@Booper no scrambles, thanks
14L Steveo(axis)v juanspain(allies+10) tech game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 37 PUs;
British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 72 Sea Zone
1 fighter moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 fighters moved from 110 Sea Zone to Southern FranceCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in 72 Sea Zone
British attack with 1 submarine
Italians defend with 2 transports
British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Northwest Persia
British attack with 1 artillery and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Southern France
British attack with 3 fighters
Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour
British win with 3 fighters remaining. Battle score for attacker is 24
Casualties for Germans: 2 bombersNon Combat Move - British
3 fighters moved from Southern France to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 battleship moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 battleship moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from Eastern Persia to India
6 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 mech_infantry moved from India to Burma
2 cruisers moved from 45 Sea Zone to 37 Sea Zone
1 destroyer moved from 45 Sea Zone to 37 Sea ZonePlace Units - British
3 infantry placed in Persia
3 artilleries placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,5,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
British collect 33 PUs (7 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 transport moved from 77 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West IndiaCombat - Italians
Battle in West India
Battle in Union of South AfricaNon Combat Move - Italians
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 94 Sea Zone to 98 Sea Zone
3 artilleries moved from Northern Italy to Western Germany
5 artilleries and 12 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 submarines placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 artilleries moved from Dutch New Guinea to 45 Sea Zone
2 artilleries, 3 carriers, 2 destroyers, 5 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 fighter moved from New South Wales to Queensland
1 submarine moved from 41 Sea Zone to 79 Sea ZonePlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 13
Combat Move - French
Turn Complete - French
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How can a transport cross an enemy occupied sea zone by subs? I would have placed defense in South africa if that is valid.
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subs can be ignored, they only matter if they get engaged in combat or if a destroyer is present.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
3 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium
6 bombers moved from Southern Italy to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 fighters moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
3 bombers moved from Caucasus to Burma
1 armour moved from Szechwan to BurmaCombat - Germans
Battle in Burma
Germans attack with 1 armour and 3 bombers
ANZAC defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 fighter
Casualties for Germans: 1 armour and 1 bomber
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Northwest Persia from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 2 infantry
Battle in Novosibirsk
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 6 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 6 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
6 bombers moved from Normandy Bordeaux to Western Germany
5 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
8 submarines moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 119 Sea Zone to 117 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 119 Sea Zone to 123 Sea Zone
10 infantry moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
12 mech_infantrys moved from Northern Italy to Western Germany
7 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
6 aaGuns moved from Volgograd to Caucasus
2 fighters moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
1 infantry moved from Karelia to Finland
2 bombers moved from Burma to YunnanPlace Units - Germans
3 transports placed in 97 Sea Zone
2 bombers placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
3 armour and 5 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 armour and 3 mech_infantrys moved from Burma to India
2 mech_infantrys moved from Kweichow to Shan State
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 bomber, 3 fighters and 5 tactical_bombers moved from Kwangtung to IndiaCombat - Japanese
Battle in Shan State
Japanese attack with 2 mech_infantrys
British defend with 1 infantry
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrys
Battle in India
Japanese attack with 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 21PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 3 tactical_bombers moved from India to West India
3 mech_infantrys moved from Jehol to Kiangsu
1 artillery moved from Manchuria to Jehol
1 infantry moved from Siberia to Amur
5 artilleries moved from Timguska to Novosibirsk
1 mech_infantry moved from Kansu to Kweichow
1 artillery moved from Kweichow to Yunnan
2 artilleries moved from Kazakhstan to CaucasusPlace Units - Japanese
2 fighters placed in Kwangtung
1 fighter placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,5,3,4,4,4,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,3,6,3,6,4,6,5,2,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,2,5,3,6,2,5,3,5,6,6,5
Japanese collect 36 PUs (26 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
subs can be ignored, they only matter if they get engaged in combat or if a destroyer is present.
Ok, does not make sense that subs allow enemy transpors to cross, but I guess you are right according to the rules.
Victory is yours, I could not compensate my mistake with the range of your planes at the beginning of the game, that was crutial.
Well played by yourself anyway.
Cheers
Juan
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Ya that one set you back quite a bit, thank you for the game, well played.





