@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
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The extra cost for the Ftrs balances out the savings on the airfield.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to 112 Sea Zone
1 bomber moved from Western Germany to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 bomber moved from Western Germany to Novgorod
5 infantry moved from Karelia to Finland
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to NovgorodCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Eastern Poland
3 infantry moved from Eastern Poland to Western Ukraine
4 armour moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from 112 Sea Zone to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
1 airfield placed in DenmarkTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
I was just counting VCs, and unless I’m gravely mistaken, I’m going to win this.
Japan had 7 VCs right now - and I can take Malaya for an 8th best round.
THe only one in any danger of being taken is Kwangtung, and I can stack that to the skies.
THere’s really no point to going on with this one, is there? These Japan VC rules need a major rewrite. Japan almost can’t lose.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Archangel
1 fighter moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Bryansk to Archangel
10 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
2 infantry moved from Volgograd to Tambov
2 aaGuns and 10 infantry moved from Timguska to Novosibirsk
5 infantry moved from Novosibirsk to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
7 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 35 to 40
EDIT: Turning off Edit Mode -
Ah! I had not noticed all the USAsians down in Kiwiland.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 6 infantry and 9 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Northern Territory to South Australia
Japanese take South Australia from UK_Pacific
1 armour moved from South Australia to New South Wales
1 infantry moved from Queensland to New South Wales
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hunan to 41 Sea Zone
3 artilleries moved from Northern Territory to 55 Sea Zone
3 artilleries and 3 transports moved from 55 Sea Zone to 62 Sea Zone
1 carrier moved from 55 Sea Zone to 62 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to New South Wales
2 artilleries and 6 infantry moved from Hunan to Kiangsi
5 mech_infantrys moved from Kiangsu to Kiangsi
2 infantry and 1 mech_infantry moved from Chahar to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to Kwangtung
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 infantry moved from Hunan to Kiangsi
1 bomber, 5 fighters and 3 tactical_bombers moved from Hunan to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 artillery
Japanese win, taking Hopei from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Malaya
Battle in Kiangsi
Japanese attack with 2 artilleries, 7 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kiangsi from Chinese with 2 artilleries, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 2 cruisers, 3 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from 41 Sea Zone to Java
3 artilleries moved from 62 Sea Zone to New South WalesPlace Units - Japanese
3 infantry placed in New South Wales
3 infantry placed in Kwangtung
5 mech_infantrys placed in Kiangsu
4 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
Japan now has 8 VCs. Good luck taking NSW or Kwangtung!
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And for the record, that was Japan’s 5th move.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to Finland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - British
Turning on Edit Mode
EDIT: Changing PUs for Americans from 151 to 76
EDIT: Changing PUs for Chinese from 31 to 16
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Finland
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Kwangtung
British attack with 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers
Japanese win with 2 armour, 1 artillery, 10 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -39
Casualties for Japanese: 1 bomber and 2 infantry
Casualties for British: 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber
Battle in Finland
British attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 5 infantry
retreated to Finland
Germans win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Finland to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
5 artilleries and 5 infantry moved from Burma to Yunnan
1 aaGun and 8 infantry moved from India to BurmaPlace Units - British
1 fighter and 1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Norway
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 3 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 18 to 13
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
2 fighters moved from Southern Italy to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Battle in 92 Sea Zone
Italians attack with 2 fighters
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 carrier
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 fighter moved from Alexandria to Southern ItalyPlace Units - Italians
3 transports placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from New Zealand to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 62 Sea Zone
3 fighters and 3 tactical_bombers moved from 63 Sea Zone to 62 Sea Zone
1 battleship and 1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 63 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
3 carriers moved from 63 Sea Zone to 42 Sea Zone
3 destroyers and 1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 bomber
Americans win, taking Java from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 infantry
Battle in 62 Sea Zone
Americans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 carrier and 3 transports
Americans win, taking 62 Sea Zone from Neutral with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 carrier and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Changing PUs for Americans from 4 to 3
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 16 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Americans to 7 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
2 infantry moved from Szechwan to Shensi
9 artilleries and 10 infantry moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries placed in Yunnan
2 artilleries placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 16 to 15
EDIT: Turning off Edit Mode -
Edited my American NCM. Shouldn’t be an issue considering China/US happens at the same time.
Shame I didn’t realise another way out when I was playing with UK. Otherwise I wouldn’t have suicided my UK troops the way I did. But Java is a VC. I just hope there is some way to mark the territories. Cause it is confusing as hell.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans





