Scramble fighters from Scotland in a desperate gasp to take down a German fighter?
14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Anhwe
7 artilleries and 5 infantry moved from Suiyuyan to Hopei
2 artilleries and 7 infantry moved from Shensi to KweichowPlace Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 6 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,3,6
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 28 to 29
EDIT: Turning off Edit ModeTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 6 infantry
Manchuria : 1 infantry
Yunnan : 8 infantry
Kweichow : 2 artilleries and 7 infantry
Hopei : 7 artilleries and 5 infantry
Anhwe : 3 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 44 / 62
Russians : 34 / 38
Japanese : 24 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 29
UK_Pacific : 16 / 22
Italians : 16 / 24
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble at egypt?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State -
amp assaults is a special case. where the split up in forces staying and retreating is forced upon you. The land troops coming in with the amp assault may never flee and than if you want to retreat it only involves planes and troops attacking the territory by land and all these must then retreat together.
In a normal land attack all must stay or all must retreat and the same goes for a naval battle as in our situation. -
scramble please
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ah so it means if i retreat from amfib only transported units stay.
if i decide to pull back the bombers i have to pull back those land units which came by land ?
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my bad u dont have airfield in egy :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan StateCombat - British
Battle in 98 Sea Zone
British attack with 2 destroyers
Germans defend with 1 transport
1 transport owned by the Germans lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 infantry moved from Syria to Trans-Jordan
3 artilleries and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to Shan State
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
2 armour and 1 mech_infantry placed in Iraq
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Kweichow : 3 aaGuns
Shan State : 1 armour, 1 infantry and 8 mech_infantrys
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 submarine and 1 transport
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Persia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Germans : 44 / 62
Russians : 34 / 38
Japanese : 23 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 16 / 24
ANZAC : 15 / 25
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
3 armour and 1 artillery moved from Belarus to ArchangelCombat - Italians
Battle in Archangel
Italians attack with 3 armour and 1 artillery
Russians defend with 2 armour
Italians roll dice for 3 armour and 1 artillery in Archangel, round 2 : 0/4 hits
Russians roll dice for 2 armour in Archangel, round 2 : 0/2 hits
Italians roll dice for 3 armour and 1 artillery in Archangel, round 3 : 2/4 hits
Russians roll dice for 2 armour in Archangel, round 3 : 0/2 hits
2 armour owned by the Russians lost in Archangel
Italians win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 12
Casualties for Russians: 2 armour
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 92 Sea Zone
Italians attack with 2 fighters
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 2 destroyers
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 2/3 hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 98 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 2 destroyersNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
2 fighters moved from 92 Sea Zone to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Bessarabia to Romania
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
1 artillery and 1 infantry placed in Egypt
Italians undo move 2.
1 armour placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Egypt: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
A flawless turn for Italy. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Guam to Shan State
1 bomber moved from New South Wales to Shan StatePlace Units - ANZAC
1 factory_minor placed in Queensland
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
Shan State : 1 bomber and 1 fighter
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 transport
43 Sea Zone : 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer
62 Sea Zone : 1 submarine and 1 transport
Ethiopia : 1 flagProduction/PUs Summary :
Germans : 44 / 62
Russians : 33 / 38
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 44 / 62
Russians : 33 / 38
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
1 fighter moved from Baltic States to Eastern Poland
2 bombers moved from Southern Italy to Iraq
4 infantry moved from Belarus to Bryansk
6 armour moved from Belarus to Bryansk
2 armour moved from Belarus to Bryansk
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Belarus to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 8 armour and 4 infantry
Russians defend with 1 aaGun and 7 infantry
Germans roll dice for 8 armour and 4 infantry in Bryansk, round 2 : 5/12 hits
Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 : 2/7 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
2 infantry owned by the Germans and 8 armour owned by the Germans retreated to Belarus
Russians win with 3 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Yakut S.S.R.
