Oh you’re right. Delete the mech in Egypt.
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 54 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 0
UK_Pacific : 9 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from West India to IndiaCombat - British
Battle in Burma
British attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
British roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Burma, round 2 : 6/11 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 : 3/6 hits
3 infantry owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 70 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 55 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest Persia -
I need your scramble order in SZ37 Malaya
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I really shouldn’t do this, but scramble all fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 55 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 destroyers and 3 fighters in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 4/5 hits
2 destroyers owned by the Japanese, 3 fighters owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Japanese with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 2 destroyers, 3 fighters and 1 transport
Casualties for ANZAC: 4 submarinesNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Burma
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to BryanskCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 69
Russians : 27 / 28
Japanese : 51 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 infantry moved from Scotland to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to United Kingdom
12 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
1 submarine owned by the Americans Submerged
Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 12 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 12 armour and 3 mech_infantrys in Ukraine, round 2 : 3/15 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 12 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in United Kingdom
Germans attack with 2 bombers, 1 fighter and 3 infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 1 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 2 bombers, 1 fighter and 3 infantry in United Kingdom, round 2 : 0/6 hits
British roll dice for 4 artilleries and 1 infantry in United Kingdom, round 2 : 1/5 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in United Kingdom, round 3 : 2/5 hits
British roll dice for 4 artilleries in United Kingdom, round 3 : 0/4 hits
2 artilleries owned by the Americans lost in United Kingdom
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in United Kingdom, round 4 : 3/5 hits
British roll dice for 2 artilleries in United Kingdom, round 4 : 1/2 hits
2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in United Kingdom
Germans captures 32PUs while taking British capital
Germans win, taking United Kingdom from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 2 infantry
Casualties for Americans: 4 artilleries and 1 infantryNon Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Novgorod to BelarusPlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 mech_infantrys placed in Novgorod
2 fighters placed in Normandy Bordeaux
1 armour, 2 artilleries, 1 bomber and 1 infantry placed in Western Germany
Germans undo move 4.
2 artilleries, 1 bomber and 1 infantry placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,2,2,6,2,6
Germans collect 54 PUs (8 lost to blockades); end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 aaGun and 2 mech_infantrys
Germany : 1 armour and 1 factory_major
Northern Italy : 3 infantry
Belarus : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 4 armour, 2 artilleries and 3 infantry
Ukraine : 1 flag, 12 armour, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag, 1 artillery and 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag, 1 artillery
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 62 / 96
Russians : 21 / 28
Japanese : 51 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 5 infantry moved from Tambov to Volgograd
8 armour, 2 artilleries and 15 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Volgograd
1 infantry moved from Russia to Samara
Russians take Samara from Japanese
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 2 armour, 1 factory_minor and 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Volgograd, round 2 : 4/8 hits
Japanese roll dice for 2 armour and 3 infantry in Volgograd, round 2 : 2/5 hits
2 infantry owned by the Russians, 1 armour owned by the Japanese and 3 infantry owned by the Japanese lost in Volgograd
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
Russians win, taking Volgograd from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 8 armour, 2 artilleries and 15 infantry
Germans defend with 12 armour, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 8 armour, 2 artilleries and 15 infantry in Ukraine, round 2 : 8/25 hits
Germans roll dice for 12 armour and 3 mech_infantrys in Ukraine, round 2 : 6/15 hits
6 infantry owned by the Russians, 5 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 8 armour, 2 artilleries and 9 infantry in Ukraine, round 3 : 9/19 hits
Germans roll dice for 7 armour in Ukraine, round 3 : 5/7 hits
5 infantry owned by the Russians and 7 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 51
Casualties for Germans: 12 armour and 3 mech_infantrys
Casualties for Russians: 11 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
1 fighter moved from Volgograd to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 48 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
3 armour moved from Kiangsu to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 3 armour
Chinese defend with 2 infantry
Japanese roll dice for 3 armour in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 bombers in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Malaya to Kwangsi
1 fighter moved from Philippines to MalayaPlace Units - Japanese
1 destroyer and 1 transport placed in 37 Sea Zone
1 fighter placed in Malaya
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 20
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,5,2,2,4,5,6,5,1,3
Japanese collect 29 PUs (20 lost to blockades); end with 31 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers and 1 tactical_bomber
Korea : 1 aaGun, 4 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kweichow : 1 flag, 3 armour
Hunan : 1 flag
Szechwan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
37 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 49 / 31
Americans : 52 / 73
Chinese : 8 / 11
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 artilleries, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 23 Sea Zone to Caroline Islands
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 cruiser, 6 destroyers and 4 transports moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Iraq to CaucasusCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caroline Islands
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/2 hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Caroline Islands, round 2 : 3/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 carrier and 3 destroyers moved from 23 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Morocco to Algeria
1 bomber moved from 92 Sea Zone to Morocco
4 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 49 / 31
Americans : 52 / 73
Chinese : 8 / 11
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Shensi
1 fighter moved from Shensi to BurmaCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 48 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
8 infantry moved from India to Burma
1 artillery moved from India to Burma
1 armour and 1 mech_infantry moved from Eastern Persia to India
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 fighter moved from India to BurmaCombat - British
Non Combat Move - British
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 47 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
95 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 47 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to 37 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from New South Wales to Queensland -
Scramble at SZ37?
Il love killing your japanese planes and you love to take London again and again! -
Scramble the planes!
I know this game is drawing to a close though.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Burma to 37 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 3 fighters and 3 submarines
Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 : 3/4 hits
1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
retreated to 37 Sea Zone
Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for ANZAC: 2 fighters and 3 submarines
Moving scrambled unit from 37 Sea Zone back to originating territory: MalayaNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to JavaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 59 / 96
Russians : 27 / 27
Japanese : 44 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Bryansk to RussiaCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 59 / 96
Russians : 28 / 27
Japanese : 43 / 31
Americans : 52 / 73
Chinese : 9 / 17
British : 26 / 0
UK_Pacific : 11 / 10
Italians : 12 / 17
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0