L14 G40 Helmutpower (Axis) vs Ziggurat (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Caucasus to Ukraine
                2 infantry moved from Northwest Persia to Iraq
                2 armour, 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 3 :  2/5 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                2 infantry moved from Volgograd to Samara
                1 fighter moved from Ukraine to Bryansk
                1 artillery and 9 infantry moved from Russia to Bryansk
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
                4 infantry moved from Archangel to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Bryansk : 4 aaGuns, 10 artilleries, 1 fighter and 44 infantry
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 fighter and 1 tactical_bomber
        Smolensk : 4 infantry
        Samara : 2 infantry
        Iraq : 1 flag, 2 armour
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 45 / 49
        Americans : 52 / 73
        Chinese : 6 / 13
        British : 31 / 38
        UK_Pacific : 14 / 10
        Italians : 15 / 15
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 6 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 21 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from Kansu to Shensi
                1 armour and 1 artillery moved from Suiyuyan to Shensi
                1 artillery moved from Hopei to Shensi
                2 bombers moved from Kwangsi to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
                1 submarine moved from 38 Sea Zone to 39 Sea Zone
                1 fighter moved from 35 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Sikang
                    Japanese attack with 2 bombers
                    Chinese defend with 1 fighter and 2 infantry
                        Japanese roll dice for 2 bombers in Sikang, round 2 :  1/2 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 :  3/3 hits
                        2 bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 2 bombers
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 2 artilleries and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Shensi, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 armour and 2 artilleries in Shensi, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 34 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 battleship in 34 Sea Zone, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 battleship owned by the British lost in 34 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 battleship
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers and 1 destroyer in 35 Sea Zone, round 2 :  3/5 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from ANZAC with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 4 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 5 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Celebes, round 6 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 6 :  1/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Sumatra
                    Japanese attack with 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                3 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Kwangsi to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kweichow to Shantung
                2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shantung

    Place Units - Japanese
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 50 / 51
        Americans : 52 / 73
        Chinese : 5 / 13
        British : 31 / 38
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 submarine moved from 16 Sea Zone to 22 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                3 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Italians defend with 1 armour, 1 artillery and 1 mech_infantry
                        Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Morocco, round 2 :  2/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Morocco, round 2 :  1/3 hits
                        1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                        Americans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 3 :  1/5 hits
                        Italians roll dice for 1 armour in Morocco, round 3 :  0/1 hits
                        1 armour owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 armour, 1 artillery and 4 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 infantry and 3 transports moved from 33 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 54 Sea Zone to Queensland
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from 22 Sea Zone to 54 Sea Zone
                1 fighter moved from 22 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Hawaiian Islands to Queensland
                2 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
                1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 1 armour, 1 artillery, 1 bomber and 4 infantry
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer and 6 submarines
        22 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 destroyer and 4 submarines
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 3 transports
        Central United States : 4 aaGuns, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Morocco : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        93 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier
        Brazil : 1 flag
        91 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 50 / 51
        Americans : 53 / 74
        Chinese : 5 / 13
        British : 31 / 38
        UK_Pacific : 10 / 10
        Italians : 14 / 15
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shensi, round 2 :  0/2 hits
                        1 artillery owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 :  2/2 hits
                        Japanese roll dice for 1 armour in Shensi, round 4 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow
                3 artilleries and 4 infantry moved from Yunnan to Kweichow

    Place Units - Chinese
                2 infantry placed in Tsinghai
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kweichow : 4 artilleries, 1 fighter and 5 infantry
        Hunan : 1 infantry
        Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 48 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 38
        UK_Pacific : 10 / 10
        Italians : 14 / 15
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                2 battleships moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 95 Sea Zone


  • Would you like to scramble into SZ95?

    And sorry about that J4 turn… the dice really hate you this game :(.


  • None


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 battleships moved from 91 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from Egypt to 95 Sea Zone

    Combat - British
                Battle in 95 Sea Zone
                    British attack with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Italians defend with 3 destroyers
                        British roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 95 Sea Zone, round 2 :  4/6 hits
                        Italians roll dice for 3 destroyers in 95 Sea Zone, round 2 :  0/3 hits
                        3 destroyers owned by the Italians lost in 95 Sea Zone
                    British win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Italians: 3 destroyers

    Non Combat Move - British
                2 fighters moved from 98 Sea Zone to Bryansk
                3 infantry moved from Northwest Persia to Caucasus
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from 95 Sea Zone to Egypt
                1 fighter moved from Gibraltar to United Kingdom
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from Egypt to Persia
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                2 fighters and 1 tactical_bomber moved from Yunnan to Szechwan
                1 aaGun moved from Yunnan to Szechwan
                2 artilleries and 9 infantry moved from Yunnan to Hunan
                6 infantry moved from India to West India
                1 infantry moved from Yunnan to French Indo China

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 fighter

    Territory Summary for British and UK_Pacific :

    Hunan : 2 artilleries and 9 infantry
        Szechwan : 1 aaGun, 2 fighters and 1 tactical_bomber
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 infantry
        West India : 6 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 3 infantry
        Gibraltar : 1 artillery and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Morocco : 1 armour and 1 infantry
        Ethiopia : 1 flag
        Bryansk : 2 fighters
        Caucasus : 3 infantry
        95 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber
        106 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 factory_minor and 2 fighters
        91 Sea Zone : 1 transport
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 48 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 15
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Libya to Tobruk

