L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 fighter moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 25 / 28
        Japanese : 54 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 32 / 0
        UK_Pacific : 9 / 10
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 carrier moved from 91 Sea Zone to 109 Sea Zone
                6 infantry moved from India to Burma
                3 artilleries moved from India to Burma
                1 bomber and 1 fighter moved from India to Burma
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                2 infantry moved from West India to India

    Combat - British
                Battle in Burma
                    British attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
                    Japanese defend with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                        British roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Burma, round 2 :  6/11 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 :  3/6 hits
                        3 infantry owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
                    Casualties for British: 3 infantry

    Non Combat Move - British
                1 bomber and 1 fighter moved from Burma to India
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 70 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 25 / 28
        Japanese : 53 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 12 / 12
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery
        95 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 25 / 28
        Japanese : 53 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 55 Sea Zone to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from India to 37 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Iraq to Northwest Persia


  • I need your scramble order in SZ37 Malaya

  • '20 '19 '18 '17 '16

    I really shouldn’t do this, but scramble all fighters!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 55 Sea Zone to 37 Sea Zone
                2 submarines moved from 54 Sea Zone to 37 Sea Zone
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from India to 37 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers, 3 fighters and 5 submarines
                    Japanese defend with 2 destroyers, 3 fighters and 1 transport
                        ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 2 destroyers and 3 fighters in 37 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 :  4/5 hits
                        2 destroyers owned by the Japanese, 3 fighters owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                    ANZAC win, taking 37 Sea Zone from Japanese with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 destroyers, 3 fighters and 1 transport
                    Casualties for ANZAC: 4 submarines

    Non Combat Move - ANZAC
                3 fighters moved from 37 Sea Zone to Burma
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 infantry placed in New South Wales
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 25 / 28
        Japanese : 53 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Japanese
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Iraq to Bryansk

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 27 / 28
        Japanese : 51 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 32 / 32
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 infantry moved from Scotland to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Normandy Bordeaux to 104 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                12 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 2 fighters in 104 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Ukraine
                    Germans attack with 12 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 12 armour and 3 mech_infantrys in Ukraine, round 2 :  3/15 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 12 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in United Kingdom
                    Germans attack with 2 bombers, 1 fighter and 3 infantry
                    British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 4 artilleries and 1 infantry
                        Germans roll dice for 1 battleship in United Kingdom, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers, 1 fighter and 3 infantry in United Kingdom, round 2 :  0/6 hits
                        British roll dice for 4 artilleries and 1 infantry in United Kingdom, round 2 :  1/5 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                        Germans roll dice for 2 bombers, 1 fighter and 2 infantry in United Kingdom, round 3 :  2/5 hits
                        British roll dice for 4 artilleries in United Kingdom, round 3 :  0/4 hits
                        2 artilleries owned by the Americans lost in United Kingdom
                        Germans roll dice for 2 bombers, 1 fighter and 2 infantry in United Kingdom, round 4 :  3/5 hits
                        British roll dice for 2 artilleries in United Kingdom, round 4 :  1/2 hits
                        2 artilleries owned by the Americans and 1 infantry owned by the Germans lost in United Kingdom
                    Germans captures 32PUs while taking British capital
                    Germans win, taking United Kingdom from British with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 4 artilleries and 1 infantry

