@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Bold vrs Zhuk (allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from French West Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Kazakhstan to Samara
1 infantry moved from Tunisia to Libya
1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Holland Belgium from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Ethiopia to Belgian Congo
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Smolensk
1 fighter moved from Iraq to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
3 armour, 1 infantry and 2 mech_infantrys moved from Bryansk to Smolensk
1 bomber moved from Iraq to Tambov
1 bomber moved from Iraq to Tambov
1 fighter moved from Iraq to Rostov
1 bomber moved from Southern Italy to TambovCombat - Italians
Battle in Tambov
Italians attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Smolensk
Italians attack with 3 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians win, taking Smolensk from Russians with 3 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Tambov to Ukraine
3 mech_infantrys moved from Iraq to Caucasus
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 aaGun moved from Yugoslavia to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to France
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Rostov to Western Ukraine
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to SmolenskPlace Units - Italians
3 infantry placed in Egypt
3 mech_infantrys placed in Iraq
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 aaGun moved from Northern Territory to Queensland
1 aaGun moved from Queensland to New South Wales
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to LibyaCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - French
1 fighter moved from Anglo Egyptian Sudan to Belgian CongoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Western Germany to Holland BelgiumCombat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 carrier, 1 cruiser, 1 submarine and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 armour and 5 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
6 armour, 21 artilleries, 22 infantry and 13 mech_infantrys moved from Bryansk to Smolensk
2 aaGuns and 10 infantry moved from Archangel to Smolensk
6 artilleries and 6 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Rostov
1 fighter and 3 tactical_bombers moved from Caucasus to Northern Italy
1 bomber moved from Caucasus to Southern Italy
4 mech_infantrys moved from Germany to Eastern Poland
1 carrier and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Germans
3 infantry placed in France
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
10 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 tactical_bomber moved from Samara to Vologda
2 infantry moved from Samara to Vologda
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Samara to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Samara
Italians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Kazakhstan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Samara
1 fighter moved from Volgograd to Samara
1 fighter moved from Kazakhstan to Samara
2 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
i just realized i forgot to move the german bomber to move south as i’d planned. any issue with allowing him to go to yunnan?
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I’m inclined to say no. Dice have been thrown. A german bomber in Yunnan impacts the Russian turn.
If it was a german naval unit, I’d be more inclined to allow it.
Not trying to be petty, but it is a league game. Forgetting stuff is part of the game.
Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.
Don’t worry you’re still going to win this either way.
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I’m inclined to say no. Dice have been thrown. A german bomber in Yunnan impacts the Russian turn.
If it was a german naval unit, I’d be more inclined to allow it.
Not trying to be petty, but it is a league game. Forgetting stuff is part of the game.
Maybe I can allow it exchange for a future favor, but tbh I’d rather not go down that road.
Don’t worry you’re still going to win this either way.
No problem.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 aaGuns, 4 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from India to Russia
1 bomber moved from Kweichow to Russia
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea ZoneCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from India to Kwangsi
2 infantry moved from Anhwe to Kweichow
3 fighters moved from Japan to Kweichow
3 infantry moved from Kwangsi to 36 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 3 infantry, 3 submarines and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 infantry moved from 39 Sea Zone to India
2 aaGuns and 3 infantry moved from India to West India
1 submarine moved from 6 Sea Zone to 26 Sea Zone
3 tactical_bombers moved from India to Kweichow
2 fighters moved from India to Kwangsi
2 bombers moved from Russia to BryanskPlace Units - Japanese
2 aaGuns and 1 infantry placed in French Indo China
2 infantry placed in India
1 transport placed in 39 Sea Zone
4 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 3 cruisers, 8 destroyers and 12 submarines moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
6 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Northern Territory to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 5 submarines moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Wake Island to Caroline Islands
3 fighters moved from Western United States to 26 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 submarine moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Malaya
Battle in French Indo China
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 2 aaGuns, 1 factory_minor and 1 infantry
Americans win, taking Malaya from Japanese, taking French Indo China from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 aaGuns and 1 infantry
Casualties for Americans: 1 fighter
Battle in 44 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 1 bomber, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 6 submarines
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from French Indo China to 36 Sea Zone
6 fighters and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from 44 Sea Zone to Philippines
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 26 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Wake Island
2 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
3 transports placed in 10 Sea Zone
2 infantry placed in Western United States
5 fighters placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 bomber
EDIT: Adding units owned by Americans to Guam: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Suiyuyan
14 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 fighter and 7 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter moved from 110 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Libya to Tobruk
1 armour, 1 artillery and 2 infantry moved from Tunisia to Libya
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 mech_infantry moved from Italian Somaliland to Belgian Congo
1 fighter and 1 tactical_bomber moved from Belgian Congo to French West Africa
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea ZoneCombat - British
Battle in Holland Belgium
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 aaGuns moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 6 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
3 infantry placed in Normandy Bordeaux
1 fighter placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
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zhuk, you may not have been aware but i could have scrambled to stop your bombardment of FIC
additionally, if you attack my sub in hawaii, you cannot noncom your inf, art away from the zone.
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Ukraine to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Smolensk to Nenetsia
Italians take Nenetsia from Russians
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Russia
2 fighters moved from Western Ukraine to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Kazakhstan
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Vologda
Italians attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to France
1 bomber moved from Kazakhstan to Greece
1 bomber moved from Russia to Greece
3 armour moved from Smolensk to Nenetsia
2 fighters moved from Vologda to Archangel
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Archangel
1 artillery moved from Smolensk to Bryansk
1 infantry moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
3 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 8 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun and 2 infantry moved from Northern Italy to France
1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian SudanPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
4 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
please correct your usa problem before proceeding with anzac. i will go ahead and say the fic battle result stands i guess. i probably would have scrambled though, so please take that into account in the future. tripleA should have prompted you for a scramble decision in z36.
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if you want to just leave my sub alive in z26 then everything can stand as is. if you want to let it live and change any other noncoms, go ahead. if you want to just leave the transport in z26 and keep sub dead that’s an option too. finally, you can attack a japanese held island with the transport in combat move to get it away from the zone if you wish.
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you moved the units in combat move even though they were not attacking anywhere - this is an error in tripleA, this is not allowed per the rulebook.
Hmm sorry I assumed you wouldn’t scramble. I’m fine redoing the turn the exact same way with scramble.
Re the sub blocking ncm movement, are you 100% sure of that rule interpretation?
Is the transport involved in the battle? As far as I am/was aware, subs dont effect loading or offloading or the movement of transports.
If your interpretation is correct and the transport can’t move unless its a cm, I imagine I would have landed at Korea. Is that ok?





