Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
my bid is +11 as the Allies
Test summary from TripleA, engine version: 1.8.0.3, time: 16:29:28
British Guiana UK inf
Alexandria UK art
New Guinea ANZAC inf
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to British Guiana: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Poland to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 bomber moved from Germany to 109 Sea Zone
scramble 1 fighter in 111
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Research Technology - Germans
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by British to British Guiana: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 fighter moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to France
3 armour moved from Holland Belgium to France
1 artillery and 3 infantry moved from Western Germany to France
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Poland to France
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 bomber moved from Germany to 109 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to France
1 bomber moved from Germany to 109 Sea Zone
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser
Battle in 109 Sea Zone
Germans attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 4/6 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 111 Sea Zone
Germans attack with 1 battleship, 2 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 1 battleship, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 3/4 hits
1 fighter owned by the Germans, 1 battleship owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
Germans roll dice for 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser and 1 fighter in 111 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the British, 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 fighter in 111 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 5 : 2/2 hits
British roll dice for 1 fighter in 111 Sea Zone, round 5 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 battleship, 2 fighters and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Yugoslavia
Germans attack with 2 artilleries, 1 fighter and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries, 1 fighter and 7 infantry in Yugoslavia, round 2 : 2/10 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
6 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Greater Southern Germany
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Germans: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 artilleries and 6 infantry
EDIT: Adding units owned by Germans to Romania: 2 artilleries and 6 infantry
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/4 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 6 : 0/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 7 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 7 : 1/1 hits
1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 0/1 hits
Germans roll dice for 6 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 8/11 hits
4 infantry owned by the French, 6 infantry owned by the Germans, 1 aaGun owned by the French, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 6 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in France, round 3 : 4/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits
2 infantry owned by the French, 1 armour owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the French, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 5 armour and 1 tactical_bomber in France, round 4 : 4/6 hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits
1 armour owned by the French, 1 armour owned by the British, 1 armour owned by the Germans and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
1 tactical_bomber moved from 111 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 bombers and 2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from France to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield, 4 armour and 1 factory_minor
Slovakia Hungary : 3 armour and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Romania : 2 artilleries and 6 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 factory_major
Norway : 2 infantry
Holland Belgium : 2 aaGuns, 2 bombers and 2 tactical_bombers
Southern Italy : 1 fighter
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag, 5 infantry
109 Sea Zone : 1 flag, 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flag, 7 infantry
Production/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 1 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Baltic States to Belarus
2 aaGuns moved from Novgorod to Belarus
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 fighter and 1 tactical_bomber moved from Russia to Yunnan
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 fighter moved from Novgorod to Yenisey
2 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Japan to Amur
4 infantry moved from Korea to Amur
1 fighter moved from Korea to Amur
2 fighters and 2 tactical_bombers moved from Manchuria to Amur
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from Okinawa to Amur
Combat - Japanese
Battle in Soviet Far East
Battle in Amur
Japanese attack with 2 artilleries, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 0/6 hits
Japanese roll dice for 2 artilleries, 8 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 2 : 10/28 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 9/18 hits
8 infantry owned by the Russians, 9 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Amur, round 3 : 10/19 hits
Russians roll dice for 10 infantry in Amur, round 3 : 2/10 hits
10 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese win, taking Soviet Far East from Russians, taking Amur from Russians with 2 artilleries, 8 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 11 infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Hunan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits
Chinese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians, 1 infantry owned by the Japanese, 1 fighter owned by the Russians, 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 bombers and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Formosa to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
7 fighters and 6 tactical_bombers moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Amur to Korea
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Korea : 1 artillery, 1 fighter and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 aaGun, 7 fighters and 6 tactical_bombers
Siam : 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Soviet Far East : 1 flag, 1 armour and 1 infantry
Amur : 1 flag, 2 artilleries and 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 2 submarines
5 Sea Zone : 2 transports
6 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 39 / 68
Russians : 35 / 38
Japanese : 32 / 43
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Western United States to Wake Island
1 bomber moved from Central United States to Wake Island
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Americans undo move 1.
Americans undo move 1.
1 bomber placed in Central United States
1 fighter placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Hunan
2 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 bomber moved from United Kingdom to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Burma to Kwangsi
1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 bomber
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Non Combat Move - British
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
3 aaGuns and 5 infantry moved from India to Burma
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship moved from 37 Sea Zone to 79 Sea Zone
Place Units - British
1 airfield placed in Gibraltar
4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 24 PUs (5 lost to blockades); end with 25 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Changing ownership of Brazil from Neutral_Allies to British
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by British to Brazil: 4 infantry
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Changing PUs for British from 30 to 32
EDIT: Turning off Edit Mode
Well, that Kwangsi result was a bit ridiculous.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to Southern France
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Greece
Italians attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 2/3 hits
Italians roll dice for 2 armour and 5 infantry in Greece, round 2 : 1/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour and 2 infantry in Greece, round 3 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 infantry owned by the French, 1 artillery owned by the French and 2 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 0/1 hits
French roll dice for 1 infantry in Tunisia, round 5 : 1/1 hits
1 artillery owned by the Italians lost in Tunisia
French win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 93 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 39 / 68
Russians : 35 / 38
Japanese : 29 / 43
Americans : 52 / 52
Chinese : 11 / 16
British : 30 / 32
UK_Pacific : 17 / 22
Italians : 15 / 14
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
EDIT: 1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
souL: submitted for your approval, I completely forgot to move my UK BB & CC, as I’m not used to having them survive round 1.
I wanted to combine them with my fleet in the med. That said, during Italy’s turn, there would have been 1 lone French CC (with 1 possible French fighter for scrambling.) Would you allow me to make the move? You can adjust your purchase or roll up a forum attack on the French cruiser if you want.
Let me know if the edited move is acceptable to you.
I need to consider a different attack plan with Italy if we allow this, then. But yes, that is fine if we reset to I1.
By all means, redo Italy 1 if you need to. You can reroll/repost as you see fit.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Alexandria: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 92 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Northern Italy to 110 Sea Zone
1 armour and 2 infantry moved from Albania to Yugoslavia
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Yugoslavia
I didn’t offer a scramble, it seemed a waste of a fighter. Especially with this kind of lead. I’m getting routed.