AND the Dice Roll is ODD!
L14 G40 Helmutpower (Axis) vs PGMatt (Allies+9)
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Submerge russian sub?
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Submerge russian sub?
No, I’ll take my chances and fight, lose the SS first.
I saw you looking for an allies game. I don’t mind going “home and home”. If you want to start another game, just let me know where you want your bid, I think you said 12? I’m fine with that.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 artilleries and 10 infantry moved from Baltic States to Novgorod
2 armour, 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
3 armour, 2 artilleries and 9 infantry moved from Romania to Bessarabia
2 submarines moved from 112 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 submarines
Russians defend with 1 cruiser and 1 submarine
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 2 submarines
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 2 armour, 1 artillery and 7 infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 artilleries and 2 infantry moved from Poland to Eastern Poland
6 armour and 10 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Southern Italy
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Poland
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 artilleries moved from Western Germany to Germany
1 mech_infantry moved from Southern France to Western Germany
1 artillery moved from Southern France to FrancePlace Units - Germans
3 armour placed in Romania
3 armour placed in Germany
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 39
Japanese : 35 / 37
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to YunnanCombat - Russians
Non Combat Move - Russians
4 aaGuns, 5 artilleries, 19 infantry and 1 tactical_bomber moved from Belarus to Bryansk
3 artilleries moved from Rostov to Bryansk
1 infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Shensi to Yunnan
5 artilleries and 5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for Russians :
Yunnan : 2 armour, 2 fighters and 2 mech_infantrys
Yakut S.S.R. : 2 aaGuns and 18 infantry
Bryansk : 4 aaGuns, 16 artilleries, 30 infantry and 1 tactical_bomber
Russia : 1 airfield, 9 artilleries, 1 factory_major and 1 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 34 / 37
Americans : 52 / 52
Chinese : 9 / 14
British : 30 / 31
UK_Pacific : 18 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
2 bombers moved from Kwangsi to Shan State
7 fighters and 5 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
3 artilleries and 7 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
6 infantry moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
2 armour moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Kwangsi to French Indo China
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 bombers, 8 fighters, 1 infantry and 6 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 8 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
1 fighter could not land in 44 Sea Zone and was removed
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 bombers moved from Shan State to Siam
2 fighters moved from Shan State to 38 Sea Zone
2 tactical_bombers moved from Shan State to 38 Sea Zone
2 fighters moved from Shan State to Siam
2 fighters moved from Shan State to French Indo China
2 fighters moved from Shan State to Siam
2 tactical_bombers moved from Shan State to Siam
2 tactical_bombers moved from Shan State to French Indo China
1 tactical_bomber moved from 42 Sea Zone to SiamPlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
1 destroyer and 2 submarines placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs totalProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 40 / 41
Americans : 52 / 52
Chinese : 7 / 14
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 transport moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 bomber, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Midway : 1 airfield
43 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 4 transports
10 Sea Zone : 1 carrier and 1 destroyer
54 Sea Zone : 2 destroyers and 1 submarine
Central United States : 1 armour, 1 factory_minor and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 40 / 41
Americans : 52 / 77
Chinese : 7 / 14
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Kweichow to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,1,5,5,2
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 2 artilleries, 1 fighter and 19 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 8 / 13
British : 30 / 31
UK_Pacific : 14 / 18
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 13 to 14
EDIT: Turning off Edit Mode
British buy 1 artillery, 2 submarines and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour, 4 infantry and 2 mech_infantrys moved from Yunnan to Shan State
1 armour, 1 bomber and 2 mech_infantrys moved from India to Shan StateCombat - British
Battle in Belgian Congo
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Belgian Congo, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 3 : 2/3 hits
1 infantry owned by the British , 1 fighter owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British roll dice for 1 bomber and 1 tactical_bomber in Belgian Congo, round 4 : 2/2 hits
Italians roll dice for 1 artillery in Belgian Congo, round 4 : 1/1 hits
1 tactical_bomber owned by the British and 1 artillery owned by the Italians lost in Belgian Congo
British win with 1 bomber remaining. Battle score for attacker is -14
Casualties for British: 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 2 armour, 1 bomber, 4 infantry and 4 mech_infantrys
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 armour, 1 bomber, 4 infantry and 4 mech_infantrys in Shan State, round 2 : 2/11 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 armour, 1 bomber, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to India
1 infantry moved from West India to India
1 bomber moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
8 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
3 submarines moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 artillery placed in Quebec
2 transports placed in 106 Sea Zone
2 submarines placed in 81 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,1,2
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 fighter and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns
Shan State : 2 armour, 3 infantry and 4 mech_infantrys
India : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Kwangtung : 1 harbour and 1 mech_infantry
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 2 artilleries and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
106 Sea Zone : 2 transports
86 Sea Zone : 1 transport
Eire : 1 flag, 1 mech_infantry
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer, 5 submarines and 1 transport
Brazil : 1 flag, 1 armour and 3 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 17
Italians : 14 / 26
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 16 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Greece to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 30 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 18 / 17
Italians : 14 / 35
ANZAC : 13 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Italians
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from ItaliansCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 cruiser remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 6 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 2 submarines and 1 transport
62 Sea Zone : 1 carrier and 1 destroyer
Belgian Congo : 1 infantry
Kenya : 1 infantryProduction/PUs Summary :
Germans : 51 / 61
Russians : 30 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 18 / 17
Italians : 12 / 35
ANZAC : 13 / 18
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to ANZAC
EDIT: Changing PUs for ANZAC from 18 to 19
EDIT: Turning off Edit Mode
1 infantry moved from French Equatorial Africa to Belgian Congo
EDIT: 1 infantry moved from Belgian Congo to Ethiopia
2 infantry moved from Tunisia to Algeria
1 cruiser and 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 5 armour, 1 factory_minor and 3 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour, 2 artilleries and 8 infantry moved from Bessarabia to Western Ukraine
6 armour, 2 artilleries, 2 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 artilleries and 17 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
2 bombers moved from Southern Italy to 92 Sea Zone
3 armour moved from Romania to Western Ukraine
3 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from France to Western Germany
3 tactical_bombers moved from Poland to Western Ukraine
3 fighters moved from Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Southern Italy to Western Ukraine
1 fighter moved from Southern Italy to Western UkraineCombat - Germans
Battle in 92 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer
Germans roll dice for 2 bombers in 92 Sea Zone, round 2 : 2/2 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 92 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyerNon Combat Move - Germans
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 submarines placed in 93 Sea Zone
3 armour placed in Novgorod
2 armour placed in Romania
1 factory_minor placed in Western UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 35
Japanese : 35 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 18 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Yunnan to MalayaCombat - Russians
Battle in Malaya
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Malaya, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
Russians roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
Russians win, taking Malaya from Japanese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Yunnan to Samara
4 artilleries and 1 infantry moved from Russia to Samara
4 aaGuns, 16 artilleries, 30 infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Malaya : 2 armour and 2 mech_infantrys
Yenisey : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 23 artilleries, 1 factory_major, 37 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Samara : 4 artilleries, 2 fighters and 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 infantry
115 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 41
Americans : 52 / 77
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 21 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
2 bombers, 4 fighters and 3 tactical_bombers moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from 38 Sea Zone to Shan State
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries moved from French Indo China to Shan State
2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
2 battleships, 2 cruisers and 2 transports moved from 37 Sea Zone to 38 Sea Zone
3 artilleries and 7 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 armour and 4 mech_infantrys moved from Chahar to Kansu
6 infantry moved from Chahar to Suiyuyan
1 artillery moved from Kiangsu to Kiangsi
2 armour and 1 mech_infantry moved from Manchuria to ChaharCombat - Japanese
Battle in Shan State
Japanese attack with 2 artilleries, 2 bombers, 8 fighters, 2 infantry and 7 tactical_bombers
British defend with 2 armour, 3 infantry and 4 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 bombers, 7 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 fighter
Casualties for British: 2 armour, 3 infantry and 4 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Shan State to Siam
2 fighters and 2 tactical_bombers moved from Shan State to 38 Sea Zone
5 fighters moved from Shan State to Siam
5 tactical_bombers moved from Shan State to Siam
1 destroyer and 2 submarines moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 fighter and 8 infantry placed in Japan
1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 5 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 4 : 0/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gibraltar, round 5 : 2/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Caroline Islands
Americans attack with 3 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 0/4 hits
Americans roll dice for 3 artilleries and 5 infantry in Caroline Islands, round 2 : 4/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Philippines
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 5 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 4 transports
37 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 destroyer, 1 submarine and 2 transports
6 Sea Zone : 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 35 / 35
Americans : 52 / 77
Chinese : 6 / 14
British : 32 / 31
UK_Pacific : 20 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,3,3
Chinese collect 5 PUs (1 lost to blockades); end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 4 artilleries, 1 fighter and 21 infantry
Production/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 35 / 35
Americans : 52 / 77
Chinese : 6 / 11
British : 32 / 31
UK_Pacific : 20 / 17
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 11 to 12
EDIT: Turning off Edit Mode
British buy 1 airfield, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 99 Sea Zone
4 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 bomber, 1 fighter and 2 mech_infantrys moved from India to Shan State
1 mech_infantry moved from Kwangtung to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Shan State
British attack with 1 bomber, 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 2 artilleries in Shan State, round 3 : 2/2 hits
1 mech_infantry owned by the British , 1 fighter owned by the British and 1 artillery owned by the Japanese lost in Shan State
retreated to Shan State
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter and 2 mech_infantrys
Battle in Iraq
British attack with 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Iraq to India
1 bomber moved from Shan State to India
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 mech_infantry moved from Eire to United KingdomPlace Units - British
1 airfield placed in Gibraltar
1 mech_infantry placed in Egypt
2 submarines placed in 98 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,3,2,5
UK_Pacific collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 aaGun and 4 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns
India : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 mech_infantry
Java : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 armour, 2 artilleries and 3 infantry
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 5 submarines
Iraq : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Brazil : 1 flag, 2 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
98 Sea Zone : 2 submarines
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 22 / 25
Italians : 11 / 35
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
4 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,5,3,2,1,2,1
Italians collect 1 PU (10 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUsProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 33 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 22 / 25
Italians : 11 / 9
ANZAC : 14 / 19
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 6 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery in Shan State, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
ANZAC win, taking Shan State from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian SudanPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery
Malaya : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 2 submarines
54 Sea Zone : 1 carrier and 1 destroyer
62 Sea Zone : 1 transport
Anglo Egyptian Sudan : 2 infantry
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 54 / 63
Russians : 27 / 32
Japanese : 32 / 35
Americans : 52 / 77
Chinese : 6 / 12
British : 34 / 39
UK_Pacific : 23 / 25
Italians : 11 / 9
ANZAC : 14 / 30
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0