14L G40 mrcunego (axis) vs Amon-Sul (allies +10) 2nd match


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 artillery moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                3 carriers, 3 destroyers and 4 fighters moved from 92 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                8 submarines moved from 91 Sea Zone to 95 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Greece
                Battle in 95 Sea Zone
                    French loiter and taunt with ; Americans attack with 3 carriers, 3 destroyers, 3 fighters and 8 submarines
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Italians defend with 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 3 transports
                        Americans roll dice for 8 submarines in 95 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Italians and 1 carrier owned by the Germans
                        Italians roll dice for 4 submarines in 95 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 3 carriers, 3 destroyers and 3 fighters in 95 Sea Zone, round 2 :  3/6 hits
                        Italians roll dice for 2 carriers, 2 destroyers, 5 fighters and 3 transports in 95 Sea Zone, round 2 :  7/9 hits
                        1 destroyer owned by the Italians , 2 destroyers owned by the Americans , 1 submarine owned by the Italians , 3 carriers owned by the Americans , 1 fighter owned by the French and 1 destroyer owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 8 submarines in 95 Sea Zone, round 3 :  2/8 hits
                        2 submarines owned by the Germans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 3 :  4/4 hits
                        Italians roll dice for 5 fighters in 95 Sea Zone, round 3 :  2/5 hits
                        Italians roll dice for 2 carriers and 3 transports in 95 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Italians , 1 submarine owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 95 Sea Zone
                        Americans roll dice for 7 submarines in 95 Sea Zone, round 4 :  4/7 hits
                        3 transports owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 2 fighters in 95 Sea Zone, round 4 :  0/2 hits
                        Italians roll dice for 4 fighters in 95 Sea Zone, round 4 :  2/4 hits
                        2 fighters owned by the Americans lost in 95 Sea Zone
                    7 submarines owned by the Americans Submerged
                    Italians win, taking Greece from Italians with 4 fighters remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 3 submarines
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 carrier, 1 destroyer, 1 submarine and 3 transports
                    Casualties for Americans: 3 carriers, 3 destroyers, 3 fighters and 1 submarine
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                    1 fighter owned by the Italians forced to land in Southern Italy

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 89 Sea Zone to 92 Sea Zone
                2 mech_infantrys moved from Western United States to Central United States
                5 bombers moved from Western United States to United Kingdom
                1 bomber moved from Western United States to Queensland

    Place Units - Americans
                1 infantry placed in Central United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                1 carrier, 1 cruiser, 2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Paulau Island : 1 flag, 1 mech_infantry
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 flag
        Central United States : 2 aaGuns, 1 factory_major, 1 infantry and 2 mech_infantrys
        Southeast Mexico : 1 aaGun, 1 harbour, 1 infantry and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        British Guiana : 1 aaGun and 4 infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 1 artillery
        95 Sea Zone : 7 submarines
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 flag
        Greece : 1 flag, 1 armour and 1 infantry
        99 Sea Zone : 1 transport
        92 Sea Zone : 1 destroyer and 1 submarine
        101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 34 / 38
        Japanese : 24 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 29
        UK_Pacific : 16 / 22
        Italians : 16 / 24
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    you can’t keep the submarines active and retreat with the rest. Are retreat always include all of your active forces (page 20 in rulebok). Your possibilities are:

    1. retreat with all units
    2. retreat with planes and submerge subs
    3. keep fighting with you planes and submerge your subs.
    4. keep fighting with all units

    but how is that possible in land attack ampihbious one, when one can retreat with air but keep the land?
    is it posiblle in standard land attack or only amphbious?

    i did not know that. thanks for the advice

    in that case i ll keep the subs, destroy ur transports and my figs are down

    thank U


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery and 2 infantry moved from Chahar to Anhwe
                7 artilleries and 5 infantry moved from Suiyuyan to Hopei
                2 artilleries and 7 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                1 infantry placed in Manchuria
                2 artilleries and 6 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2,1,3,6
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Chinese from 28 to 29
                EDIT: Turning off Edit Mode

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 6 infantry
        Manchuria : 1 infantry
        Yunnan : 8 infantry
        Kweichow : 2 artilleries and 7 infantry
        Hopei : 7 artilleries and 5 infantry
        Anhwe : 3 artilleries, 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 34 / 38
        Japanese : 24 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 29
        UK_Pacific : 16 / 22
        Italians : 16 / 24
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • scramble at egypt?


