@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
15L G40 MrRoboto (Allies+18) vs JuanSpain (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from India to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Non Combat Move - Japanese
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 armour moved from Anhwe to Yunnan
2 armour moved from India to Yunnan
3 armour moved from West India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Yunnan
7 fighters moved from India to Yunnan
1 infantry moved from Anhwe to KiangsiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Korea
1 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,5,1,4,6,6,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,4,5,1,1,6,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,3,3,3,6,1,4
Japanese collect 29 PUs (19 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
If you attack Rome, no scramble and max defense execept Bombers last.
If your dice are far above average or mine far below, please ask for OOL.
Average is all planes surviving I think.
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Quebec: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
British buy 3 infantry and 3 mech_infantrys; Remaining resources: 11 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to EgyptCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from Americans
Italians take Algeria from AmericansCombat - Italians
Non Combat Move - Italians
12 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Rostov to Volgograd
4 infantry moved from Karelia to NovgorodPlace Units - Italians
1 armour and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Northwest Persia to Syria
1 fighter moved from Southern Italy to Syria
1 tactical_bomber moved from Southern Italy to Syria
1 tactical_bomber moved from Southern Italy to Syria
26 bombers moved from Southern Italy to United Kingdom
8 bombers moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 1 artillery, 34 bombers and 3 infantry
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Germans captures 45PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 30 bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 bombers and 3 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 10 infantry and 1 mech_infantry
Battle in Syria
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 2 infantry
Germans win, taking Syria from Americans with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from Syria to Iraq
2 tactical_bombers moved from Syria to Iraq
1 armour moved from Northwest Persia to Iraq
19 armour moved from Volgograd to Northwest Persia
2 aaGuns moved from Rostov to Volgograd
1 destroyer moved from 112 Sea Zone to 108 Sea Zone
8 bombers moved from United Kingdom to Western Germany
22 bombers moved from United Kingdom to Holland Belgium
6 mech_infantrys moved from Northern Italy to Southern Italy
1 mech_infantry moved from Normandy Bordeaux to France
4 mech_infantrys moved from France to Western GermanyPlace Units - Germans
8 bombers and 2 infantry placed in Western Germany
1 artillery and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,2,1,6,2,2,3,5,5,3,5,4,5,3,3,4,2,2,5,2,4,4,1,1,6
Germans collect 81 PUs (3 lost to blockades); end with 126 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 131 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 135 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 140 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 155 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Korea to 20 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 artillery moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
3 fighters moved from Yunnan to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports; Americans defend with 2 submarines
2 submarines owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Kiangsi
Japanese attack with 2 fighters and 1 mech_infantry
ANZAC defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from ANZAC with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Kiangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
3 fighters moved from Shan State to Yunnan
1 artillery moved from Burma to Yunnan
3 armour moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 fighter moved from 20 Sea Zone to Okinawa
2 fighters moved from Yunnan to India
1 fighter moved from Yunnan to IndiaPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in Korea
1 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3,2,5,1,5,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,1,2,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,4,3
Japanese collect 29 PUs (16 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
Please move russian sub if you wish.
If USA attacks 6 sea zone, Japan´s sub submerges.
No scramble if you attack Rome.
Thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 armour, 1 bomber and 9 fighters moved from Egypt to TobrukCombat - British
Battle in Tobruk
British attack with 2 armour, 1 bomber and 9 fighters
Italians defend with 2 artilleries and 3 infantry
British win with 9 fighters remaining. Battle score for attacker is -7
Casualties for British: 2 armour and 1 bomber
Casualties for Italians: 2 artilleries and 3 infantryNon Combat Move - British
9 fighters moved from Tobruk to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 37 Sea Zone to 36 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
5 fighters moved from Southern Italy to Greece
3 mech_infantrys moved from Southern Italy to Northern Italy
3 armour moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 airfield, 1 factory_minor and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters
Casualties for Americans: 3 fighters
Battle in Northern Italy
Italians attack with 5 armour and 7 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
4 infantry moved from Novgorod to Belarus
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,1,3,4,3,3,2,2,6,6,6,3,3,5,3,4,5,6,2,5,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
5 fighters moved from Southern Italy to Greece
3 mech_infantrys moved from Southern Italy to Northern Italy
3 armour moved from Southern Italy to Northern Italy
2 armour moved from Southern Italy to Northern Italy
4 mech_infantrys moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 5 fighters
Americans defend with 1 airfield, 1 factory_minor and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 2 fighters
Casualties for Americans: 3 fighters
Battle in Northern Italy
Italians attack with 5 armour and 7 mech_infantrys
Americans defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from Americans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
4 infantry moved from Novgorod to Belarus
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea ZonePlace Units - Italians
1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,1,3,4,3,3,2,2,6,6,6,3,3,5,3,4,5,6,2,5,1
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Norway: 2 armour
EDIT: Adding units owned by Italians to Finland: 2 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
4 mech_infantrys moved from Western Germany to Yugoslavia
16 bombers moved from Western Germany to 97 Sea Zone
22 bombers moved from Holland Belgium to 97 Sea Zone
1 mech_infantry moved from Iraq to Syria
4 armour moved from Northwest Persia to Syria
9 armour moved from Iraq to Trans-Jordan
13 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Syria
1 armour moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea Zone -
I will assume max scramble, happy to return them back if you did not want to scramble.
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I see you are online, will wait for your confirmation
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 bombers, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
4 mech_infantrys moved from Western Germany to Yugoslavia
16 bombers moved from Western Germany to 97 Sea Zone
22 bombers moved from Holland Belgium to 97 Sea Zone
1 mech_infantry moved from Iraq to Syria
4 armour moved from Northwest Persia to Syria
9 armour moved from Iraq to Trans-Jordan
13 armour moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Syria
1 armour moved from Northwest Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to 97 Sea Zone
1 fighter moved from Iraq to 97 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 38 bombers, 1 fighter and 2 tactical_bombers
ANZAC defend with 3 fighters; Americans defend with 6 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 9 transports
Germans win with 29 bombers remaining. Battle score for attacker is 186
Casualties for ANZAC: 3 fighters
Casualties for Germans: 9 bombers, 1 fighter and 2 tactical_bombers
Casualties for Americans: 6 carriers, 2 destroyers, 11 fighters, 1 tactical_bomber and 9 transports
Battle in Yugoslavia
Germans attack with 14 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Yugoslavia from Americans with 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Syria
Germans attack with 5 armour and 1 mech_infantry
Americans defend with 2 infantry
Germans win, taking Syria from Americans with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Trans-Jordan
Germans attack with 23 armour
French defend with 1 infantry
Germans win, taking Trans-Jordan from British with 23 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
29 bombers moved from 97 Sea Zone to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Manchuria to Anhwe
1 mech_infantry moved from Germany to Yugoslavia
1 artillery moved from Germany to Western GermanyPlace Units - Germans
8 bombers and 2 fighters placed in Western Germany
1 infantry placed in France
3 bombers placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Germans collect 78 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs -
no scramble
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I did it Sir, your scores with 4,s where above 50% and they rolled twice, so they killed 3-4 bombers, I can return the 3 Anzac fighters and 3 German bombers if you are ok.
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ok.
game is yours, anyway :-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Okinawa to Kiangsi
2 fighters moved from Korea to Kiangsi
2 fighters moved from Japan to 19 Sea Zone
1 artillery moved from Yunnan to Hunan
1 armour moved from Yunnan to Kwangsi
1 mech_infantry moved from India to Shan State
2 fighters moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
2 fighters moved from India to Shan State
1 fighter moved from India to Hunan





