@gamerman01 I will resign early. Such a pointless way to lose, sigh. I have a battle calculator, knew that was the likely result, and did it anyway. No clue what I was thinking. Thanks for the game! If you are interested in another please let me know, I will try to put up more of a fight.
14L Playoff: Hobo (Allies +15) vrs Zhukov (Axis)
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sorry for the delay, holidays…
well I still see no way I can win but here goes…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Amur to 19 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 19 Sea Zone
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese -
scramble orders for japan, ool for z19
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full scramble in 6. Prefer to wait till you roll before deciding losses in 19.
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7 hits round 1
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btw I clicked on the wrong button for z6 by accident, I meant to keep going, basically 2 fighters vs your 2 fighters, I’ll roll here
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Lose 3 ac (6 hit), 1 tactical bmb.
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uhh 3 hits second round, guess this is not my game
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lose 2 tac 1 fig.
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sigh… ok the z6 finish
my 2 fighters
Rolls: 2@3; Total Hits: 02@3: (5, 5)yours
Rolls: 2@4; Total Hits: 02@4: (5, 5) -
mine
Rolls: 2@3; Total Hits: 12@3: (2, 4)yours
Rolls: 2@4; Total Hits: 12@4: (3, 5) -
mine
Rolls: 1@3; Total Hits: 11@3: (2)yours
Rolls: 1@4; Total Hits: 01@4: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 5 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 bomber, 5 fighters and 4 tactical_bombers moved from Amur to 19 Sea Zone
1 fighter moved from 25 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 19 Sea Zone
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Sakha
Russians take Sakha from JapaneseCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 fighters and 3 submarines
Japanese defend with 1 destroyer and 3 fighters
retreated to 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 3 submarines
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in 19 Sea Zone
Americans attack with 1 bomber, 7 fighters and 4 tactical_bombers
Japanese defend with 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers
2 submarines owned by the Japanese Submerged
retreated to 19 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Americans: 1 bomber, 6 fighters and 4 tactical_bombers
Casualties for Japanese: 3 carriers, 1 fighter and 3 tactical_bombers
Battle in Southern Italy
Americans captures 20PUs while taking Italians capital
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in KiangsuNon Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 4 fighters, 1 submarine and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 9 Sea Zone to 25 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to 95 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 artillery, 5 fighters and 3 infantry placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 58 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
13 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to ChaharPlace Units - Chinese
1 infantry placed in Jehol
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 airfield, 2 bombers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
British take 98 Sea Zone from Italians
1 destroyer moved from 81 Sea Zone to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 destroyers; Americans loiter and taunt with
Italians defend with 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Holland Belgium
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour and 3 mech_infantrys moved from Alexandria to Trans-Jordan
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
3 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry moved from Eastern Persia to West India
4 fighters and 1 tactical_bomber moved from Russia to West India
2 fighters moved from Egypt to West India
1 infantry moved from Finland to NorwayPlace Units - British
1 airfield and 2 bombers placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Samara
Italians take Samara from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Iraq
Italians take Iraq from British
1 mech_infantry moved from Caucasus to Rostov
4 infantry and 4 mech_infantrys moved from Northern Italy to Southern Italy
2 fighters moved from Western Germany to Southern Italy
1 mech_infantry moved from Baltic States to BryanskCombat - Italians
Battle in Rostov
Italians attack with 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern Italy
Italians attack with 2 fighters, 4 infantry and 4 mech_infantrys
British defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern Italy from Americans with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 21
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 4 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
2 aaGuns moved from Northern Italy to Western Germany
2 fighters moved from Southern Italy to Western Germany
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
2 infantry moved from Germany to Western GermanyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 26 PUs -
sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 aaGuns; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
4 fighters moved from 6 Sea Zone to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 4 fighters
Japanese defend with 3 tactical_bombers
ANZAC win with 3 fighters remaining. Battle score for attacker is 23
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 3 tactical_bombers
Battle in South Australia
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
3 fighters moved from Kiangsi to Anhwe
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 25 Sea Zone to 6 Sea ZonePlace Units - ANZAC
2 aaGuns placed in New South WalesTurn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland BelgiumNon Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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sigh was hoping to get semi lucky there… I seem to lose 80% battles all the time but yet…
I lost it on the practice run…





