Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 11 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands
1 submarine moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 49 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 bombers moved from French Indo China to Tsinghai
1 artillery and 1 infantry moved from Shensi to Sikang
2 artilleries moved from Szechwan to Sikang
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from French Indo China to Malaya
Japanese take Malaya from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
Combat - Japanese
Battle in Guam
Battle in Gilbert Islands
Battle in Dutch New Guinea
Battle in Korea
Battle in 49 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese win, taking Guam from Americans, taking Gilbert Islands from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 3 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 armour moved from French Indo China to Szechwan
1 infantry moved from French Indo China to Yunnan
1 carrier, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 41 Sea Zone to 45 Sea Zone
1 carrier moved from 46 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 48 Sea Zone
2 fighters and 2 tactical_bombers moved from 49 Sea Zone to 48 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
2 fighters moved from Japan to 6 Sea Zone
2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 46 Sea Zone to 48 Sea Zone
1 carrier moved from 42 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Kansu
2 bombers moved from Tsinghai to Shensi
1 fighter moved from French Indo China to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Japan
Place Units - Japanese
3 infantry placed in French Indo China
1 carrier and 1 transport placed in 6 Sea Zone
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Non Combat Move - Americans
1 bomber moved from Germany to Eastern Poland
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 63 Sea Zone to 30 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 63 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 fighters moved from New Zealand to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Central United States to Western United States
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
3 submarines moved from 91 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from 91 Sea Zone to 64 Sea Zone
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 cruisers moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Southeast Mexico
1 transport moved from 91 Sea Zone to 64 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to British Guiana
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 39 / 54
Russians : 43 / 53
Japanese : 60 / 65
Americans : 56 / 79
Chinese : 5 / 9
British : 30 / 30
UK_Pacific : 5 / 6
Italians : 13 / 21
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Anhwe
Place Units - Chinese
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Production/PUs Summary :
Germans : 39 / 54
Russians : 43 / 53
Japanese : 56 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 5 / 6
Italians : 13 / 21
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
need OOL for SZ98
UK: 5 fig, tact, strat
Axis: dd, carrier, 2 cru, tact, fig
UK scored 4 hits for round 1
keep german cru, ftr, tac
italian cru, ftr, tac that is.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Eastern Poland to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Battle in Holland Belgium
Battle in 98 Sea Zone
British attack with 1 bomber, 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports; Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports in 98 Sea Zone, round 2 : 4/6 hits
1 destroyer owned by the Italians, 1 cruiser owned by the Germans, 1 carrier owned by the Germans and 4 fighters owned by the British lost in 98 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/3 hits
Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 98 Sea Zone, round 3 : 2/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 98 Sea Zone
3 transports owned by the Germans and 1 transport owned by the Italians lost in 98 Sea Zone
British win, taking Holland Belgium from Germans with 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 1 bomber, 4 fighters and 1 tactical_bomber
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
2 aaGuns moved from India to Burma
5 artilleries and 15 infantry moved from India to Burma
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
1 armour and 2 infantry placed in Egypt
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
British collect 31 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry
Production/PUs Summary :
Germans : 36 / 54
Russians : 43 / 53
Japanese : 55 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 13 / 21
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
One US tt in SZ110 has one UK infantry loaded
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
1 artillery and 1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
ANZAC defend with 1 fighter and 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
British win with 2 armour, 3 artilleries, 2 fighters, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for British: 1 aaGun
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Romania from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
2 aaGuns, 1 artillery and 12 infantry moved from Southern Italy to Northern Italy
1 submarine moved from 97 Sea Zone to 98 Sea Zone
4 armour moved from Slovakia Hungary to Northern Italy
2 mech_infantrys moved from Slovakia Hungary to Northern Italy
1 aaGun moved from Western Germany to Germany
1 bomber moved from Romania to Slovakia Hungary
Place Units - Italians
7 infantry placed in Northern Italy
Italians undo move 1.
1 infantry placed in Southern France
Italians undo move 1.
