Is this your worst Axis round 1 ever?
14 L g40 TheWell-KnownSoldier(Axis) vs. UnknownSoldier(Allies+12) Game 2
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I am not sure what is going on, but my US factories are not majors. They should have automatically converted on round 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 factory_minor
EDIT: Adding units owned by Americans to Western United States: 1 factory_major
EDIT: Removing units owned by Americans from Central United States: 1 factory_minor
EDIT: Adding units owned by Americans to Central United States: 1 factory_major
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_minor
EDIT: Adding units owned by Americans to Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
Americans buy 3 artilleries, 2 destroyers, 5 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Hawaiian Islands to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 2 artilleries and 4 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 5 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 submarine
30 Sea Zone : 2 destroyers
26 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 2 mech_infantrys
Gibraltar : 2 artilleries and 3 infantry
101 Sea Zone : 1 destroyer and 4 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 34
Japanese : 61 / 66
Americans : 50 / 70
Chinese : 4 / 9
British : 33 / 32
UK_Pacific : 8 / 17
Italians : 13 / 25
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Hunan : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 32 / 34
Japanese : 59 / 66
Americans : 50 / 70
Chinese : 6 / 12
British : 33 / 32
UK_Pacific : 8 / 17
Italians : 13 / 25
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
2 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
3 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to KwangsiCombat - British
Battle in Egypt
British attack with 1 armour, 3 infantry and 1 mech_infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in Egypt
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
Germans roll dice for 1 armour and 2 artilleries in Egypt, round 3 : 0/3 hits
1 artillery owned by the Germans lost in Egypt
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Egypt, round 4 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 2/2 hits
2 infantry owned by the British and 1 artillery owned by the Germans lost in Egypt
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 5 : 1/2 hits
Germans roll dice for 1 armour in Egypt, round 5 : 0/1 hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kwangsi
British attack with 1 artillery and 5 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 5 infantry in Kwangsi, round 2 : 0/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
British roll dice for 1 artillery and 5 infantry in Kwangsi, round 3 : 3/6 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun and 6 infantry moved from Burma to Shan State
3 armour moved from India to Shan State
1 fighter moved from 41 Sea Zone to India
4 fighters moved from British Guiana to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,5
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,3,1,1,4,5,6,1,2,6,1
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 1 aaGun, 1 artillery and 5 infantry
Siam : 1 flag
Kweichow : 1 infantry
Shan State : 1 aaGun, 3 armour and 6 infantry
India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 infantry
Belgian Congo : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 bomber, 4 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
British Guiana : 4 infantry
Scotland : 1 airfield
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 transports
Brazil : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 34
Japanese : 55 / 66
Americans : 50 / 70
Chinese : 8 / 12
British : 35 / 32
UK_Pacific : 10 / 8
Italians : 13 / 25
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 battleship and 1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Libya to Algeria
1 armour and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Belarus
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Battle in Western Ukraine
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Morocco from French with no units remaining. Battle score for attacker is -4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Baltic States
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 5 : 1/1 hits
Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 2 : 1/2 hits
1 armour owned by the British, 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from Algeria to Southern Italy
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
5 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
Belarus : 1 flag, 1 artillery
Eastern Poland : 1 flag
95 Sea Zone : 1 transport
94 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
92 Sea Zone : 1 transport
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 45 / 58
Russians : 31 / 34
Japanese : 55 / 66
Americans : 50 / 70
Chinese : 8 / 12
British : 33 / 32
UK_Pacific : 10 / 8
Italians : 18 / 33
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.8.0.3, time: 03:05:14
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
44 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 45 / 58
Russians : 31 / 34
Japanese : 55 / 66
Americans : 50 / 70
Chinese : 8 / 12
British : 33 / 32
UK_Pacific : 10 / 8
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 31 / 34
Japanese : 55 / 66
Americans : 50 / 70
Chinese : 8 / 12
British : 33 / 32
UK_Pacific : 10 / 8
Italians : 18 / 33
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 99 Sea Zone to Syria -
Submerge?
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Hold on I may swap some air power to the Eastern front…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Western Germany to Novgorod -
Submerge?
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Keep the sub in the fight….I forgot about building an air base in Gibraltar… :oops:
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Western Germany to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Syria
Battle in Trans-Jordan
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Syria from French, taking Trans-Jordan from British, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 5 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports -
Two hits with the German subs, OOL?
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The good news: I think if we play according to the rules you get to see the rest of the attacking rolls before deciding on your OOL since there are no surprise strike step for me since you got a dd.
The bad news: Since my airforce will most likely hit everything else your ss will sink as well… :evil: -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Poland to Baltic States
5 armour and 4 mech_infantrys moved from Baltic States to Novgorod
8 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 3 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
5 fighters and 4 tactical_bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Tobruk to 91 Sea Zone
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 99 Sea Zone to Syria
2 bombers moved from Western Germany to NovgorodCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Syria
Battle in Trans-Jordan
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 3 : 0/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 5 : 0/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 7 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 7 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 8 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 8 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Syria from French, taking Trans-Jordan from British, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 5 fighters, 3 submarines and 4 tactical_bombers
Americans defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/6 hits
2 fighters owned by the Americans, 2 destroyers owned by the Americans, 1 bomber owned by the Germans, 1 carrier owned by the Americans, 1 cruiser owned by the Americans, 3 transports owned by the Americans and 3 submarines owned by the Germans lost in 91 Sea Zone
1 submarine owned by the Americans Submerged
Germans win with 1 bomber, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 1 bomber and 3 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Battle in Novgorod
Germans attack with 5 armour, 2 bombers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 13 infantry
AA fire in Novgorod : 2/3 hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 1 bomber, 8 infantry and 4 mech_infantrys in Novgorod, round 2 : 6/18 hits
Russians roll dice for 1 aaGun, 2 artilleries and 13 infantry in Novgorod, round 2 : 4/15 hits
5 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 5 armour, 1 bomber, 4 infantry and 4 mech_infantrys in Novgorod, round 3 : 3/14 hits
Russians roll dice for 2 artilleries and 8 infantry in Novgorod, round 3 : 2/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 1 bomber, 2 infantry and 4 mech_infantrys in Novgorod, round 4 : 6/12 hits
Russians roll dice for 2 artilleries and 5 infantry in Novgorod, round 4 : 3/7 hits
5 infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 5 armour, 1 bomber and 3 mech_infantrys in Novgorod, round 5 : 1/9 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 bomber, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 aaGun, 2 artilleries and 13 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
10 infantry moved from Poland to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
14 infantry moved from Germany to Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber, 5 fighters and 4 tactical_bombers moved from 91 Sea Zone to Morocco
3 armour moved from Greece to RomaniaPlace Units - Germans
9 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 infantry
Morocco : 1 bomber, 5 fighters and 4 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Romania : 3 armour
Poland : 14 infantry
Germany : 9 armour, 1 factory_major and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Eastern Poland : 3 aaGuns, 10 artilleries, 1 bomber and 27 infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
125 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 transport
98 Sea Zone : 2 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 64
Russians : 26 / 34
Japanese : 55 / 66
Americans : 50 / 70
Chinese : 8 / 12
British : 32 / 32
UK_Pacific : 10 / 8
Italians : 18 / 33
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Considering that my air force would have sunk the rest of your units and then some I edited out your submarine. (since “the bad news” was that there is no ‘Surprise step’ since you had a dd) I kept it in the triplea’s erroneous ‘surprise step’ to allow you the option to choose your OOL (without extra complication) had my air force rolls been as bad as my aa roll. :roll:
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Them U-boats were deadly! :cry:





