14L G40 souL(Allies +15) vs Shin Ji (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 43 PUs;
                Russians buy 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Olgiy: 2 artilleries and 3 infantry
                EDIT: Removing units owned by Germans from Western Ukraine: 1 mech_infantry
                EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
                EDIT: Turning off Edit Mode

    Combat Move - Russians
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                6 infantry moved from Yenisey to Olgiy
                      Russians take Olgiy from Japanese
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                2 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 artillery and 3 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                5 armour and 21 mech_infantrys moved from Bryansk to Western Ukraine
                1 armour and 2 mech_infantrys moved from Russia to Western Ukraine

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 2 infantry
                EDIT: Removing units owned by Russians from Western Ukraine: 1 infantry
                EDIT: Removing units owned by Russians from Olgiy: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Russia to Kansu
                1 armour and 2 mech_infantrys moved from Volgograd to Ukraine
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Archangel
                3 aaGuns moved from Vologda to Russia
                2 armour moved from Syria to Egypt
                3 infantry moved from Bryansk to Ukraine

    Place Units - Russians
                1 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                2 armour, 1 artillery and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs

    Territory Summary for Russians :

    Siam : 1 flag
        Kansu : 2 fighters and 1 tactical_bomber
        Olgiy : 1 flag, 5 infantry
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Egypt : 2 armour
        Syria : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 artillery and 1 infantry
        Bryansk : 4 artilleries and 5 infantry
        Archangel : 1 infantry
        Bessarabia : 1 infantry
        Russia : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major and 4 infantry
        Ukraine : 1 armour, 1 factory_minor, 4 infantry and 2 mech_infantrys
        Western Ukraine : 6 armour, 1 infantry and 23 mech_infantrys
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 36 / 45
        Japanese : 40 / 43
        Americans : 56 / 86
        Chinese : 6 / 7
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 16 / 16
        ANZAC : 18 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 armour moved from Sikang to Szechwan
                2 armour moved from Shensi to Szechwan
                2 armour and 1 mech_infantry moved from Buyant-Uhaa to Shantung
                2 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Hainan to Kiangsu
                1 fighter moved from 6 Sea Zone to Kiangsu
                1 fighter moved from 6 Sea Zone to Shantung
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Kwangsi
                1 armour moved from Kwangsi to Yunnan
                      Japanese take Yunnan from Chinese
                1 armour moved from Yunnan to Kwangsi

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 3 armour
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 3 armour remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu
                2 fighters placed in Japan
                Japanese undo move 3.
                2 fighters placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 mech_infantry moved from Morocco to Algeria
                1 armour and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 destroyer moved from 111 Sea Zone to 125 Sea Zone

    Combat - Americans
                Battle in 125 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from Southeast Mexico to 89 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Southeast Mexico to Central United States
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 35 Sea Zone to 48 Sea Zone
                2 destroyers moved from 39 Sea Zone to 43 Sea Zone
                1 bomber moved from India to Philippines

    Place Units - Americans
                2 destroyers and 1 submarine placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
                3 transports placed in 101 Sea Zone
                1 armour and 1 artillery placed in Central United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield, 1 bomber, 1 fighter and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 flag
        43 Sea Zone : 2 destroyers
        48 Sea Zone : 1 transport
        33 Sea Zone : 1 submarine
        35 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
        39 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers and 1 submarine
        Central United States : 1 armour, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 bomber
        Morocco : 2 armour, 3 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 mech_infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Tunisia : 1 flag, 1 armour and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 5 transports
        91 Sea Zone : 3 carriers, 4 destroyers, 5 fighters, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 36 / 45
        Japanese : 45 / 45
        Americans : 58 / 83
        Chinese : 3 / 7
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 14 / 16
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                3 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Suiyuyan : 1 infantry
        Tsinghai : 4 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 36 / 45
        Japanese : 44 / 45
        Americans : 58 / 83
        Chinese : 4 / 5
        British : 21 / 0
        UK_Pacific : 14 / 14
        Italians : 14 / 16
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British

    Non Combat Move - British
                2 armour and 1 mech_infantry moved from India to Shan State

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 3 armour and 6 mech_infantrys
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 2 armour, 2 artilleries, 1 harbour, 7 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 36 / 45
        Japanese : 41 / 45
        Americans : 58 / 83
        Chinese : 5 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 14 / 16
        ANZAC : 18 / 32
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 artillery and 2 infantry moved from Libya to Tunisia
                1 bomber and 1 tactical_bomber moved from Norway to Southern Italy