    Non Combat Move - Italians
                2 armour moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,2
                Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 48 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 13 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                Battle in 44 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking Java from Japanese, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 20 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns, 2 artilleries and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Yunnan to Szechwan
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Szechwan : 3 fighters
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 flag, 1 cruiser
        20 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 submarine and 1 transport
        62 Sea Zone : 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 44 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Combat - French
                Battle in 39 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 submarine
                        French roll dice for 1 destroyer in 39 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 39 Sea Zone
                    French win, taking 39 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 flag, 1 destroyer
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 64
        Russians : 31 / 39
        Japanese : 44 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                9 armour, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                6 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                4 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 infantry moved from Novgorod to Belarus
                3 infantry moved from Romania to Eastern Poland
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone


  • Scramber order in SZ110?


  • No scramble.


  • Heyo, haven’t heard from ya in a bit. Still waiting on G5s resolution :).


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 armour, 1 bomber and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 unit repaired.
                9 armour, 7 artilleries, 26 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
                1 mech_infantry moved from Western Ukraine to Ukraine
                6 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                4 artilleries and 6 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                8 infantry moved from Novgorod to Belarus
                3 infantry moved from Romania to Eastern Poland
                2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters and 2 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 fighters in 110 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Ukraine
                    Germans attack with 15 armour, 7 artilleries, 26 infantry and 4 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 15 armour, 7 artilleries, 26 infantry and 4 mech_infantrys in Ukraine, round 2 :  16/52 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 15 armour, 7 artilleries, 26 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Western Ukraine to Ukraine
                3 armour moved from Germany to Eastern Poland
                2 destroyers and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to Western Germany
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone

    Place Units - Germans
                3 armour placed in Novgorod
                5 armour placed in Germany
                1 bomber and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,3,3
                Germans collect 50 PUs (4 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 54 / 61
        Russians : 28 / 39
        Japanese : 44 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Ziggurat:

    Heyo, haven’t heard from ya in a bit. Still waiting on G5s resolution :).

    Sorry for that!
    My bad!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Caucasus to Belarus
                4 infantry moved from Smolensk to Belarus
                10 artilleries, 1 fighter and 44 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 10 artilleries, 2 fighters, 48 infantry and 1 tactical_bomber
                    Germans defend with 5 artilleries and 14 infantry
                        Russians roll dice for 10 artilleries, 2 fighters, 48 infantry and 1 tactical_bomber in Belarus, round 2 :  14/61 hits
                        Germans roll dice for 5 artilleries and 14 infantry in Belarus, round 2 :  8/19 hits
                        8 infantry owned by the Russians and 14 infantry owned by the Germans lost in Belarus
                        Russians roll dice for 10 artilleries, 2 fighters, 40 infantry and 1 tactical_bomber in Belarus, round 3 :  18/53 hits
                        Germans roll dice for 5 artilleries in Belarus, round 3 :  0/5 hits
                        5 artilleries owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 10 artilleries, 2 fighters, 40 infantry and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Germans: 5 artilleries and 14 infantry
                    Casualties for Russians: 8 infantry

    Non Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                9 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Belarus to Smolensk
                3 infantry moved from Volgograd to Tambov
                2 infantry moved from Samara to Tambov
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Smolensk
                2 aaGuns moved from Bryansk to Smolensk
                2 armour moved from Iraq to Egypt
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Egypt : 2 armour
        Belarus : 1 aaGun, 10 artilleries and 40 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Tambov : 5 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 3 aaGuns, 2 fighters, 9 infantry and 1 tactical_bomber
        97 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 32
        Japanese : 44 / 51
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 35 Sea Zone to 22 Sea Zone
                1 destroyer moved from 34 Sea Zone to 22 Sea Zone
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
                2 fighters moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                11 infantry moved from Manchuria to Amur
                4 fighters and 3 tactical_bombers moved from Shantung to Amur
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the ANZAC and 1 fighter owned by the Japanese lost in 44 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser
                Battle in Amur
                    Japanese attack with 4 fighters, 11 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  0/6 hits
                        Japanese roll dice for 4 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 :  6/18 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  6/18 hits
                        4 infantry owned by the Russians, 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 4 fighters, 5 infantry and 3 tactical_bombers in Amur, round 3 :  6/12 hits
                        Russians roll dice for 14 infantry in Amur, round 3 :  7/14 hits
                        6 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Amur
                    retreated to Amur
                    Russians win with 8 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 11 infantry and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns and 10 infantry
                Battle in Kwangsi
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 :  2/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 battleships, 3 carriers, 2 cruisers and 2 submarines moved from 35 Sea Zone to 20 Sea Zone
                3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 20 Sea Zone
                1 fighter moved from Kwangsi to 20 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to Kwangtung
                4 fighters moved from Amur to Korea
                1 aaGun moved from Manchuria to Korea
                1 tactical_bomber moved from Amur to Korea

    Place Units - Japanese
                2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
                1 infantry placed in Japan
                1 factory_minor placed in Korea

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 29 / 32
        Japanese : 45 / 45
        Americans : 53 / 74
        Chinese : 6 / 13
        British : 31 / 37
        UK_Pacific : 10 / 9
        Italians : 14 / 3
        ANZAC : 17 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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