@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
Did you remove my UK Europe Purchase Placement from London?
I bought 5 inf and 2 art and placed them there but they were removed before Italy’s turn.
What happened there?
Round: 4
Purchase Units - British
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Removing units owned by British from 91 Sea Zone: 2 armour, 2 artilleries, 4 infantry and 2 transports
EDIT: Turning off Edit Mode
2 artilleries and 5 infantry placed in United Kingdom
They were not edited in - they were placed.
The edits were the units that just would not be offloaded under any circumstance, so they had to be edited.
I opened up the map with the intention of auditing your edits and removed the placement just so I could count the UK land units in Western Europe to make certain that everything matched up in terms of TUV and position. After I did that, I exited and reloaded the map.
Apparently I must have saved the map out of habit before exiting though :-o Which ironically accomplished the exact opposite of what I sought out to do. I am really sorry about that.
No problem at all my friend.
It happens to all of us at some point. It’s so easy to just jump ahead - I do it all the time even though I try to be careful.
I’m just glad I caught it ;)
Thank you for understanding. I am having a bad week for audits clearly.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 5 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 bombers moved from Southern Italy to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Belarus to Bryansk
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 1 aaGun, 2 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Bryansk, round 2 : 1/5 hits
Russians roll dice for 1 aaGun, 2 infantry and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
1 infantry owned by the Germans, 2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Belarus
Russians win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun
Battle in Normandy Bordeaux
Germans attack with 3 bombers, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
1 infantry moved from Novgorod to Belarus
1 armour, 1 artillery, 3 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Romania to Bessarabia
1 aaGun and 2 infantry moved from Finland to Norway
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
2 tactical_bombers moved from Southern Italy to Western Germany
2 tactical_bombers moved from Egypt to Southern Italy
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Finland to Norway
1 tactical_bomber moved from Belarus to Germany
2 tactical_bombers moved from Western Germany to Germany
3 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
3 bombers moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
1 fighter moved from Western Germany to Germany
1 tactical_bomber moved from Germany to Western Germany
3 bombers moved from Western Germany to Germany
Place Units - Germans
2 submarines placed in 112 Sea Zone
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
Germans undo move 3.
1 artillery and 1 infantry placed in France
3 mech_infantrys placed in Western Germany
4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 49 / 59
Russians : 21 / 26
Japanese : 40 / 63
Americans : 57 / 79
Chinese : 19 / 19
British : 19 / 26
UK_Pacific : 9 / 9
Italians : 31 / 45
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Almost forgot to mention, wasn’t sure on OOL for Bryansk so feel free to switch of course.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Persia to Northwest Persia
1 fighter moved from India to Northwest Persia
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Samara to Ukraine
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Northwest Persia
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Russians win, taking Northwest Persia from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Northwest Persia to Persia
2 aaGuns moved from Yakut S.S.R. to Yenisey
7 artilleries and 3 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
2 aaGuns, 16 artilleries and 3 mech_infantrys moved from Smolensk to Bryansk
1 fighter moved from Smolensk to Bryansk
29 infantry moved from Smolensk to Bryansk
2 armour moved from Sikang to Samara
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 fighter, 1 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Malaya to Shan State
3 transports moved from 35 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 fighters moved from Sumatra to Shan State
1 fighter moved from Philippines to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Manchuria
1 infantry moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 3 artilleries, 2 fighters and 6 infantry
British defend with 1 mech_infantry
Japanese roll dice for 3 artilleries, 2 fighters and 6 infantry in Shan State, round 2 : 6/11 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to Malaya
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 bomber moved from Japan to Malaya
2 transports moved from 6 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to Malaya
1 fighter moved from 44 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
3 fighters moved from 6 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 submarines moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Japan to Philippines
2 artilleries and 2 infantry moved from 20 Sea Zone to Formosa
3 artilleries and 9 infantry moved from Manchuria to Amur
1 aaGun moved from Amur to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 airfield, 1 fighter and 2 tactical_bombers placed in Malaya
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Production/PUs Summary :
Germans : 49 / 59
Russians : 23 / 29
Japanese : 44 / 45
Americans : 57 / 79
Chinese : 17 / 19
British : 19 / 26
UK_Pacific : 8 / 9
Italians : 28 / 45
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 2 destroyers, 1 fighter, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
2 mech_infantrys moved from Tunisia to Libya
Americans take Libya from Italians
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Persia to Egypt
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
1 bomber owned by the Americans retreated
Battle in 55 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Non Combat Move - Americans
1 bomber moved from Egypt to Persia
1 bomber moved from India to Persia
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 5 submarines moved from 30 Sea Zone to 54 Sea Zone
3 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
Place Units - Americans
1 fighter and 3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Americans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
2 destroyers and 5 submarines placed in 10 Sea Zone
Americans undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter and 1 infantry placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 armour moved from Anhwe to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 fighter moved from Hunan to Kiangsi
1 armour moved from Chahar to Anhwe
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
5 artilleries moved from Anhwe to Jehol
10 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Anhwe
2 infantry moved from Hopei to Kweichow
4 infantry moved from Anhwe to Hunan
Place Units - Chinese
4 artilleries and 1 infantry placed in Hunan
Chinese undo move 1.
3 artilleries and 1 infantry placed in Hunan
1 artillery placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 60 Sea Zone to 61 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Hunan
no scramble sz112
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 battleship and 1 cruiser moved from 60 Sea Zone to 61 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Hunan
2 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Jehol to Hunan
Combat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 destroyer and 6 fighters
Germans defend with 2 submarines
British win with 1 bomber and 6 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in Holland Belgium
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 aaGuns, 1 artillery and 8 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Hunan to West India
1 fighter moved from Hunan to Anhwe
Place Units - British
1 carrier and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 infantry
EDIT: Removing units owned by British from Hunan: 2 mech_infantrys
EDIT: Adding units owned by British to Anhwe: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
British collect 24 PUs; end with 24 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 3 infantry
Should I assume the UK units in SZ110 are on a single US transport?
Should I assume the UK units in SZ110 are on a single US transport?
Yes ;)
And, I’m sorry I forgot to inform you that I assumed no scramble in 112 :)
heheheh
Well, it was a pretty safe assumption anyways :-)
heheheh
Well, it was a pretty safe assumption anyways :-)
I thought so ;) But wanted to make sure ;)
Is the US carrier in SZ110 empty now?