Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Hi:
I revised the complete rules, and I found that efectively, US can declare war against Japan, because an Axis power invaded London. I didn´t know this rule….sorry…
I´ll try to move this evening
Ralpa.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 bomber and 3 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Kweichow
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 39 Sea Zone to 77 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 79 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 76 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun, 3 artilleries, 4 fighters, 9 infantry and 2 tactical_bombers moved from Chahar to Suiyuyan
2 fighters and 1 tactical_bomber moved from Kweichow to Suiyuyan
2 carriers and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 77 Sea Zone
2 fighters and 2 tactical_bombers moved from 76 Sea Zone to 77 Sea Zone
1 bomber moved from 44 Sea Zone to Hainan
1 bomber moved from 45 Sea Zone to Hainan
Place Units - Japanese
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 54 PUs
Are you OK? :?
Hi:
I revised the complete rules, and I found that efectively, US can declare war against Japan, because an Axis power invaded London. I didn�t know this rule….sorry…
I�ll try to move this evening
Ralpa.
Yes, that is correct.
Are you OK? :?
I am, thanks :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 harbour, 1 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer and 1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 101 Sea Zone to 118 Sea Zone
Americans take 106 Sea Zone from Germans
Combat - Americans
Battle in Korea
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win, taking Korea from Japanese, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 118 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 118 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 118 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 carriers, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 89 Sea Zone
4 fighters moved from Western United States to 89 Sea Zone
2 carriers moved from 26 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 fighter moved from Hawaiian Islands to Western United States
2 mech_infantrys moved from Western United States to Central United States
4 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
1 infantry placed in Central United States
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 destroyer
16 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 submarine and 1 transport
Central United States : 1 factory_major and 1 infantry
Southeast Mexico : 4 aaGuns, 1 armour, 1 artillery, 1 harbour, 3 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
118 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
86 Sea Zone : 1 transport
89 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 4 fighters
64 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers and 1 transport
101 Sea Zone : 1 submarine and 4 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 40 / 54
Americans : 57 / 82
Chinese : 4 / 15
British : 19 / 0
UK_Pacific : 15 / 27
Italians : 10 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
6 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits
1 fighter owned by the Chinese lost in Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Kweichow
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,3,3,3,1,1,2,1,1,1,3
Chinese collect 6 PUs (1 lost to blockades); end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 12 to 13
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kweichow : 3 artilleries and 7 infantry
Hunan : 1 infantry
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 37 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 19 / 0
UK_Pacific : 15 / 27
Italians : 10 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Yunnan to Malaya
1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
2 fighters and 1 tactical_bomber moved from Yunnan to Malaya
Combat - British
Battle in Malaya
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Belgian Congo
British attack with 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 4/4 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 1/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Belgian Congo to Egypt
3 artilleries and 1 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 86 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour moved from Eastern United States to Central United States
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Yunnan to Shan State
1 infantry moved from India to West India
2 aaGuns, 1 artillery and 2 infantry moved from Yunnan to Kweichow
6 infantry moved from India to Burma
1 aaGun moved from India to Burma
Place Units - UK_Pacific
9 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 9 infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 fighters and 1 tactical_bomber
Kweichow : 2 aaGuns, 1 artillery and 2 infantry
Shan State : 1 infantry
Burma : 1 aaGun and 6 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Malaya : 1 harbour and 3 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Central United States : 1 armour
Eastern United States : 1 artillery and 2 infantry
West India : 1 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 bomber, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
76 Sea Zone : 1 destroyer
86 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 battleship
101 Sea Zone : 1 transport
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 90
Russians : 49 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 9 / 10
ANZAC : 15 / 25
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
stupid dices hehe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 infantry moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 3 fighters and 1 tactical_bomber
French defend with 2 cruisers and 1 destroyer; British defend with 1 transport
Italians win, taking Gibraltar from British with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for French: 2 cruisers and 1 destroyer
Casualties for British: 1 transport
Casualties for Italians: 1 cruiser and 3 fighters
Non Combat Move - Italians
1 tactical_bomber moved from 98 Sea Zone to Greece
2 aaGuns moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Hi,
When USA attacked Korea, there was a scramble. Please tell me the next time there is a scramble because I want to decide If I want scramble or not. I’ve already looked the history Game and this time I don’t want scramble.
Another question: You have used the edit mode in China to add 1 PU. I do not know why. Maybe there is one rule that I don’t know. Please, Can you explain me which is this rule. Thank you.
Hi,
When USA attacked Korea, there was a scramble. Please tell me the next time there is a scramble because I want to decide If I want scramble or not. I’ve already looked the history Game and this time I don’t want scramble.Another question: You have used the edit mode in China to add 1 PU. I do not know why. Maybe there is one rule that I don’t know. Please, Can you explain me which is this rule. Thank you.
Of course I`ll ask U, but I knew U will not scramble this time.
