TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 infantry moved from French Indo China to Shan State
2 armour, 11 infantry and 4 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Kwangsi to Burma
1 armour moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Hainan to Philippines
Combat - Japanese
Battle in Burma
Japanese attack with 3 armour, 11 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 3 armour, 11 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,5,2,5,5,4,1,6,3,5,1,2,5,2,1,6,3,3,5,4,1,3,1,6,3,2,1,4,1,6,1,5,4,1,5,6,2,4,4,5,6,1,6,6
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total