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 mech_infantry moved from Italian Somaliland to EthiopiaPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs -
Bump
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/9 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 battleships, 1 carrier, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
2 fighters owned by the Americans forced to land in KoreaNon Combat Move - Japanese
1 transport moved from 20 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 1 infantry placed in Japan
1 artillery placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.528
Median : 4.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 72Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.800
Median : 2.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Korea to Manchuria
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 15 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Aleutian Islands to 6 Sea Zone
1 fighter moved from Korea to Manchuria
1 fighter moved from Korea to 6 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 84 Sea Zone
1 bomber moved from Eastern United States to 84 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans