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Iraq
Germans attack with 2 bombers
British defend with 2 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers in Iraq, round 2 : 2/2 hits
British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits
1 armour owned by the British , 2 bombers owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 bombers
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
3 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Southern France to Northern ItalyPlace Units - Germans
1 bomber and 2 fighters placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 armour moved from Urals to Yenisey
Russians take Evenkiyskiy from Germans
Russians take Yenisey from GermansCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Timguska to Urals
2 aaGuns and 17 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Shensi to Novosibirsk
1 infantry moved from Amur to Korea
1 infantry moved from Vologda to Urals
1 infantry moved from Russia to VologdaPlace Units - Russians
2 infantry placed in Ukraine
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Suiyuyan : 2 aaGuns and 17 infantry
Yenisey : 1 armour
Bryansk : 1 aaGun and 6 infantry
Nenetsia : 1 infantry
Urals : 2 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 27 artilleries, 1 factory_major, 25 infantry and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 2 infantry
Samara : 1 armour
123 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 61
Russians : 33 / 33
Japanese : 19 / 24
Americans : 57 / 77
Chinese : 23 / 29
British : 30 / 30
UK_Pacific : 17 / 22
Italians : 17 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to French Indo China
1 fighter moved from French Indo China to 37 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Kiangsu
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 fighter placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,6
Japanese collect 20 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Queensland to 19 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 armour moved from Greece to Romania
Americans take Bulgaria from Italians
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from United Kingdom to FranceCombat - Americans
Battle in Romania
Americans attack with 1 armour
Italians defend with 1 artillery
Americans roll dice for 1 armour in Romania, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Romania, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
5 bombers moved from United Kingdom to Scotland
1 submarine moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
5 submarines moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from 19 Sea Zone to Anhwe
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Central America
1 aaGun moved from Southeast Mexico to Central America
2 aaGuns moved from Central United States to Southeast Mexico
1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 submarines and 3 transports placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Paulau Island : 1 flag, 1 mech_infantry
Anhwe : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
35 Sea Zone : 1 flag
10 Sea Zone : 1 transport
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Central America : 1 aaGun and 1 mech_infantry
Southeast Mexico : 2 aaGuns and 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
British Guiana : 1 aaGun and 4 infantry
Scotland : 5 bombers
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 flag, 1 armour
Albania : 1 flag, 1 infantry
Libya : 1 flag, 1 artillery
93 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 5 submarines
101 Sea Zone : 3 submarines and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 23 / 21
Americans : 63 / 83
Chinese : 20 / 29
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 8 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 : 5/12 hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
7 artilleries and 5 infantry moved from Hopei to Anhwe
2 artilleries and 7 infantry moved from Kweichow to HunanPlace Units - Chinese
7 infantry placed in Manchuria
2 artilleries placed in YunnanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUsTerritory Summary for Chinese :
Kwangsi : 2 artilleries and 6 infantry
Kiangsu : 3 artilleries and 8 infantry
Manchuria : 8 infantry
Yunnan : 2 artilleries and 8 infantry
Hunan : 2 artilleries and 7 infantry
Anhwe : 7 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 20 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 30 / 30
UK_Pacific : 16 / 22
Italians : 14 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer, 3 fighters and 2 transports
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone
Japanese win with 3 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine
Battle in Borneo
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo ChinaNon Combat Move - British
3 artilleries moved from India to Burma
1 infantry moved from Shan State to Siam
1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Ethiopia
1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
1 armour, 3 artilleries and 5 mech_infantrys moved from Trans-Jordan to Iraq
2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to ScotlandPlace Units - British
3 mech_infantrys placed in Persia
3 artilleries placed in Iraq
1 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,2,4,6
British collect 29 PUs (2 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Kweichow : 3 aaGuns
Shan State : 1 armour and 8 mech_infantrys
Burma : 3 artilleries
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Borneo : 1 infantry
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
43 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
Scotland : 2 aaGuns, 1 airfield, 1 artillery, 6 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 mech_infantry
80 Sea Zone : 2 transports
Eire : 1 flag
99 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 41 / 61
Russians : 33 / 33
Japanese : 15 / 21
Americans : 63 / 83
Chinese : 23 / 28
British : 31 / 29
UK_Pacific : 21 / 21
Italians : 13 / 23
ANZAC : 19 / 29
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If Egypt and FIC fail, the Axis are doomed.
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i think I’ll throw in the towel right away. This has been a bad axis game. Japan was put under to much pressure with my early attack and never bounced back. Congratulation with the victory!!! Well played.
I’ll post the result right away