i am away for the weekend, so maybe sunday night
14/15L wheatbeer (Axis) vs Zhukov (Allies +20) take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 fighter moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 carrier, 2 cruisers and 2 fighters moved from 41 Sea Zone to 36 Sea Zone
3 destroyers moved from 35 Sea Zone to 36 Sea Zone
2 battleships and 2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 submarine and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from Kiangsu to Kwangsi
3 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
2 tactical_bombers moved from Philippines to 36 Sea Zone
1 infantry moved from Anhwe to Kiangsu
2 fighters moved from 36 Sea Zone to Philippines
1 fighter moved from Kwangsi to Philippines
1 fighter moved from Kiangsu to Philippines
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun, 2 artilleries and 12 infantry moved from Kweichow to Szechwan
1 tactical_bomber moved from Kiangsu to Yunnan
1 tactical_bomber moved from Manchuria to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Japan to Philippines
1 fighter moved from Japan to Philippines
1 tactical_bomber moved from Manchuria to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 factory_minor and 1 harbour placed in French Indo China
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 59 / 61
Americans : 50 / 70
Chinese : 5 / 9
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 13 / 26
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone -
Kami or scramble in 35?
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No scramble
No kami -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 46 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in CelebesNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from New Zealand to Queensland
1 submarine moved from 63 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 aaGun and 1 mech_infantry moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United StatesPlace Units - Americans
2 fighters placed in Eastern United States
1 fighter and 1 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
15 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tsinghai to KansuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 3 fighters; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser, 2 infantry and 1 transport moved from 68 Sea Zone to 66 Sea Zone
1 destroyer moved from 63 Sea Zone to 34 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to Brazil
2 fighters moved from Egypt to French Central Africa
1 bomber moved from Eastern Persia to French Central Africa
1 infantry moved from Northwest Persia to Iraq
British take Iraq from Neutral_Axis
1 fighter and 1 tactical_bomber moved from India to Shensi
2 fighters and 1 tactical_bomber moved from Persia to Alexandria
1 armour, 2 artilleries and 3 infantry moved from Egypt to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 fighter moved from Northern Territory to Caroline IslandsCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 destroyer moved from 34 Sea Zone to 33 Sea ZonePlace Units - British
3 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Romania to Ukraine
Italians take Bessarabia from Russians
1 bomber moved from Southern Italy to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 4 infantry
Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 1/5 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
1 mech_infantry owned by the Italians and 2 armour owned by the Italians retreated to Bessarabia
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
3 infantry moved from Bulgaria to Romania
1 infantry moved from Romania to Eastern Poland
1 aaGun and 1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Ukraine to Yugoslavia
2 infantry moved from Northern Italy to Southern France
1 aaGun and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 47 / 58
Russians : 33 / 33
Japanese : 54 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 35 / 38
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Alexandria to EgyptCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to Queensland
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
1 fighter moved from Alexandria to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 66 Sea Zone to 64 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 11 armour, 3 artilleries, 22 infantry and 9 mech_infantrys moved from Novgorod to Baltic States
1 aaGun, 1 armour, 16 artilleries, 1 infantry and 1 mech_infantry moved from Poland to Baltic States
4 armour and 6 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Romania to Bessarabia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Karelia to Vyborg
1 aaGun moved from Novgorod to Vyborg
1 infantry moved from Western Germany to Germany
4 bombers moved from Gibraltar to Southern ItalyPlace Units - Germans
2 infantry placed in Southern France
4 armour and 6 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 48 / 58
Russians : 32 / 33
Japanese : 54 / 61
Americans : 53 / 73
Chinese : 7 / 7
British : 35 / 38
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
posting as a reminder
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
1 submarine moved from 106 Sea Zone to 109 Sea ZoneCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Smolensk
7 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
4 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
6 infantry moved from Kansu to Novosibirsk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to Smolensk
18 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Smolensk
2 artilleries and 15 infantry moved from Belarus to BryanskPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Philippines to Celebes
1 bomber moved from Philippines to Celebes
1 fighter moved from Philippines to 44 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Manchuria to Siberia
Japanese take Amur from Russians
Japanese take Siberia from Russians
2 fighters moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to Celebes
3 tactical_bombers moved from Kiangsu to ChaharCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Celebes, round 2 : 2/6 hits
Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 2 fighters and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 fighters in 35 Sea Zone, round 2 : 3/6 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 battleships, 2 cruisers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 3 tactical_bombers in Chahar, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
2 destroyers moved from 36 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 fighters moved from Celebes to 35 Sea Zone
2 bombers moved from Celebes to Philippines
1 aaGun, 1 armour, 2 artilleries and 12 infantry moved from Szechwan to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
3 tactical_bombers moved from Chahar to Kiangsu
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Manchuria to Siberia
1 tactical_bomber moved from Yunnan to Philippines
2 fighters moved from Philippines to Kiangsu
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea ZonePlace Units - Japanese
3 armour placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Manchuria
2 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 32 / 34
Japanese : 60 / 65
Americans : 50 / 73
Chinese : 6 / 7
British : 35 / 38
UK_Pacific : 6 / 6
Italians : 13 / 23
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 fighter, 1 infantry, 7 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 bomber moved from Queensland to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from Midway to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
3 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesCombat - Americans
Battle in 22 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
4 fighters moved from 22 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 bomber moved from 54 Sea Zone to Queensland
1 aaGun moved from Central United States to Eastern United States
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 33 Sea Zone to 48 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 48 Sea Zone to 54 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 48 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 48 Sea Zone to 54 Sea ZonePlace Units - Americans
7 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
18 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 carrier and 3 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 2 infantry and 1 transport moved from 66 Sea Zone to 64 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Chahar
1 armour moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from French Central Africa to Egypt
1 infantry moved from Egypt to Alexandria
1 bomber moved from French Central Africa to United Kingdom
1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 battleship and 1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 battleship and 1 destroyer moved from 48 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to QueenslandCombat - British
Battle in Chahar
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
1 fighter moved from Chahar to Central Mongolia
2 infantry moved from 64 Sea Zone to Southeast Mexico
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 carrier and 3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Belarus
Italians take Belarus from Russians
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tobruk
Italians take Tobruk from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
2 fighters moved from Gibraltar to Southern Italy
1 armour, 2 artilleries and 1 infantry moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Eastern Poland
3 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Northern Italy to Germany
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern France to France
1 bomber moved from Yugoslavia to Southern Italy
1 aaGun and 2 infantry moved from Yugoslavia to Northern Italy
1 submarine moved from 92 Sea Zone to 98 Sea ZonePlace Units - Italians
2 artilleries and 5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 46 / 58
Russians : 27 / 34
Japanese : 58 / 65
Americans : 50 / 70
Chinese : 8 / 9
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 19 / 29
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
-
This is not my game dice-wise, that’s for sure.





