14L Steveo(axis)v juanspain(allies+10) tech game


  • In case your wondering I meant to bomb Persia but clicked wrong, luckily it worked out. :-D

  • 19 18 17 16 15

    Ok, no problem. I moved russia but there was an issue posting, please continue with Japan, I killed the 2 mechs with 2 inf and one mech surviving. thx


  • Sounds good I’ll make the edit


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                5 artilleries moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Sikang to Yunnan
                9 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Hunan to Yunnan
                2 infantry moved from Kwangsi to Yunnan
                3 armour moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                1 fighter and 3 tactical_bombers moved from Kwangtung to Yunnan
                1 artillery moved from Anhwe to Kweichow
                1 fighter and 2 tactical_bombers moved from Anhwe to Yunnan
                3 mech_infantrys moved from Jehol to Kweichow
                1 bomber moved from Kazakhstan to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 3 armour, 1 bomber, 2 fighters, 2 infantry, 14 mech_infantrys and 5 tactical_bombers
                    British defend with 3 aaGuns, 1 armour, 9 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys; Chinese defend with 2 artilleries and 1 fighter
                    Japanese win, taking Yunnan from Chinese with 3 armour, 1 bomber, 2 fighters, 5 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Japanese: 2 infantry and 9 mech_infantrys
                    Casualties for British: 3 aaGuns, 1 armour, 9 artilleries, 2 fighters, 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 2 artilleries and 1 fighter
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangtung
                2 fighters moved from Yunnan to Kwangtung
                5 tactical_bombers moved from Yunnan to Kwangtung
                1 bomber moved from Yunnan to Kwangtung
                1 artillery moved from Amur to Manchuria
                3 mech_infantrys moved from Korea to Jehol
                1 mech_infantry moved from Evenkiyskiy to Kansu
                2 artilleries moved from Sikang to Kazakhstan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Japanese
                2 armour and 1 fighter placed in Kwangtung
                1 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 24
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,2,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,1,2,6,6,1,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,2,1,4,1,4,6,5,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,2,2,4,1,3,6,5,6,3,2
                Japanese collect 32 PUs (24 lost to blockades); end with 32 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 5 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                10 artilleries, 6 carriers, 4 destroyers, 12 fighters, 11 infantry, 1 mech_infantry, 2 submarines and 11 transports moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                10 artilleries, 6 carriers, 4 destroyers, 12 fighters, 11 infantry, 1 mech_infantry, 1 submarine and 11 transports moved from 104 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 3 fighters and 2 infantry
                    Italians defend with 1 fighter
                    Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Americans attack with 5 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 fighters moved from Holland Belgium to 110 Sea Zone
                5 fighters moved from Normandy Bordeaux to 110 Sea Zone
                7 artilleries moved from 110 Sea Zone to United Kingdom
                7 infantry moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 90 Sea Zone to 91 Sea Zone
                2 carriers moved from 101 Sea Zone to 91 Sea Zone
                4 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 10 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs total

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 37 PUs;
                British buy 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 5 damage on 1 factory_major; Remaining resources: 16 PUs;
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 81 Sea Zone to 72 Sea Zone
                1 fighter moved from India to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 mech_infantry moved from Iraq to Eastern Persia
                2 infantry moved from Iraq to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                3 fighters moved from 110 Sea Zone to Southern France

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                    British win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in 72 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 2 transports
                    British win, taking 72 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in Northwest Persia
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                    British win, taking Northwest Persia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Southern France
                    British attack with 3 fighters
                    Germans defend with 2 bombers; Italians defend with 1 factory_minor and 1 harbour
                    British win with 3 fighters remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 bombers

    Non Combat Move - British
                3 fighters moved from Southern France to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 104 Sea Zone
                1 battleship moved from 91 Sea Zone to 104 Sea Zone
                1 cruiser moved from 104 Sea Zone to 110 Sea Zone
                1 battleship moved from 104 Sea Zone to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 fighter moved from Eastern Persia to India
                6 artilleries moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 mech_infantry moved from India to Burma
                2 cruisers moved from 45 Sea Zone to 37 Sea Zone
                1 destroyer moved from 45 Sea Zone to 37 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                3 artilleries placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,5,5,1
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                British collect 33 PUs (7 lost to blockades); end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 transport moved from 77 Sea Zone to 72 Sea Zone
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
                1 artillery moved from 79 Sea Zone to West India