    Combat - Italians
                Battle in Syria
                Battle in Tunisia
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 armour and 1 mech_infantry
                    Americans win, taking Syria from Russians with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
                1 bomber moved from Philippines to Kwangsi
                1 fighter moved from Shan State to Kwangsi

    Combat - ANZAC
                Battle in Kwangsi
                    ANZAC attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Japanese defend with 2 armour
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Kwangsi, round 2 :  1/6 hits
                        Japanese roll dice for 2 armour in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kwangsi
                        ANZAC roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Kwangsi, round 3 :  2/5 hits
                        Japanese roll dice for 1 armour in Kwangsi, round 3 :  0/1 hits
                        1 armour owned by the Japanese lost in Kwangsi
                    ANZAC win, taking Kwangsi from Japanese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 2 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Kwangsi to Philippines
                1 fighter moved from Kwangsi to Shan State
                2 bombers moved from Queensland to Philippines
                1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry moved from Northern Territory to Queensland
                1 transport moved from 35 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 bomber placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 artillery and 2 infantry
        Shan State : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Philippines : 3 bombers and 2 fighters
        Celebes : 1 flag
        Java : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 1 submarine
        36 Sea Zone : 2 transports
        35 Sea Zone : 1 flag, 2 cruisers, 5 destroyers and 1 submarine
        22 Sea Zone : 1 flag
        54 Sea Zone : 3 transports
        62 Sea Zone : 1 submarine
        Egypt : 1 infantry
        Anglo Egyptian Sudan : 1 flag

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 35 / 45
        Japanese : 40 / 45
        Americans : 58 / 83
        Chinese : 6 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 65
        Russians : 35 / 45
        Japanese : 40 / 45
        Americans : 58 / 83
        Chinese : 6 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 63 PUs;
                Germans buy 2 fighters, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 bomber moved from France to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 artillery moved from Novgorod to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                2 armour and 2 mech_infantrys moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland

    Combat - Germans
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Russia causes 5 damage total.
                Battle in Belarus
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Eastern Poland
                1 bomber moved from Russia to Eastern Poland
                3 artilleries moved from Western Germany to France

    Place Units - Germans
                1 infantry placed in France
                Germans undo move 1.
                2 fighters and 1 infantry placed in United Kingdom
                3 mech_infantrys placed in Novgorod
                3 mech_infantrys placed in Western Germany
                4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 3 infantry
                EDIT: Adding units owned by Germans to Western Germany: 3 infantry
                EDIT: Removing units owned by Germans from France: 2 artilleries
                EDIT: Adding units owned by Germans to Western Germany: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

  • '15

    Yea…

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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 40 PUs;
                Russians buy 1 armour, 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                2 infantry moved from Olgiy to Dzavhan
                      Russians take Dzavhan from Japanese
                2 armour moved from Russia to Archangel
                1 artillery and 3 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour
                    Germans defend with 1 artillery and 1 mech_infantry
                        Russians roll dice for 2 armour in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 2 armour in Archangel, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 2 armour in Archangel, round 4 :  0/2 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Archangel, round 4 :  2/2 hits
                        2 armour owned by the Russians lost in Archangel
                    Germans win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 2 armour
                Battle in Belarus
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  2/2 hits
                        Germans roll dice for 1 armour in Belarus, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 artilleries and 2 infantry moved from Bryansk to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                4 infantry moved from Ukraine to Bryansk
                20 mech_infantrys moved from Western Ukraine to Bryansk
                6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour moved from Ukraine to Caucasus
                1 armour moved from Egypt to Anglo Egyptian Sudan
                3 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Ukraine to Bryansk
                2 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                1 aaGun moved from Russia to Bryansk
                3 infantry moved from Olgiy to Kansu
                2 fighters and 1 tactical_bomber moved from Kansu to Caucasus

    Place Units - Russians
                1 infantry placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 armour, 1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs

    Territory Summary for Russians :

    Siam : 1 flag
        Kansu : 3 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag, 2 infantry
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Anglo Egyptian Sudan : 1 armour
        Tobruk : 1 flag, 1 armour
        Ethiopia : 1 flag
        Belarus : 1 artillery and 1 infantry
        Bryansk : 1 aaGun, 6 armour, 2 artilleries, 6 infantry and 24 mech_infantrys
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major and 5 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 3 mech_infantrys
        Caucasus : 1 armour, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
        Smolensk : 1 aaGun, 2 artilleries and 4 infantry
        Iraq : 1 flag
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 40 / 45
        Americans : 58 / 83
        Chinese : 6 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 5 mech_infantrys moved from Kiangsu to Kwangsi
                2 armour and 6 mech_infantrys moved from Shantung to Hunan
                1 armour moved from Szechwan to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to 36 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 infantry, 1 submarine, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
                    ANZAC defend with 2 transports
                    Japanese win, taking 36 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in Yunnan
                    Japanese attack with 1 armour and 1 fighter
                    British defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 2 artilleries, 2 infantry and 5 mech_infantrys
                    ANZAC defend with 1 artillery and 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
                EDIT: Turning off Edit Mode
                2 armour moved from Szechwan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 fighter moved from Shantung to Hunan

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 43 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Philippines to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 bomber moved from Egypt to 99 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 36 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
                    Units damaged: 2 battleships owned by the Japanese


  • Looking for an OOL. I have 2 hits with my submarines, and a paltry 4 with the rest.

