Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs14L G40 bonusbent (axis) - Rasmustb (allies bid 7) Part 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Eastern Persia to Persia
French take Persia from GermansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea ZoneTurn Complete - French
-
Hej Rasmus
De her lange pauser har gjort det svaert at motivere sig til at tage tur. Klog af skade vil jeg foreslaa, at vi gennemfoerer spillet med de formelle regler med 72 timer mellem turene.
Jeg gaar paa ferie nu og indtil d. 4. august, men jeg spiller gerne spillet faerdigt med fornyet hurtighed, naar jeg er tilbage.
Hvad siger du til det?
Hej Bjarke
Den er jeg med på. JEg har selv været lidt langt væk fra axis de sidste par uge, og det er jo nærmest som at starte på et nyt spil, når man så vender tilbage…
God ferie!
-
Hej Bjarke
Så er jeg også tilbage fra ferie, så lad os give den en skalle, og køre efter 72 timers reglen som du foreslog. Hvis du altså har tid til det, og kan overskue det.
-
Lad mig samle den sidste motivation, og saa koerer vi haardt paa :-)
-
Yeah!
Og så må vi lige se ift. rematches… Jeg synes, du er god og sjov at spille mod, men er nok lidt for hårdt spændt for for tiden.
Evt. kan vi tage en 2v2 med Dan og jeg mod dig og BM
gogo G9
-
Jeg ved ikke, om BM er intersseret, men så kan jeg nok finde en anden makker. Maaske.
Dan plejer jo at give op, inden vi naar til Anzac 1 :lol:
-
:lol:
ja det har jeg hoert om…
-
Hvordan spiller i jeres 2-mands spil? Altsaa, jeg forudsaetter jo, at man droefter strategi osv., evt. enkelte faa konkrete dispositioner, men at man ellers i oevrigt spiller hver for sig ud fra en overordnet strategi, som man - forhaabentlig - er enige om.
-
ja det gjorde vores modstandere vist også - heh
Faktisk spiller vi det, som en spiller med to hjerner - altså vi nørder max igennem, og taler sammen for at finde de mest optimale træk. En noget langsommelig proces men lærerig og sjov. Spillet er sgu mega komplekst, og kan bedst li’ den skakagtige del af det, hvor man virkelig trækker på de små grå hjerneceller for at gennemskue, hvad man selv bør gøre, og hvad modstanderen, så kan gøre ved det… ahh og tror nok endda at LL bliver et krav for os næste gang, da vi (især Dan som du måske har bemærket) ikke er meget for at random terninger afgør spillet og spolerer de fine taktiske overvejelser…
-
Hehe, det var godt at faa afklaret med det samme. Jeg er nemlig ikke til LL :-)
Er du glad for Poirot?
-
Hov lavede lige en smutter. De 4 aaguns skal til Belarus og ikke W.Ukraine… Den f�rste der husker det laver edit :P
Gad vide om nogen af os har husket denne her… ? Som jeg svagt husker det, har den vist en vis indflydelse på, hvor attraktivt det er for germanerne at angribe…
-
Hej Rasmus
Jeg har netop downloadet mappet og forventer at tage min tur senest i aften. Det er lidt svaert at overskue kortet paa min baerbare dog, hehe.
Derefter er jeg helt og aldeles dedikeret til spillet.
-
Cool!
Jeg er også dedikeret, og har tid for tiden. Har været så fornuftig ikke at starte nye spil op, selv om jeg har savnet et par axis træk de sidste par dage, for i de lange løb er jeg vist passende engageret som det er
-
Jeg tror ikke, at vi behoever slaa terninger for at afgoere denne. Jeg kan vanskeligt se, hvad jeg skal stille op med Japan. Jeg har en enkelt ide, men orker ikke tyskerne.
Du faar denne. Jeg har en bedre plan med akserne naeste gang, men det bliver ikke foreloebig, hehe. Det har fuldstaendig draenet mig mentalt at skulle forholde mig til det her spil. Jeg melder resultatet.
-
Og tak for spillet!
Jeg tager lige en omgang mod Bjergmose, og saa vil jeg nok en dag i fremtiden gerne spille et nyt spil :-)
-
Selv tak!
Jeg tror ogsaa, jeg ville have kastet haandklaedet fra din position… Der var vist en mulighed for at saenke den allierede flaade i stillehavet, hvis du foerst ofrede de tyske bmrs, men TUV swing ville vist nok gaa nogenlunde i 0, og tror heller ikke det havde vaeret nok til at vende slagets gang selv med et heldigt udfald.
Jeg snupper ogsaa en omgang mod bjergmose :D
-
Min position ville kraeve et meget heldigt slag. Muligheden bestod for mig at se i at satse stort, nemlig ved at bygge havn og luftbase og rykke flaaden taettere paa Hawaii og saa derfra om muligt tage et slag, hvor jeg kun angreb med fly. Jeg ville kunne samle flere fly til og samtidig undgaa at du kunne ofre ubaade som tab. Nuvel, efterfoelgende skulle jeg saa overleve et stoerre soeslag uden saa mange fly tilbage formentlig :lol:





