@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs14L G40 bonusbent (axis) - Rasmustb (allies bid 7) Part 2
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Hej Rasmus
De her lange pauser har gjort det svaert at motivere sig til at tage tur. Klog af skade vil jeg foreslaa, at vi gennemfoerer spillet med de formelle regler med 72 timer mellem turene.
Jeg gaar paa ferie nu og indtil d. 4. august, men jeg spiller gerne spillet faerdigt med fornyet hurtighed, naar jeg er tilbage.
Hvad siger du til det?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to Southern France
1 bomber moved from Northwest Persia to CaucasusCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
retreated to Southern France
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - Italians
2 fighters moved from Southern France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,3,3,6,3,4,5,6
Italians collect 0 PUs (10 lost to blockades); end with 0 PUs total -
Wow. Effektive Italien… Hmmpf.
Se min mail ovenfor. Jeg tager tidligst tur igen d. 4. august, men er som sagt indstillet paa at gennemfoere spillet med fornyet hastighed. Jeg kan ikke motivere mig, naar vi holder for lange pauser :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 34 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 fighters moved from Queensland to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 34 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 34 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from West India to Eastern PersiaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Eastern Persia to Persia
French take Persia from GermansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea ZoneTurn Complete - French
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Hej Rasmus
De her lange pauser har gjort det svaert at motivere sig til at tage tur. Klog af skade vil jeg foreslaa, at vi gennemfoerer spillet med de formelle regler med 72 timer mellem turene.
Jeg gaar paa ferie nu og indtil d. 4. august, men jeg spiller gerne spillet faerdigt med fornyet hurtighed, naar jeg er tilbage.
Hvad siger du til det?
Hej Bjarke
Den er jeg med på. JEg har selv været lidt langt væk fra axis de sidste par uge, og det er jo nærmest som at starte på et nyt spil, når man så vender tilbage…
God ferie!
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Hej Bjarke
Så er jeg også tilbage fra ferie, så lad os give den en skalle, og køre efter 72 timers reglen som du foreslog. Hvis du altså har tid til det, og kan overskue det.
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Lad mig samle den sidste motivation, og saa koerer vi haardt paa :-)
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Yeah!
Og så må vi lige se ift. rematches… Jeg synes, du er god og sjov at spille mod, men er nok lidt for hårdt spændt for for tiden.
Evt. kan vi tage en 2v2 med Dan og jeg mod dig og BM
gogo G9
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Jeg ved ikke, om BM er intersseret, men så kan jeg nok finde en anden makker. Maaske.
Dan plejer jo at give op, inden vi naar til Anzac 1 :lol:
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:lol:
ja det har jeg hoert om…
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Hvordan spiller i jeres 2-mands spil? Altsaa, jeg forudsaetter jo, at man droefter strategi osv., evt. enkelte faa konkrete dispositioner, men at man ellers i oevrigt spiller hver for sig ud fra en overordnet strategi, som man - forhaabentlig - er enige om.
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ja det gjorde vores modstandere vist også - heh
Faktisk spiller vi det, som en spiller med to hjerner - altså vi nørder max igennem, og taler sammen for at finde de mest optimale træk. En noget langsommelig proces men lærerig og sjov. Spillet er sgu mega komplekst, og kan bedst li’ den skakagtige del af det, hvor man virkelig trækker på de små grå hjerneceller for at gennemskue, hvad man selv bør gøre, og hvad modstanderen, så kan gøre ved det… ahh og tror nok endda at LL bliver et krav for os næste gang, da vi (især Dan som du måske har bemærket) ikke er meget for at random terninger afgør spillet og spolerer de fine taktiske overvejelser…
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Hehe, det var godt at faa afklaret med det samme. Jeg er nemlig ikke til LL :-)
Er du glad for Poirot?
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Hov lavede lige en smutter. De 4 aaguns skal til Belarus og ikke W.Ukraine… Den f�rste der husker det laver edit :P
Gad vide om nogen af os har husket denne her… ? Som jeg svagt husker det, har den vist en vis indflydelse på, hvor attraktivt det er for germanerne at angribe…
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Hej Rasmus
Jeg har netop downloadet mappet og forventer at tage min tur senest i aften. Det er lidt svaert at overskue kortet paa min baerbare dog, hehe.
Derefter er jeg helt og aldeles dedikeret til spillet.
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Cool!
Jeg er også dedikeret, og har tid for tiden. Har været så fornuftig ikke at starte nye spil op, selv om jeg har savnet et par axis træk de sidste par dage, for i de lange løb er jeg vist passende engageret som det er
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Jeg tror ikke, at vi behoever slaa terninger for at afgoere denne. Jeg kan vanskeligt se, hvad jeg skal stille op med Japan. Jeg har en enkelt ide, men orker ikke tyskerne.
Du faar denne. Jeg har en bedre plan med akserne naeste gang, men det bliver ikke foreloebig, hehe. Det har fuldstaendig draenet mig mentalt at skulle forholde mig til det her spil. Jeg melder resultatet.
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Og tak for spillet!
Jeg tager lige en omgang mod Bjergmose, og saa vil jeg nok en dag i fremtiden gerne spille et nyt spil :-)
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Selv tak!
Jeg tror ogsaa, jeg ville have kastet haandklaedet fra din position… Der var vist en mulighed for at saenke den allierede flaade i stillehavet, hvis du foerst ofrede de tyske bmrs, men TUV swing ville vist nok gaa nogenlunde i 0, og tror heller ikke det havde vaeret nok til at vende slagets gang selv med et heldigt udfald.
Jeg snupper ogsaa en omgang mod bjergmose :D





