THE WAR!! Surprise Attack Axis vs Legion 386 Allies


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Southern France to 93 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 battleship moved from 97 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Northern Italy to Yugoslavia
                1 bomber moved from Southern France to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                        Italians roll dice for 1 bomber in 93 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 93 Sea Zone, round 2 :  1/1 hits
                        1 bomber owned by the Italians and 1 destroyer owned by the British lost in 93 Sea Zone
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                3 fighters moved from Northern Territory to 45 Sea Zone
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 2 destroyers
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in Borneo
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to New Guinea
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                2 aaGuns moved from Northern Territory to Queensland
                1 infantry moved from Northern Territory to South Australia
                1 artillery moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Karelia to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery and 1 infantry moved from Baltic States to Belarus
                4 infantry moved from Eastern Poland to Belarus
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                1 mech_infantry moved from Eastern Poland to Novgorod


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 artillery and 1 infantry moved from Karelia to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery and 1 infantry moved from Baltic States to Belarus
                4 infantry moved from Eastern Poland to Belarus
                1 armour moved from Baltic States to Novgorod
                1 armour moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 armour moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Scotland to Eire
                      Germans take Eire from Neutral_Allies
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                1 battleship, 1 cruiser and 1 transport moved from 111 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                1 mech_infantry moved from Eastern Poland to Novgorod

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour, 2 artilleries and 6 infantry
                    Russians defend with 1 artillery and 4 infantry
                        Germans roll dice for 2 armour, 2 artilleries and 6 infantry in Belarus, round 2 :  0/10 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 :  2/5 hits
                        2 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 3 :  2/8 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 :  1/5 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Belarus, round 4 :  3/7 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 4 :  1/3 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 4 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Novgorod, round 2 :  1/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Novgorod, round 3 :  4/8 hits
                        Russians roll dice for 1 artillery in Novgorod, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Iceland

    Non Combat Move - Germans
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 artilleries and 2 infantry moved from Finland to Karelia
                3 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Romania
                4 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Slovakia Hungary to Eastern Poland
                1 artillery moved from Germany to Slovakia Hungary
                1 infantry moved from Western Germany to Northern Italy
                1 armour moved from Western Germany to Slovakia Hungary

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 armour and 3 infantry placed in Germany
                1 artillery and 2 infantry placed in France
                1 armour, 1 fighter and 2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.695
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 59

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.643
            Median : 3.000
            Variance : 0.683
            Standard Deviation : 0.826
            Total rolls : 42

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.688
            Median : 4.000
            Variance : 0.267
            Standard Deviation : 0.516
            Total rolls : 16


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Archangel to 99 Sea Zone
                1 tactical_bomber moved from Ukraine to 99 Sea Zone
                1 fighter moved from Ukraine to 99 Sea Zone
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Tobruk
                2 armour and 1 mech_infantry moved from Samara to Tsinghai
                1 armour and 1 mech_infantry moved from Ukraine to Bryansk
                6 infantry moved from Ukraine to Bryansk
                1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 fighter moved from Archangel to Bryansk

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Tsinghai from Japanese with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys
                    Germans defend with 2 infantry
                    Russians win, taking Bryansk from Germans with 2 armour, 1 artillery, 1 fighter, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 99 Sea Zone
                    Russians attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 battleship and 2 transports
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Russians: 1 bomber
                    Casualties for Italians: 1 battleship and 2 transports

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Ukraine
                1 mech_infantry moved from Egypt to Kenya
                4 infantry moved from Northwest Persia to Iraq
                1 fighter moved from Bryansk to Ukraine
                2 aaGuns moved from Smolensk to Bryansk
                9 infantry moved from Smolensk to Bryansk
                1 infantry moved from Archangel to Smolensk
                1 artillery and 2 infantry moved from Volgograd to Rostov
                3 infantry moved from Samara to Novosibirsk

    Place Units - Russians
                2 infantry and 1 tactical_bomber placed in Ukraine
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 battleship moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 fighter moved from 44 Sea Zone to Borneo
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Kiangsu to Hunan
                1 fighter moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 artillery moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 battleship moved from 5 Sea Zone to 6 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 fighter moved from 44 Sea Zone to Borneo
                1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Tsagaan Olom to Kansu
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Hunan
                    Japanese attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Hunan, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Borneo, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Kwangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Java
                Battle in French Indo China
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  2/2 hits
                        UK_Pacific roll dice for 2 infantry in French Indo China, round 2 :  0/2 hits
                        2 infantry owned by the British lost in French Indo China
                    Japanese win, taking Java from ANZAC, taking French Indo China from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 tactical_bomber moved from Hunan to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                2 bombers moved from Formosa to Japan
                1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 44 Sea Zone to 6 Sea Zone
                1 battleship moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
                1 fighter moved from Borneo to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Japan
                1 fighter moved from Anhwe to Japan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 51 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.778
            Median : 3.000
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from 17 Sea Zone to 19 Sea Zone
                3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 bomber moved from Midway to 6 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone


  • Scramble/Kamikaze orders for SZ 6?


  • Kamikaze one on each CV and BB
    Scramble 2 fighters and one tact.
    OOL
    Tip CV, CV, BB
    Sink ss, ss
    Sink CV’s
    Tact
    BB, then Figthers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 battleship, 1 bomber, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 fighter moved from 17 Sea Zone to 19 Sea Zone
                3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery moved from Iwo Jima to 17 Sea Zone
                1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                3 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 bomber moved from Midway to 6 Sea Zone
                1 battleship and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 2
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                    Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 3 tactical_bombers
                    Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship and 1 destroyer
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 1 Sea Zone to 7 Sea Zone
                1 destroyer moved from 1 Sea Zone to 15 Sea Zone
                1 fighter moved from 6 Sea Zone to Aleutian Islands
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 106 Sea Zone to 91 Sea Zone
                1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 battleship, 1 submarine and 2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Kwangsi

    Place Units - Chinese
                1 infantry placed in Szechwan
                2 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 2x harbour; Remaining resources: 41 PUs;
                British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 4 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Quebec to 123 Sea Zone
                1 armour moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 armour moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 armour moved from Shan State to French Indo China
                2 infantry moved from Shan State to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 fighter moved from Yunnan to 36 Sea Zone
                1 armour moved from Algeria to Libya
                      British take Libya from Italians
                1 infantry moved from Tunisia to Libya
                2 infantry moved from United Kingdom to Scotland
                2 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Scotland
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 airfield and 2 infantry
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 36 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 123 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in French Indo China
                    British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking French Indo China from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to India
                1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter moved from 36 Sea Zone to Kwangsi
                1 aaGun, 1 artillery and 6 infantry moved from Yunnan to Kwangsi
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 aaGun moved from Burma to India
                1 aaGun, 1 artillery and 5 infantry moved from Burma to Yunnan
                3 infantry moved from Union of South Africa to 71 Sea Zone
                3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
                4 artilleries, 1 infantry and 1 tactical_bomber moved from Egypt to Trans-Jordan
                3 infantry moved from 81 Sea Zone to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters moved from Scotland to United Kingdom
                1 fighter moved from Gibraltar to United Kingdom
                1 bomber moved from 123 Sea Zone to United Kingdom
                1 destroyer moved from 106 Sea Zone to 88 Sea Zone
                2 infantry moved from Brazil to British Guiana
                1 destroyer moved from 109 Sea Zone to 88 Sea Zone
                1 transport moved from 85 Sea Zone to 88 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 bomber placed in Quebec
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                British collect 30 PUs (2 lost to blockades); end with 34 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
                UK_Pacific collect 13 PUs (3 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour, 1 artillery and 2 infantry moved from Syria to Iraq
                1 artillery and 2 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour, 1 artillery and 2 infantry moved from Syria to Iraq
                1 artillery and 2 infantry moved from Yugoslavia to Albania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    Russians defend with 1 armour and 4 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 2 :  1/4 hits
                        Russians roll dice for 1 armour and 4 infantry in Iraq, round 2 :  2/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Iraq
                    1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Syria
                    Russians win with 1 armour and 3 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from New Guinea to 42 Sea Zone
                1 carrier, 1 cruiser and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 1 carrier, 1 fighter and 1 submarine

    Non Combat Move - ANZAC
                1 bomber moved from 42 Sea Zone to Western Australia
                2 fighters moved from 42 Sea Zone to Western Australia
                1 infantry moved from South Australia to Western Australia
                1 artillery moved from Queensland to New South Wales
                2 aaGuns and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans


  • I’ll be right back

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