scrambles ?
L14 G40 Vold vs MrRoboto (Allies +9)
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Yakut had the wrong unit mix so I retreated after the 1st round. I’ll roll the combat here:
1tank 4bb 2inf vs. 4inf Round 1
4bb
Rolling 4:
(2, 3, 3, 3)1tank
Rolling 1:
(4)2inf
Rolling 2:
(3, 6)DEF - 4 inf
Rolling 4:
(4, 4, 6, 6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 infantry moved from Buryatia to Yakut S.S.R.
1 armour moved from Buyant-Uhaa to Yakut S.S.R.
Japanese take Ulaanbaatar from Russians
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 infantry
Russians defend with 4 infantry
1 armour owned by the Japanese and 1 infantry owned by the Japanese retreated to Ulaanbaatar
Russians win with 4 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 18 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking Aleutian Islands from Americans, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Removing units owned by Russians from Yakut S.S.R.: 4 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 armour and 2 infantry
EDIT: Removing units owned by Japanese from Ulaanbaatar: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Amur: 4 bombers
EDIT: Removing units owned by Japanese from Japan: 4 bombers
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to KoreaPlace Units - Japanese
1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 armour placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 armour moved from Norway to Finland
British take Finland from Germans
1 armour moved from Finland to Norway
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Shantung to Manchuria
Chinese take Manchuria from Japanese
2 fighters and 1 tactical_bomber moved from India to PersiaCombat - British
Battle in 72 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 submarine
British win, taking 72 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Persia
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Persia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 aaGun and 2 infantry moved from West India to Eastern Persia
2 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Burma
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Kiangsu to JeholPlace Units - British
1 factory_minor placed in Norway
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Northern Italy to Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries and 3 infantry moved from Algeria to 94 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 94 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Persia
Italians attack with 1 armour and 1 bomber
British defend with 1 artillery, 1 factory_minor and 1 infantry
Italians win, taking Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 2 fighters and 3 infantry
British defend with 1 artillery, 1 harbour and 6 infantry; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 1 artillery and 6 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 carrier moved from 94 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Persia to IraqPlace Units - Italians
3 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,4
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern France: 2 artilleries and 4 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode -
last minute noncomm…
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bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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Ignore the dice emails, I thought I was in local mode.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Volgograd to Russia
2 tactical_bombers moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Tambov
4 infantry moved from Samara to Tambov
2 infantry moved from Samara to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 artilleries and 12 infantry moved from Volgograd to Rostov
2 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
4 armour, 1 artillery and 8 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Novgorod to Finland
Germans take Finland from British
5 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from British -
Moscow Intercepts?
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no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 bombers moved from Volgograd to Russia
2 tactical_bombers moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Tambov
4 infantry moved from Samara to Tambov
2 infantry moved from Samara to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 artilleries and 12 infantry moved from Volgograd to Rostov
2 infantry moved from Bessarabia to Western Ukraine
2 armour moved from Bessarabia to Western Ukraine
4 armour, 1 artillery and 8 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Novgorod to Finland
Germans take Finland from British
5 armour and 4 mech_infantrys moved from Iraq to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to French Equatorial Africa
Germans take French Equatorial Africa from French
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Anglo Egyptian Sudan to Kenya
Germans take Kenya from British
3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Germans take Belgian Congo from BritishCombat - Germans
Battle in Eastern Persia
Germans attack with 5 armour and 4 mech_infantrys
British defend with 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Germans win, taking Eastern Persia from British with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 34
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber and 2 tactical_bombers killed by AA
Bombing raid in Russia rolls: 5,7,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Rostov
Germans attack with 2 artilleries and 12 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 4 armour, 1 artillery and 8 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 4 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Tambov from Russians with 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
5 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Baltic States to Karelia
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries moved from Normandy Bordeaux to France
3 infantry moved from Southern France to France
4 bombers moved from Russia to Poland
2 mech_infantrys moved from Western Germany to Poland
4 submarines moved from 95 Sea Zone to 98 Sea Zone
6 transports moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 tactical_bombers moved from Tambov to Caucasus
2 fighters moved from Trans-Jordan to CaucasusPlace Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Iraq
1 factory_minor placed in Caucasus
3 infantry placed in Egypt
2 destroyers placed in 110 Sea Zone
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 64 PUs (3 lost to blockades); end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
4 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
3 infantry moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery, 1 fighter and 2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Tambov to Russia
5 infantry moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Timguska
2 aaGuns and 5 infantry moved from Novosibirsk to Vologda
6 artilleries and 14 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Aleutian Islands to 8 Sea Zone
2 infantry and 1 transport moved from 8 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
4 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 35 Sea Zone to Philippines
1 armour and 2 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in Philippines
Battle in Alaska
Battle in Hawaiian IslandsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Buyant-Uhaa: 1 aaGun and 4 infantry
EDIT: Adding units owned by Japanese to Ulaanbaatar: 1 aaGun and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry
EDIT: Adding units owned by Japanese to Siberia: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
1 destroyer moved from 8 Sea Zone to 1 Sea Zone
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from Korea to 6 Sea Zone
4 bombers moved from Amur to JapanPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 28 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Norway to Finland
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Finland
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 3 mech_infantrys
British win, taking Finland from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Finland to Norway
3 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from India to West India
2 destroyers moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Kwangtung to KiangsiPlace Units - British
3 infantry placed in Norway
1 artillery and 2 infantry placed in Union of South Africa
British undo move 1.
British undo move 1.
1 armour and 2 infantry placed in Union of South Africa
3 infantry placed in Norway
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry -
Apologies in advance for any upcoming delays - the sun has been blazing and my honey-do list has grown considerably
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to Syria
Italians take Syria from French
3 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries, 2 fighters and 4 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 2 fighters and 4 infantry
British defend with 1 harbour; Americans defend with 3 artilleries and 5 infantry
2 fighters owned by the Italians retreated
British win with 3 artilleries and 3 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 2 artilleries and 4 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
3 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Iraq to Southern Italy
3 artilleries and 5 infantry moved from France to Southern FrancePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,5
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
If I didn’t have bad luck, I’d probably have no luck at all :P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French