    Combat - Italians
                Battle in West India
                Battle in Union of South Africa

    Non Combat Move - Italians
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 submarine moved from 94 Sea Zone to 98 Sea Zone
                3 artilleries moved from Northern Italy to Western Germany
                5 artilleries and 12 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 submarines placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,6
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries moved from Dutch New Guinea to 45 Sea Zone
                2 artilleries, 3 carriers, 2 destroyers, 5 fighters, 2 infantry and 2 transports moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                1 fighter moved from New South Wales to Queensland
                1 submarine moved from 41 Sea Zone to 79 Sea Zone

    Place Units - ANZAC
                3 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

  • 19 18 17 16 15

    How can a transport cross an enemy occupied sea zone by subs? I would have placed defense in South africa if that is valid.


  • subs can be ignored, they only matter if they get engaged in combat or if a destroyer is present.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from France to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium
                3 fighters and 1 tactical_bomber moved from Southern Italy to Holland Belgium
                6 bombers moved from Southern Italy to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                2 fighters moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Kazakhstan to Northwest Persia
                1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
                1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
                3 bombers moved from Caucasus to Burma
                1 armour moved from Szechwan to Burma

    Combat - Germans
                Battle in Burma
                    Germans attack with 1 armour and 3 bombers
                    ANZAC defend with 1 fighter; British defend with 1 infantry and 1 mech_infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 fighter
                    Casualties for Germans: 1 armour and 1 bomber
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 armour, 2 fighters and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Germans win, taking Northwest Persia from British with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 2 infantry and 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 5 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 6 bombers and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 6 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Germans
                6 bombers moved from Normandy Bordeaux to Western Germany
                5 fighters moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                8 submarines moved from 112 Sea Zone to 113 Sea Zone
                1 submarine moved from 119 Sea Zone to 117 Sea Zone
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                1 submarine moved from 119 Sea Zone to 123 Sea Zone
                10 infantry moved from Northern Italy to Western Germany
                1 armour moved from Northern Italy to Western Germany
                12 mech_infantrys moved from Northern Italy to Western Germany
                7 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                6 aaGuns moved from Volgograd to Caucasus
                2 fighters moved from Northwest Persia to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 infantry moved from Karelia to Finland
                2 bombers moved from Burma to Yunnan

    Place Units - Germans
                3 transports placed in 97 Sea Zone
                2 bombers placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Rostov
                3 mech_infantrys placed in Ukraine
                2 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
                Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 fighters; Remaining resources: 2 PUs; 0 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                3 armour and 5 mech_infantrys moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                3 armour and 3 mech_infantrys moved from Burma to India
                2 mech_infantrys moved from Kweichow to Shan State
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 bomber, 3 fighters and 5 tactical_bombers moved from Kwangtung to India

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 2 mech_infantrys
                    British defend with 1 infantry
                    UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8
                    Casualties for Japanese: 2 mech_infantrys
                Battle in India
                    Japanese attack with 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 21PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 1 bomber, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 3 tactical_bombers moved from India to West India
                3 mech_infantrys moved from Jehol to Kiangsu
                1 artillery moved from Manchuria to Jehol
                1 infantry moved from Siberia to Amur
                5 artilleries moved from Timguska to Novosibirsk
                1 mech_infantry moved from Kansu to Kweichow
                1 artillery moved from Kweichow to Yunnan
                2 artilleries moved from Kazakhstan to Caucasus

    Place Units - Japanese
                2 fighters placed in Kwangtung
                1 fighter placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 26
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3,4,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,5,3,4,4,4,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,3,6,3,6,4,6,5,2,5,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,2,5,3,6,2,5,3,5,6,6,5
                Japanese collect 36 PUs (26 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • 19 18 17 16 15

    @Steveo:

    subs can be ignored, they only matter if they get engaged in combat or if a destroyer is present.

    Ok, does not make sense that subs allow enemy transpors to cross, but I guess you are right according to the rules.

    Victory is yours, I could not compensate my mistake with the range of your planes at the beginning of the game, that was crutial.

    Well played by yourself anyway.

    Cheers

    Juan


  • Ya that one set you back quite a bit, thank you for the game, well played.

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