so we got
Russia:
1 Ftr in Moscow
1 art in Volgograd
1 infantry in Caucasus
China:
1 infantry in Yunnan
UK:
1 sub in sz91
1 carrier in sz98
1 Ftr in Scotland
France:
airbase in Southern F.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 78 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
Combat - Germans
Battle in Cyprus
Battle in Novgorod
Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Cyprus from British, taking Novgorod from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
3 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 aaGun, 8 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Novgorod
1 aaGun moved from Baltic States to Belarus
4 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
2 artilleries moved from Poland to Eastern Poland
1 armour and 3 mech_infantrys moved from Poland to Belarus
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 125 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
5 infantry moved from Finland to Norway
1 artillery moved from Northern Italy to France
1 aaGun moved from France to Southern France
1 carrier moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
2 armour and 2 mech_infantrys moved from Karelia to Belarus
2 armour and 2 mech_infantrys moved from Karelia to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Western Germany to France
2 mech_infantrys moved from Western Germany to Southern France
4 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 artilleries and 1 infantry placed in Southern France
1 artillery placed in Western Germany
2 armour and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Production/PUs Summary :
Germans : 49 / 58
Russians : 29 / 34
Japanese : 31 / 59
Americans : 54 / 80
Chinese : 11 / 11
British : 31 / 36
UK_Pacific : 17 / 0
Italians : 15 / 21
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 bomber moved from Bryansk to 99 Sea Zone
2 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 99 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 artillery and 5 infantry moved from Vologda to Russia
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
4 aaGuns, 8 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Russia
1 bomber moved from 99 Sea Zone to Malta
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 artilleries and 9 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Jehol to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 bombers moved from Yunnan to Amur
1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Burma to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/4 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 9/22 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 7/18 hits
7 infantry owned by the Russians, 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 6/15 hits
Russians roll dice for 11 infantry in Amur, round 3 : 5/11 hits
6 infantry owned by the Russians, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 6 artilleries, 2 bombers and 1 tactical_bomber in Amur, round 4 : 4/10 hits
Russians roll dice for 5 infantry in Amur, round 4 : 1/5 hits
4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers and 1 tactical_bomber in Amur, round 5 : 4/9 hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 5 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 18 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 19 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kweichow to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
2 tactical_bombers moved from Kweichow to Manchuria
2 tactical_bombers moved from Kwangsi to 19 Sea Zone
2 fighters moved from 38 Sea Zone to 19 Sea Zone
1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 artillery moved from Burma to India
3 artilleries and 3 infantry moved from Burma to 38 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Siam
2 transports moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from Burma to India
Place Units - Japanese
1 transport placed in 19 Sea Zone
1 artillery and 1 infantry placed in Manchuria
3 infantry placed in India
3 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Production/PUs Summary :
Germans : 47 / 58
Russians : 30 / 31
Japanese : 35 / 40
Americans : 54 / 80
Chinese : 10 / 11
British : 31 / 36
UK_Pacific : 15 / 0
Italians : 15 / 21
ANZAC : 17 / 28
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 destroyer and 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 6 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Western United States to 5 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 4 fighters
Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 cruiser, 2 destroyers and 3 submarines
3 submarines owned by the Italians Submerged
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 45
Casualties for Germans: 1 carrier and 1 tactical_bomber
Casualties for Italians: 1 cruiser and 2 destroyers
Casualties for Americans: 1 fighter
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Battle in 110 Sea Zone
French loiter and taunt with ; British loiter and taunt with ; Americans attack with 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 6 transports
Germans defend with 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
5 bombers moved from Western United States to Midway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 3 fighters moved from 93 Sea Zone to Gibraltar
1 bomber moved from 5 Sea Zone to Soviet Far East
Place Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
9 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Kansu to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
3 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,2,5,3,1,5,2,5,4,3,1,1,3,6,5,2,1,4,6,5,5,3
Chinese collect 12 PUs (1 lost to blockades); end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 armour moved from Belgian Congo to Egypt
2 infantry moved from Eastern Persia to West India
2 fighters moved from Eastern Persia to West India
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
Combat - British
Battle in Holland Belgium
Battle in West India
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking West India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 92 Sea Zone
British attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - British
1 battleship moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
3 aaGuns, 10 infantry and 4 mech_infantrys moved from Eastern Persia to West India
2 fighters moved from West India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
I don’t think I have any realistic hope for victory in either theatre anymore, so I surrender.
Well played sir :-)
need to think about bid placement for the sequel
Thanks you too, very interesting moves in the pacific, had no clue what you were planning lol, just pm me once you have bid placement and I’ll set the game up.
okay, make it:
art Sakha
art Buryatia
fighter Scotland