@pacifiersboard fig in Scotland
L14 G40 Vold vs MrRoboto (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Belarus
2 infantry moved from Bryansk to Belarus
1 bomber moved from Western Ukraine to Baltic States
1 bomber moved from Western Ukraine to Belarus
21 armour, 3 artilleries, 32 infantry and 11 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 armour, 1 fighter and 1 mech_infantry moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Volgograd to Russia
1 fighter moved from Caucasus to RussiaCombat - Germans
Germans creates battle in territory 72 Sea Zone
Battle in Belarus
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Germans win, taking 72 Sea Zone from British, taking Belarus from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
retreated to Baltic States
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 25 armour, 3 artilleries, 3 fighters, 34 infantry, 12 mech_infantrys and 2 tactical_bombers
Russians defend with 6 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
Germans captures 28PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 19 armour, 3 artilleries, 34 infantry and 12 mech_infantrys
Casualties for Russians: 6 aaGuns, 7 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Baltic States to Romania
1 bomber moved from Belarus to Romania
2 armour and 1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
5 infantry moved from Western Germany to Germany
1 fighter moved from Russia to BryanskPlace Units - Germans
2 artilleries, 2 fighters and 6 infantry placed in Germany
5 artilleries and 5 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 infantry
EDIT: Adding units owned by Germans to Trans-Jordan: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,1,1
Germans collect 56 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Karelia to Novgorod
1 cruiser moved from 113 Sea Zone to 114 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Volgograd to Belarus
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 23 Sea ZoneCombat - Japanese
Battle in 23 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Belarus
Japanese attack with 2 bombers
Russians defend with 1 artillery and 1 mech_infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Russians: 1 artillery and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Belarus to Russia
1 bomber moved from Yakut S.S.R. to Russia
2 bombers moved from Yakut S.S.R. to Japan
1 fighter moved from Amur to Japan
3 fighters and 3 tactical_bombers moved from 23 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Japanese collect 23 PUs (1 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 7 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kansu: 3 infantry
EDIT: Adding units owned by Chinese to Tsinghai: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 2 infantry
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from 114 Sea Zone to Poland
1 armour moved from Eastern Persia to Kazakhstan
British take Turkmenistan from Germans
4 artilleries and 8 infantry moved from Persia to Iraq
British take Iraq from Germans
3 mech_infantrys moved from Eastern Persia to Northwest Persia
British take Northwest Persia from GermansCombat - British
Battle in Poland
British attack with 2 artilleries and 4 infantry
Germans defend with 2 armour and 1 mech_infantry
British win, taking Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Morocco
2 aaGuns, 4 artilleries and 4 infantry moved from Eastern Persia to Persia
1 bomber moved from India to Anglo Egyptian Sudan
1 armour moved from Shan State to India
2 mech_infantrys moved from Suiyuyan to Tsinghai
1 mech_infantry moved from Chahar to KansuPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6,5,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs totalPlace Units - UK_Pacific
2 bombers placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 1 infantry
EDIT: Adding units owned by British to Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 bombers -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
4 artilleries and 7 infantry moved from France to Holland Belgium
2 bombers moved from Western Germany to 114 Sea Zone
1 artillery and 1 infantry moved from Western Germany to DenmarkCombat - Italians
Battle in Holland Belgium
Italians attack with 4 artilleries and 7 infantry
Americans defend with 2 artilleries and 2 infantry
Italians win, taking Holland Belgium from Americans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 114 Sea Zone
Italians attack with 2 bombers
British defend with 3 transports; Russians defend with 1 cruiser
Italians win with 1 bomber remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Casualties for Russians: 1 cruiser
Casualties for Italians: 1 bomber
Battle in Denmark
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from 114 Sea Zone to Western Germany
1 battleship moved from 98 Sea Zone to 92 Sea Zone
1 carrier, 1 submarine and 3 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 103 PUs;
Germans buy 5 artilleries, 2 bombers, 1 factory_minor, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Russia to Archangel
Germans take Vologda from Russians
Germans take Archangel from Russians
2 armour moved from Russia to Smolensk
Germans take Smolensk from Russians
2 armour moved from Smolensk to Belarus
Germans take Belarus from Russians
2 armour moved from Russia to Samara
1 fighter moved from Bryansk to Samara
4 infantry moved from Germany to Poland
1 fighter moved from Germany to 112 Sea Zone
1 fighter moved from Germany to Poland
2 bombers moved from Romania to Poland
1 tactical_bomber moved from Western Ukraine to Poland
1 fighter moved from Bryansk to Poland
