TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 45 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 armour moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery moved from Jehol to Manchuria
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 transports
Japanese roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 5/8 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/9 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 battleships, 1 carrier, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 bomber in 6 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 2 battleships, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 2/5 hits
1 fighter owned by the Americans and 1 bomber owned by the Japanese lost in 6 Sea Zone
Americans win with 2 battleships, 2 fighters and 2 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers, 1 destroyer, 2 fighters and 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
2 fighters owned by the Americans forced to land in Korea
Non Combat Move - Japanese
1 transport moved from 20 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 cruiser and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 armour and 1 infantry placed in Japan
1 artillery placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 48 PUs (2 lost to blockades); end with 48 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.528
Median : 4.000
Variance : 0.873
Standard Deviation : 0.934
Total rolls : 72
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24
Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 2.800
Median : 2.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
UK_Pacific Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 0.957
Standard Deviation : 0.978
Total rolls : 24