  • '15

    Full defense.  Take hits on the BBs and CVs first, then the sub, the Dsts. finish off the CVs, the Cruisers, then the Tacs, then the Ftrs, and finally the last hits on the BBs.

  • '15

    Of course, if you still have subs, keep one Dst on my side.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
                2 destroyers moved from 43 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Philippines to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 bomber moved from Egypt to 99 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 99 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 36 Sea Zone
                    Americans attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 submarine, 5 tactical_bombers and 2 transports
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  2/3 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  4/16 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 2 :  14/23 hits
                    Units damaged: 2 battleships owned by the Americans
                        3 submarines owned by the Americans, 3 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 1 bomber, 5 fighters and 2 tactical_bombers in 36 Sea Zone, round 3 :  7/8 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 2 battleships and 2 cruisers in 36 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 tactical_bombers and 2 transports in 36 Sea Zone, round 3 :  12/23 hits
                        5 fighters owned by the Americans, 2 battleships owned by the Americans, 2 carriers owned by the Japanese, 2 cruisers owned by the Americans, 4 destroyers owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 bomber owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180
                    Casualties for Japanese: 2 carriers, 4 destroyers and 1 submarine
                    Casualties for Americans: 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines and 2 tactical_bombers
                    5 tactical_bombers owned by the Japanese and 5 fighters owned by the Japanese forced to land in Kwangsi

    Non Combat Move - Americans
                1 transport moved from 48 Sea Zone to 26 Sea Zone
                2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 armour moved from Tunisia to Algeria
                5 transports moved from 91 Sea Zone to 92 Sea Zone
                2 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 aaGuns moved from Eastern United States to 101 Sea Zone
                1 bomber moved from Eastern United States to Morocco
                2 aaGuns, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns and 1 armour moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
                1 fighter moved from Morocco to Algeria
                1 bomber moved from 99 Sea Zone to Egypt

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        Java : 1 flag
        39 Sea Zone : 1 flag
        26 Sea Zone : 4 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Gibraltar : 1 flag, 1 harbour
        Egypt : 1 bomber
        Morocco : 2 aaGuns, 3 armour, 4 artilleries, 4 bombers, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Algeria : 1 flag, 1 armour, 1 artillery, 1 fighter and 1 infantry
        Tunisia : 1 flag
        92 Sea Zone : 2 carriers, 4 destroyers, 4 fighters and 5 transports
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 41 / 41
        Americans : 58 / 84
        Chinese : 5 / 5
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 3 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 38 / 41
        Americans : 58 / 84
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 16 / 16
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 5 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is -180

    Now that’s what I like to see!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour and 3 mech_infantrys moved from Egypt to Syria

    Combat - British
                Battle in Syria
                    British attack with 2 armour and 3 mech_infantrys
                    Italians defend with 1 artillery and 3 infantry
                        British roll dice for 2 armour and 3 mech_infantrys in Syria, round 2 :  0/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 :  2/4 hits
                        2 mech_infantrys owned by the British lost in Syria
                        British roll dice for 2 armour and 1 mech_infantry in Syria, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 3 :  1/4 hits
                        1 mech_infantry owned by the British lost in Syria
                        British roll dice for 2 armour in Syria, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 4 :  3/4 hits
                        2 armour owned by the British and 1 infantry owned by the Italians lost in Syria
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -21
                    Casualties for British: 2 armour and 3 mech_infantrys
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from French Indo China to Burma
                3 armour moved from Shan State to India
                6 mech_infantrys moved from Shan State to India

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 mech_infantry
        India : 1 airfield, 4 armour, 1 factory_major, 1 harbour, 4 infantry and 9 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 2 artilleries, 1 harbour and 7 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Malta : 1 aaGun and 1 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 31 / 40
        Japanese : 38 / 41
        Americans : 58 / 84
        Chinese : 8 / 16
        British : 21 / 0
        UK_Pacific : 16 / 14
        Italians : 15 / 15
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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