7 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
choose your own casualty in egypt with an edit please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 aaGun
EDIT: Turning off Edit Mode
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 63 Sea Zone to 26 Sea Zone
2 fighters moved from New South Wales to New Zealand
1 infantry moved from New South Wales to South Australia
2 fighters moved from Persia to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Production/PUs Summary :
Germans : 39 / 54
Russians : 40 / 53
Japanese : 55 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 54
Russians : 40 / 53
Japanese : 55 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 33 / 33
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 48 PUs;
Germans buy 2 armour, 1 factory_minor and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers moved from Alexandria to Egypt
4 armour, 1 artillery and 5 infantry moved from Trans-Jordan to Egypt
2 bombers moved from Greece to Egypt
2 bombers moved from Western Germany to Egypt
1 artillery and 1 infantry moved from Slovakia Hungary to Poland
Combat - Germans
Battle in Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 4 armour, 4 artilleries, 4 bombers, 1 fighter, 7 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters and 2 infantry; British defend with 1 aaGun, 1 airfield, 2 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
Germans win, taking Egypt from British with 4 armour, 1 artillery, 4 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 74
Casualties for ANZAC: 3 fighters and 2 infantry
Casualties for Germans: 3 artilleries and 7 infantry
Casualties for British: 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Non Combat Move - Germans
7 infantry moved from Germany to Slovakia Hungary
2 mech_infantrys moved from Western Germany to Slovakia Hungary
2 aaGuns moved from Western Germany to Germany
1 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
2 bombers moved from Egypt to Trans-Jordan
2 bombers, 1 fighter and 2 tactical_bombers moved from Egypt to Greece
1 armour and 6 mech_infantrys moved from Greece to Yugoslavia
Place Units - Germans
1 factory_minor placed in Slovakia Hungary
2 armour and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 mech_infantry moved from Iraq to Syria
Russians take Syria from Germans
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
Combat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 1/4 hits
Germans roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Jehol to Anhwe
1 artillery and 2 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 aaGun, 3 artilleries, 2 infantry and 3 mech_infantrys moved from Novgorod to Karelia
1 fighter moved from Kazakhstan to Samara
3 aaGuns, 3 armour, 12 artilleries, 28 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Smolensk to Belarus
3 armour and 5 mech_infantrys moved from Belarus to Novgorod
1 tactical_bomber moved from Poland to Novgorod
1 fighter moved from Poland to Russia
1 fighter moved from Romania to Volgograd
Place Units - Russians
3 artilleries placed in Volgograd
3 mech_infantrys placed in Novgorod
2 armour and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Russians collect 45 PUs; end with 46 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 55 PUs
Production/PUs Summary :
Germans : 36 / 52
Russians : 45 / 55
Japanese : 55 / 65
Americans : 56 / 79
Chinese : 9 / 9
British : 31 / 33
UK_Pacific : 6 / 4
Italians : 13 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
wheat - you will see a single die roll in your inbox from a mech attacking kazak. there were supposed to be two bombers accompanying that attack but apparently i didn’t save just before restarting to go from local to live dice. i don’t think you’ll mind if i add in the bombers.
here are the two bomber dice, then i will let the defender roll in AAA.
bombers
Rolls: 2@4; Total Hits: 12@4: (6, 2)
ok, so your defender missed - i will just retreat now and edit the result.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 30 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Korea to Manchuria
Japanese take Manchuria from Chinese
2 fighters and 1 tactical_bomber moved from Caroline Islands to 30 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 mech_infantry
Russians defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Sikang
Battle in 30 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese winRussians win with 1 infantry remaining with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakhstan: 1 infantry
EDIT: Changing ownership of Kazakhstan from Russians to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 1 mech_infantry
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Gilbert Islands to 48 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone
4 fighters, 4 infantry, 4 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour moved from Szechwan to Kansu
2 infantry moved from Shensi to Kansu
2 bombers moved from Shensi to Kazakhstan
2 bombers moved from Kazakhstan to Kansu
1 armour moved from Sikang to Kansu
3 artilleries moved from Sikang to Szechwan
1 aaGun moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 45 Sea Zone to 33 Sea Zone
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 3 infantry moved from Yunnan to French Indo China
1 armour moved from Malaya to French Indo China
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
1 fighter moved from Philippines to Japan
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 bomber, 2 fighters and 6 infantry placed in Japan
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
I have no idea if I’m winning or losing this one anymore :lol:
I have no idea if I’m winning or losing this one anymore :lol:
nor do i. egypt went really well - had it gone to odds, then you would have had the advantage in my mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Eastern Poland to Germany
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to 54 Sea Zone
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in Germany
AA fire in Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
retreated to 54 Sea Zone
Japanese win, taking 93 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Norway
Non Combat Move - Americans
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Southeast Mexico to 64 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 89 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 battleship moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 infantry placed in Normandy Bordeaux
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 33 / 52
Russians : 43 / 55
Japanese : 61 / 66
Americans : 63 / 83
Chinese : 5 / 9
British : 31 / 33
UK_Pacific : 6 / 4
Italians : 9 / 15
ANZAC : 10 / 11
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0