14L G40 wheatbeer (Axis) vs snake11eyes (Allies +18) game 1 of 2

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 artilleries moved from Eastern Poland to Belarus
                      Italians take Belarus from Russians

    Combat - Italians

    Non Combat Move - Italians
                2 armour moved from Yugoslavia to Eastern Poland
                1 artillery moved from Northern Italy to France
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 cruiser, 2 destroyers and 3 submarines moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Southern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 33 / 34
        Japanese : 31 / 59
        Americans : 54 / 80
        Chinese : 11 / 11
        British : 31 / 36
        UK_Pacific : 17 / 0
        Italians : 15 / 21
        ANZAC : 17 / 30
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 5 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 5 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 5 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - ANZAC
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to Philippines
                2 aaGuns moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Combat - French

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 78 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Karelia to Novgorod
                1 armour and 1 mech_infantry moved from Baltic States to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod

    Combat - Germans
                Battle in Cyprus
                Battle in Novgorod
                    Germans attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Cyprus from British, taking Novgorod from Russians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                3 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Novgorod to Belarus
                1 aaGun, 8 armour, 5 artilleries, 21 infantry and 2 mech_infantrys moved from Baltic States to Belarus
                1 aaGun moved from Baltic States to Novgorod
                1 aaGun moved from Baltic States to Belarus
                4 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
                2 artilleries moved from Poland to Eastern Poland
                1 armour and 3 mech_infantrys moved from Poland to Belarus
                1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 113 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 transport moved from 125 Sea Zone to 113 Sea Zone
                1 aaGun and 1 infantry moved from Western Germany to 113 Sea Zone
                1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
                5 infantry moved from Finland to Norway
                1 artillery moved from Northern Italy to France
                1 aaGun moved from France to Southern France
                1 carrier moved from 95 Sea Zone to 93 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
                2 armour and 2 mech_infantrys moved from Karelia to Belarus
                2 armour and 2 mech_infantrys moved from Karelia to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to Southern France
                4 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                2 artilleries and 1 infantry placed in Southern France
                1 artillery placed in Western Germany
                2 armour and 6 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 29 / 34
        Japanese : 31 / 59
        Americans : 54 / 80
        Chinese : 11 / 11
        British : 31 / 36
        UK_Pacific : 17 / 0
        Italians : 15 / 21
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 bomber moved from Bryansk to 99 Sea Zone
                2 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 99 Sea Zone
                    Russians attack with 1 bomber
                    Germans defend with 1 transport
                    Russians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Russians
                1 artillery and 5 infantry moved from Vologda to Russia
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                4 aaGuns, 8 armour, 5 artilleries, 26 infantry and 4 mech_infantrys moved from Bryansk to Russia
                1 bomber moved from 99 Sea Zone to Malta
                1 submarine moved from 115 Sea Zone to 114 Sea Zone

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 artilleries and 9 infantry moved from Manchuria to Amur
                1 armour and 1 mech_infantry moved from Jehol to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                2 bombers moved from Yunnan to Amur
                1 infantry moved from Yunnan to Kweichow
                1 mech_infantry moved from Burma to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 infantry moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 7 artilleries, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/4 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 :  9/22 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  7/18 hits
                        7 infantry owned by the Russians, 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 :  6/15 hits
                        Russians roll dice for 11 infantry in Amur, round 3 :  5/11 hits
                        6 infantry owned by the Russians, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 6 artilleries, 2 bombers and 1 tactical_bomber in Amur, round 4 :  4/10 hits
                        Russians roll dice for 5 infantry in Amur, round 4 :  1/5 hits
                        4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 5 artilleries, 2 bombers and 1 tactical_bomber in Amur, round 5 :  4/9 hits
                        Russians roll dice for 1 infantry in Amur, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 5 artilleries, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 artilleries, 1 fighter, 10 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 18 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangsi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Kwangsi to 19 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Kweichow to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                2 bombers moved from Amur to Manchuria
                1 tactical_bomber moved from Amur to Manchuria
                2 tactical_bombers moved from Kweichow to Manchuria
                2 tactical_bombers moved from Kwangsi to 19 Sea Zone
                2 fighters moved from 38 Sea Zone to 19 Sea Zone
                1 cruiser and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                1 carrier moved from 38 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from Yunnan to 37 Sea Zone
                1 artillery moved from Burma to India
                3 artilleries and 3 infantry moved from Burma to 38 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 37 Sea Zone
                3 artilleries and 3 infantry moved from 37 Sea Zone to Siam
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                2 artilleries and 1 infantry moved from Burma to India

    Place Units - Japanese
                1 transport placed in 19 Sea Zone
                1 artillery and 1 infantry placed in Manchuria
                3 infantry placed in India
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 30 / 31
        Japanese : 35 / 40
        Americans : 54 / 80
        Chinese : 10 / 11
        British : 31 / 36
        UK_Pacific : 15 / 0
        Italians : 15 / 21
        ANZAC : 17 / 28
        French : 11 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer and 12 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from United Kingdom to 93 Sea Zone
                4 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 2 carriers, 6 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from Western United States to 5 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 4 fighters
                    Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 cruiser, 2 destroyers and 3 submarines
                    3 submarines owned by the Italians Submerged
                    Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 carrier and 1 tactical_bomber
                    Casualties for Italians: 1 cruiser and 2 destroyers
                    Casualties for Americans: 1 fighter
                Battle in 5 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Iwo Jima
                Battle in 110 Sea Zone
                    French loiter and taunt with ; British loiter and taunt with ; Americans attack with 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 6 transports
                    Germans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Americans
                    Americans win, taking Iwo Jima from Japanese with 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                5 bombers moved from Western United States to Midway
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber and 3 fighters moved from 93 Sea Zone to Gibraltar
                1 bomber moved from 5 Sea Zone to Soviet Far East

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                9 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Kansu to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 infantry moved from Kansu to Suiyuyan
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,6,2,5,3,1,5,2,5,4,3,1,1,3,6,5,2,1,4,6,5,5,3
                Chinese collect 12 PUs (1 lost to blockades); end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 fighters moved from United Kingdom to 125 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 105 Sea Zone to 92 Sea Zone
                1 armour moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 armour moved from Kenya to Ethiopia
                      British take Ethiopia from Italians
                2 armour moved from Belgian Congo to Egypt
                2 infantry moved from Eastern Persia to West India
                2 fighters moved from Eastern Persia to West India
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese

    Combat - British
                Battle in Holland Belgium
                Battle in West India
                    British attack with 2 fighters and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking West India from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Germans defend with 1 submarine
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 92 Sea Zone
                    British attack with 1 cruiser and 1 submarine
                    Germans defend with 1 destroyer
                    British win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - British
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 125 Sea Zone to 110 Sea Zone
                3 aaGuns, 10 infantry and 4 mech_infantrys moved from Eastern Persia to West India
                2 fighters moved from West India to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 destroyer moved from 79 Sea Zone to 80 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Turn Complete - UK_Pacific

  • 17

    I don’t think I have any realistic hope for victory in either theatre anymore, so I surrender.

    Well played sir  :-)

  • 17

    need to think about bid placement for the sequel


  • Thanks you too, very interesting moves in the pacific, had no clue what you were planning lol, just pm me once you have bid placement and I’ll set the game up.

  • 17

    okay, make it:
    art Sakha
    art Buryatia
    fighter Scotland

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