1 fighter and 1 tactical_bomber moved from Ukraine to PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Poland
Germans attack with 2 bombers, 3 fighters, 4 infantry and 2 tactical_bombers
British defend with 2 artilleries and 2 infantry
Germans win, taking Poland from British with 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Samara to Russia
2 bombers moved from Poland to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
2 fighters and 1 tactical_bomber moved from Poland to Eastern Poland
4 artilleries moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
3 infantry moved from Trans-Jordan to EgyptPlace Units - Germans
3 infantry placed in Caucasus
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
2 artilleries, 2 bombers and 6 infantry placed in Western Germany
1 factory_minor placed in YugoslaviaTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
2 bombers moved from Russia to Kazakhstan
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Timguska to NovosibirskCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 armour and 2 bombers
British defend with 1 armour
Japanese win, taking Kazakhstan from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers moved from Kazakhstan to Volgograd
2 bombers moved from Volgograd to Ukraine
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 25 Sea Zone to Japan
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 artilleries, 13 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer, 7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 3 artilleries, 4 fighters and 6 infantry
Italians defend with 4 artilleries and 6 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 4 artilleries and 6 infantry
Casualties for Americans: 1 artillery and 6 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 battleship
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for Italians: 1 battleshipNon Combat Move - Americans
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 90 Sea Zone
7 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 7 infantry, 1 submarine and 5 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Malta
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Southern France to 91 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 6 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
10 infantry placed in Eastern United States
6 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Northwest Persia to Syria
British take Syria from Italians
4 artilleries and 8 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 mech_infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Japanese
2 mech_infantrys moved from Tsinghai to TimguskaCombat - British
Non Combat Move - British
1 artillery, 2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour moved from Persia to Trans-Jordan
3 fighters moved from Morocco to French Central Africa
2 bombers moved from India to Anglo Egyptian Sudan
1 armour moved from India to West India
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 aaGuns, 4 artilleries and 4 infantry moved from Persia to Northwest Persia
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Yunnan to SzechwanPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
2 tactical_bombers placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 6,4,6,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 bombers and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 6 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 artilleries and 1 infantry moved from Northern Italy to Southern France
1 bomber moved from Western Germany to Southern France
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Southern France
Italians attack with 3 artilleries, 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Italians win with 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern France to EgyptPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 3 infantry and 3 transports
EDIT: Adding units owned by Italians to Egypt: 3 infantry
EDIT: Adding units owned by Italians to 98 Sea Zone: 3 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
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VC’s - 1 round left. It’s all up to the dice now :-o
When you come for Egypt, take the GER bombers first and the Italian bomber dead last.
V
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OMG this can’t be real. +32 in TRJ, instead of -5 on average?
This must be a joke!
You already took Egypt with something like +40 instead of +20 in the first place.
This is very frustrating now =(
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Nothing with Russia
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Sorry, I didn’t want to come along as a douchebag. Please understand my frustration. In two other games, there were very crucial battles, both in the Middle East as well, and I lost both despite being in favor. In my game against soul, just a couple hours earlier, I had -40 instead of +80 TUV !!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Ukraine to 80 Sea Zone
1 armour moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Alaska
Battle in 80 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 2 artilleries, 1 destroyer, 4 infantry and 3 transports; Americans defend with 1 transport
Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is 44
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 artilleries, 1 destroyer, 4 infantry and 3 transports
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 bomber moved from 80 Sea Zone to Trans-Jordan
1 destroyer moved from 21 Sea Zone to 23 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea ZonePlace Units - Japanese
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 27 PUs; end with 29 PUs total