    Non Combat Move - Germans
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 fighter moved from 104 Sea Zone to 110 Sea Zone
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                4 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Normandy Bordeaux
                1 armour, 2 artilleries, 1 bomber and 1 infantry placed in Western Germany
                Germans undo move 4.
                2 artilleries, 1 bomber and 1 infantry placed in Western Germany
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,6,2,2,6,2,6
                Germans collect 54 PUs (8 lost to blockades); end with 86 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 96 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 1 infantry
        Poland : 1 aaGun and 2 mech_infantrys
        Germany : 1 armour and 1 factory_major
        Northern Italy : 3 infantry
        Belarus : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Archangel : 1 flag, 1 artillery and 1 infantry
        Eastern Poland : 4 armour, 2 artilleries and 3 infantry
        Ukraine : 1 flag, 12 armour, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag, 1 artillery and 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Smolensk : 1 flag, 1 artillery
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 62 / 96
        Russians : 21 / 28
        Japanese : 51 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 5 infantry moved from Tambov to Volgograd
                8 armour, 2 artilleries and 15 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Russia to Samara
                      Russians take Samara from Japanese
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 2 armour, 1 factory_minor and 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 5 infantry in Volgograd, round 2 :  4/8 hits
                        Japanese roll dice for 2 armour and 3 infantry in Volgograd, round 2 :  2/5 hits
                        2 infantry owned by the Russians, 1 armour owned by the Japanese and 3 infantry owned by the Japanese lost in Volgograd
                        Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Volgograd, round 3 :  2/6 hits
                        Japanese roll dice for 1 armour in Volgograd, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Volgograd
                    Russians win, taking Volgograd from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 armour and 3 infantry
                    Casualties for Russians: 3 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 8 armour, 2 artilleries and 15 infantry
                    Germans defend with 12 armour, 1 factory_minor and 3 mech_infantrys
                        Russians roll dice for 8 armour, 2 artilleries and 15 infantry in Ukraine, round 2 :  8/25 hits
                        Germans roll dice for 12 armour and 3 mech_infantrys in Ukraine, round 2 :  6/15 hits
                        6 infantry owned by the Russians, 5 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
                        Russians roll dice for 8 armour, 2 artilleries and 9 infantry in Ukraine, round 3 :  9/19 hits
                        Germans roll dice for 7 armour in Ukraine, round 3 :  5/7 hits
                        5 infantry owned by the Russians and 7 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 8 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 51
                    Casualties for Germans: 12 armour and 3 mech_infantrys
                    Casualties for Russians: 11 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Russia
                1 fighter moved from Volgograd to Russia

    Place Units - Russians
                1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 48 / 45
        Americans : 52 / 73
        Chinese : 9 / 11
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Kwangsi to Yunnan
                2 bombers moved from Kwangsi to Yunnan
                3 armour moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 armour
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 armour in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 3 armour remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery and 2 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 bombers in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                    Japanese win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Malaya to Kwangsi
                1 fighter moved from Philippines to Malaya

    Place Units - Japanese
                1 destroyer and 1 transport placed in 37 Sea Zone
                1 fighter placed in Malaya
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,5,2,2,4,5,6,5,1,3
                Japanese collect 29 PUs (20 lost to blockades); end with 31 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers and 1 tactical_bomber
        Korea : 1 aaGun, 4 infantry and 1 tactical_bomber
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Kweichow : 1 flag, 3 armour
        Hunan : 1 flag
        Szechwan : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        37 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 49 / 31
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 artilleries, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 23 Sea Zone to Caroline Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser, 6 destroyers and 4 transports moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/2 hits
                        Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Caroline Islands, round 2 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier and 3 destroyers moved from 23 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 bomber moved from 92 Sea Zone to Morocco
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 49 / 31
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Shensi
                1 fighter moved from Shensi to Burma

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 48 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                8 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 fighter moved from India to Burma

    Combat - British

    Non Combat Move - British

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 47 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery
        95 Sea Zone : 1 destroyer and 1 transport
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 47 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Burma to 37 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from New South Wales to Queensland


  • Scramble at SZ37?
    Il love killing your japanese planes and you love to take London again and again!

  • '20 '19 '18 '17 '16

    Scramble the planes!

    I know this game is drawing to a close though.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Burma to 37 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Battle in Celebes
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters and 3 submarines
                    Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  3/4 hits
                        1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 2 fighters and 3 submarines
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Java

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 44 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Bryansk to Russia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 28 / 27
        Japanese : 43 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 3
  • 36
  • 159
  • 103
  • 277
  • 184
  • 164
  • 4.2k
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.5k

Topics

1.8m

Posts