Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 harbour; Remaining resources: 46 PUs;
Germans buy 2 armour, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Baltic States to Belarus
6 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
10 armour, 2 artilleries, 20 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
5 tactical_bombers moved from Poland to Belarus
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Belarus
Germans attack with 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 armour, 2 artilleries, 20 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 10 armour, 2 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 tactical_bombers moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Western Ukraine
5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
6 mech_infantrys moved from Germany to Eastern Poland
1 armour and 2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 bomber moved from Western Germany to Eastern Poland
1 infantry moved from France to Southern France
1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
3 bombers moved from Gibraltar to Slovakia Hungary
Place Units - Germans
3 submarines placed in 93 Sea Zone
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Szechwan to Russia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
4 aaGuns, 1 armour, 7 artilleries, 28 infantry and 1 mech_infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 destroyers, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Shensi
2 artilleries moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 bomber moved from Kiangsu to Szechwan
1 artillery moved from Kwangsi to French Indo China
1 bomber moved from Kiangsu to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Hunan to Szechwan
1 fighter moved from Kiangsu to Shensi
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Alaska
Battle in Szechwan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Alaska from Americans, taking Szechwan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 submarine and 1 transport
Americans defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Americans with 1 battleship, 1 carrier, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Java from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Kiangsu
1 bomber moved from Szechwan to Kiangsu
1 fighter moved from Shensi to Hopei
1 aaGun and 6 infantry moved from Jehol to Manchuria
1 armour, 2 fighters, 2 infantry and 1 tactical_bomber moved from Korea to Manchuria
4 destroyers and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
4 fighters moved from Kiangsu to 33 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
3 mech_infantrys moved from Kiangsu to Kiangsi
Place Units - Japanese
1 airfield, 2 armour and 1 mech_infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
1 fighter and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Siam to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Shensi
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Hopei
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 fighter
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter
Casualties for British: 1 mech_infantry
Battle in Gibraltar
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British win, taking Gibraltar from Italians, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from Burma to India
1 mech_infantry moved from India to Yunnan
2 mech_infantrys moved from Burma to Yunnan
2 infantry moved from India to Burma
1 fighter moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 destroyer and 2 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 bomber and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Bryansk
1 bomber moved from Eastern Poland to Bryansk
2 fighters moved from Southern Italy to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 destroyer
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 95 Sea Zone
Italians attack with 2 fighters and 2 submarines
British defend with 1 destroyer
Italians win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
British defend with 1 destroyer
Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Bryansk to Eastern Poland
1 armour and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 95 Sea Zone to Southern Italy
1 artillery moved from Bulgaria to Greece
Place Units - Italians
2 submarines placed in 97 Sea Zone
1 bomber placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 battleship
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 99 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Italians owned units to: battleship = 1
EDIT: Adding units owned by Italians to 99 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 bomber and 2 tactical_bombers moved from Eastern Poland to Russia
2 bombers moved from Slovakia Hungary to Russia
1 tactical_bomber moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Eastern Poland to Russia
1 bomber moved from Slovakia Hungary to 98 Sea Zone
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 submarine moved from 119 Sea Zone to 122 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
Moscow Intercepts?
Bump
I just saw your away notice - I should have checked your posts sooner.
Hope you had fun on your vacation!
no intercept.
the vacation was awesome, I enjoyed it very much :D
G5 file emailed
GER 5 file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 17 infantry moved from Amur to Buryatia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Suiyuyan to Shensi
1 mech_infantry moved from Suiyuyan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsi to Kwangtung
1 armour moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Shensi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 tactical_bomber moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangsi
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 destroyer moved from 33 Sea Zone to 48 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 armour moved from Manchuria to Chahar
1 bomber moved from Shensi to Kiangsu
1 bomber and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
1 tactical_bomber moved from Kwangtung to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 3 infantry placed in Japan
2 destroyers, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 32 Sea Zone
2 fighters and 1 submarine moved from 30 Sea Zone to 48 Sea Zone
1 fighter moved from Midway to 49 Sea Zone
2 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 fighter moved from 30 Sea Zone to 48 Sea Zone
1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 32 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 48 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 49 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to 10 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 32 Sea Zone to 54 Sea Zone
3 fighters moved from 49 Sea Zone to 54 Sea Zone
3 fighters moved from 48 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Line Islands
1 fighter moved from India to 54 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor and 6 infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 125 Sea Zone
British take 109 Sea Zone from Germans
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Yunnan to Kweichow
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Kwangtung
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 submarine; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for British: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by British to 125 Sea Zone: 1 submarine
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in 112 Sea Zone
British attack with 2 submarines
Germans defend with 1 destroyer
British win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in Malaya
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kwangtung
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter moved from Malaya to Yunnan
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 submarine moved from 98 Sea Zone to 77 Sea Zone
1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
2 infantry moved from Brazil to Suriname
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,5,1,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Southern Italy to Alexandria
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Egypt causes 4 damage total.
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Cyprus: 1 infantry
EDIT: Changing ownership of Cyprus from British to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Egypt to Greece
2 fighters moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
Place Units - Italians
2 transports placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Greece: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
OOL?