Yes, I can :) China can not be a subject of convoy blockades. :) Triple a is wrong here, so watch out when U re the Allied player.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Kenya
ANZAC take Kenya from Italians
1 fighter moved from Queensland to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
2 fighters moved from India to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 4 fighters
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 37 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Yunnan
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Yunnan : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Egypt : 1 infantry
Kenya : 1 flag, 1 infantry
Ethiopia : 1 flag
Production/PUs Summary :
Germans : 47 / 90
Russians : 46 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 8 / 20
ANZAC : 16 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 2 infantry
Libya : 1 infantry
Production/PUs Summary :
Germans : 47 / 90
Russians : 46 / 66
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 8 / 20
ANZAC : 16 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
ANZAC has Kenya :)
My first time ever :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 19 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from 110 Sea Zone to 118 Sea Zone
2 bombers moved from Western Germany to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
9 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
9 armour, 1 artillery and 10 transports moved from 110 Sea Zone to 112 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 2 infantry and 5 transports moved from 110 Sea Zone to 92 Sea Zone
4 artilleries moved from 92 Sea Zone to Algeria
1 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
2 mech_infantrys moved from Western Germany to Poland
1 tactical_bomber moved from Holland Belgium to Poland
1 battleship moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 92 Sea Zone
1 fighter moved from Holland Belgium to 92 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Algeria
Battle in Poland
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Morocco from French, taking Algeria from French, taking Poland from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 destroyer
Germans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
2 fighters moved from 118 Sea Zone to United Kingdom
2 bombers moved from 119 Sea Zone to Western Germany
1 tactical_bomber moved from Poland to Germany
6 infantry moved from Western Germany to Greater Southern Germany
4 tactical_bombers moved from Holland Belgium to Southern Italy
1 artillery moved from Western Germany to Germany
9 armour moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
3 infantry placed in Southern France
2 destroyers placed in 110 Sea Zone
10 infantry placed in Western Germany
3 infantry and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Ok, I didn’t know the rule about convoy blockades in China. I’ll remember when I play with China. Thanks.
Yes, Anzac in Kenya, unbelievable…… :-D
The mighty ANZAC empire 8-) :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Yunnan to Shensi
3 fighters and 1 tactical_bomber moved from India to Shensi
1 infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
3 armour moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Romania to Bulgaria
2 artilleries moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 artilleries and 1 infantry moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 mech_infantry moved from Novgorod to Poland
Combat - Russians
Battle in Iraq
Russians attack with 3 armour, 3 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 3 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 3 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 3/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 3 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 2 infantry in Slovakia Hungary, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Shensi
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Shensi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Poland
Russians attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Poland, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Poland
Russians roll dice for 2 artilleries and 1 mech_infantry in Poland, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Poland, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Eastern Poland to Romania
1 infantry moved from Bessarabia to Romania
1 infantry moved from Bryansk to Western Ukraine
3 armour moved from Ukraine to Caucasus
1 armour moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from Novgorod to Baltic States
1 armour moved from Bryansk to Western Ukraine
2 aaGuns and 17 infantry moved from Amur to Korea
1 infantry moved from Siberia to Amur
3 fighters and 1 tactical_bomber moved from Shensi to Kweichow
Place Units - Russians
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Volgograd
1 armour and 1 bomber placed in Russia
Turn Complete - Russians
Russians collect 57 PUs; end with 57 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 83 PUs
Territory Summary for Russians :
Korea : 2 aaGuns and 17 infantry
Kweichow : 3 fighters and 1 tactical_bomber
Amur : 1 infantry
Slovakia Hungary : 1 flag, 2 artilleries and 1 infantry
Romania : 1 flag, 4 aaGuns, 3 armour and 1 infantry
Poland : 1 flag, 2 artilleries and 1 mech_infantry
Norway : 1 flag, 1 infantry
Baltic States : 1 artillery
Russia : 1 airfield, 1 armour, 1 bomber and 1 factory_major
Ukraine : 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 armour and 1 infantry
Volgograd : 3 armour and 1 factory_minor
Novgorod : 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 3 armour
113 Sea Zone : 1 cruiser
Bulgaria : 1 flag, 1 artillery and 1 infantry
Iraq : 1 flag, 3 armour, 1 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 1 artillery and 1 infantry
Finland : 1 flag, 3 artilleries and 2 infantry
Production/PUs Summary :
Germans : 40 / 57
Russians : 57 / 83
Japanese : 34 / 54
Americans : 57 / 82
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 18 / 16
Italians : 8 / 20
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Russia 83 IPC :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 bombers moved from Hainan to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter, 1 submarine and 1 tactical_bomber moved from 77 Sea Zone to 76 Sea Zone
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 76 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 77 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to French Madagascar
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 72 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 72 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in French Madagascar
Battle in 76 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Japanese win, taking French Madagascar from French with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
2 carriers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to 6 Sea Zone
1 aaGun, 3 artilleries, 5 fighters, 9 infantry and 2 tactical_bombers moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from 76 Sea Zone to 72 Sea Zone
3 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 37 PUs; end with 37 PUs total