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - British
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State


  • amp assaults is a special case. where the split up in forces staying and retreating is forced upon you. The land troops coming in with the amp assault may never flee and than if you want to retreat it only involves planes and troops attacking the territory by land and all these must then retreat together.
    In a normal land attack all must stay or all must retreat and the same goes for a naval battle as in our situation.


  • scramble please


  • ah so it means if i retreat from amfib only transported units stay.

    if i decide to pull back the bombers i have to pull back those land units which came by land ?


  • my bad u dont have airfield in egy  :roll:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - British
                British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 destroyers moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 2 destroyers
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
                1 infantry moved from Syria to Trans-Jordan
                3 artilleries and 3 mech_infantrys moved from Iraq to Trans-Jordan
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                2 armour and 1 mech_infantry placed in Iraq
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 artilleries and 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Kweichow : 3 aaGuns
        Shan State : 1 armour, 1 infantry and 8 mech_infantrys
        India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Celebes : 1 flag, 1 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 submarine and 1 transport
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 13 infantry and 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 2 transports
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 flag, 2 destroyers

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 34 / 38
        Japanese : 23 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 16 / 24
        ANZAC : 15 / 25
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone
                3 armour and 1 artillery moved from Belarus to Archangel

    Combat - Italians
                Battle in Archangel
                    Italians attack with 3 armour and 1 artillery
                    Russians defend with 2 armour
                        Italians roll dice for 3 armour and 1 artillery in Archangel, round 2 :  0/4 hits
                        Russians roll dice for 2 armour in Archangel, round 2 :  0/2 hits
                        Italians roll dice for 3 armour and 1 artillery in Archangel, round 3 :  2/4 hits
                        Russians roll dice for 2 armour in Archangel, round 3 :  0/2 hits
                        2 armour owned by the Russians lost in Archangel
                    Italians win, taking Archangel from Russians with 3 armour and 1 artillery remaining. Battle score for attacker is 12
                    Casualties for Russians: 2 armour
                Battle in 99 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 92 Sea Zone
                    Italians attack with 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Italians roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 92 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 2 fighters
                    British defend with 2 destroyers
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 2 destroyers in 98 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 :  2/3 hits
                        British roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 99 Sea Zone to Egypt
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 fighter moved from 98 Sea Zone to Egypt
                2 fighters moved from 92 Sea Zone to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 armour placed in Northern Italy
                1 artillery and 1 infantry placed in Egypt
                Italians undo move 2.
                1 armour placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • A flawless turn for Italy.  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Guam to Shan State
                1 bomber moved from New South Wales to Shan State

    Place Units - ANZAC
                1 factory_minor placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Shan State : 1 bomber and 1 fighter
        Queensland : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 aaGun and 1 infantry
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 destroyer
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 destroyer and 1 submarine
        35 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine and 1 transport
        Ethiopia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 33 / 38
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour

    Production/PUs Summary :

    Germans : 44 / 62
        Russians : 33 / 38
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                1 fighter moved from Baltic States to Eastern Poland
                2 bombers moved from Southern Italy to Iraq
                4 infantry moved from Belarus to Bryansk
                6 armour moved from Belarus to Bryansk
                2 armour moved from Belarus to Bryansk
                1 armour moved from Novgorod to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 8 armour and 4 infantry
                    Russians defend with 1 aaGun and 7 infantry
                        Germans roll dice for 8 armour and 4 infantry in Bryansk, round 2 :  5/12 hits
                        Russians roll dice for 1 aaGun and 7 infantry in Bryansk, round 2 :  2/7 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                    2 infantry owned by the Germans and 8 armour owned by the Germans retreated to Belarus
                    Russians win with 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Yakut S.S.R.
                    Germans attack with 1 armour
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Yakut S.S.R.
                    Russians win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour
                Battle in Iraq
                    Germans attack with 2 bombers
                    British defend with 2 armour, 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 2 bombers in Iraq, round 2 :  2/2 hits
                        British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 :  2/3 hits
                        1 armour owned by the British , 2 bombers owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
                    British win with 1 armour remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 bombers
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Germans
                3 infantry moved from Belarus to Archangel
                1 armour moved from Novgorod to Archangel
                1 armour moved from Novgorod to Belarus
                1 fighter moved from Eastern Poland to Yugoslavia
                2 mech_infantrys moved from Germany to Yugoslavia
                2 mech_infantrys moved from Southern France to Yugoslavia
                3 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries moved from Southern France to Northern Italy

    Place Units - Germans
                1 bomber and 2 fighters placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                2 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 armour moved from Urals to Yenisey
                      Russians take Evenkiyskiy from Germans
                      Russians take Yenisey from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Timguska to Urals
                2 aaGuns and 17 infantry moved from Chahar to Suiyuyan
                1 mech_infantry moved from Shensi to Novosibirsk
                1 infantry moved from Amur to Korea
                1 infantry moved from Vologda to Urals
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                2 infantry placed in Ukraine
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Suiyuyan : 2 aaGuns and 17 infantry
        Yenisey : 1 armour
        Bryansk : 1 aaGun and 6 infantry
        Nenetsia : 1 infantry
        Urals : 2 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 27 artilleries, 1 factory_major, 25 infantry and 2 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 4 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 infantry
        Samara : 1 armour
        123 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 33 / 33
        Japanese : 19 / 24
        Americans : 57 / 77
        Chinese : 23 / 29
        British : 30 / 30
        UK_Pacific : 17 / 22
        Italians : 17 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 armour moved from Siam to French Indo China
                1 fighter moved from French Indo China to 37 Sea Zone
                1 fighter moved from French Indo China to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in Kiangsu
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 35 Sea Zone to French Indo China
                1 fighter moved from 37 Sea Zone to French Indo China

    Place Units - Japanese
                1 armour, 1 artillery and 1 fighter placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2,6
                Japanese collect 20 PUs (3 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 fighters, 3 submarines, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 19 Sea Zone
                1 infantry moved from Greece to Albania
                      Americans take Albania from Italians
                1 armour moved from Greece to Romania
                      Americans take Bulgaria from Italians
                1 artillery moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 bomber moved from United Kingdom to France

    Combat - Americans
                Battle in Romania
                    Americans attack with 1 armour
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour in Romania, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Romania, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Romania
                    Americans win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Strategic bombing raid in France
                        AA fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.

    Non Combat Move - Americans
                1 bomber moved from France to United Kingdom
                5 bombers moved from United Kingdom to Scotland
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 submarines moved from 95 Sea Zone to 93 Sea Zone
                5 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 bomber moved from 19 Sea Zone to Anhwe
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Central United States to Central America
                1 aaGun moved from Southeast Mexico to Central America
                2 aaGuns moved from Central United States to Southeast Mexico
                1 fighter and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 submarines and 3 transports placed in 101 Sea Zone
                2 fighters and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Paulau Island : 1 flag, 1 mech_infantry
        Anhwe : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        35 Sea Zone : 1 flag
        10 Sea Zone : 1 transport
        54 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Central America : 1 aaGun and 1 mech_infantry
        Southeast Mexico : 2 aaGuns and 1 harbour
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
        British Guiana : 1 aaGun and 4 infantry
        Scotland : 5 bombers
        Morocco : 1 flag, 2 infantry and 2 mech_infantrys
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 flag, 1 armour
        Albania : 1 flag, 1 infantry
        Libya : 1 flag, 1 artillery
        93 Sea Zone : 1 flag, 2 submarines
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 5 submarines
        101 Sea Zone : 3 submarines and 3 transports
        Brazil : 1 flag
        98 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 23 / 21
        Americans : 63 / 83
        Chinese : 20 / 29
        British : 30 / 30
        UK_Pacific : 16 / 22
        Italians : 14 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 artilleries, 1 fighter and 8 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 3 artilleries, 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Kiangsu, round 2 :  5/12 hits
                        Japanese roll dice for 1 infantry in Kiangsu, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 3 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Anhwe
                7 artilleries and 5 infantry moved from Hopei to Anhwe
                2 artilleries and 7 infantry moved from Kweichow to Hunan

    Place Units - Chinese
                7 infantry placed in Manchuria
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Territory Summary for Chinese :

    Kwangsi : 2 artilleries and 6 infantry
        Kiangsu : 3 artilleries and 8 infantry
        Manchuria : 8 infantry
        Yunnan : 2 artilleries and 8 infantry
        Hunan : 2 artilleries and 7 infantry
        Anhwe : 7 artilleries, 1 fighter and 5 infantry

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 20 / 21
        Americans : 63 / 83
        Chinese : 23 / 28
        British : 30 / 30
        UK_Pacific : 16 / 22
        Italians : 14 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 armour moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 armour moved from Siam to Shan State
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - British
                Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    British attack with 1 submarine
                    Japanese defend with 1 destroyer, 3 fighters and 2 transports
                        British roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 2 transports in 36 Sea Zone, round 2 :  3/4 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 36 Sea Zone
                    Japanese win with 3 fighters and 2 transports remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in Borneo
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China
                Moving scrambled unit from 36 Sea Zone back to originating territory: French Indo China

    Non Combat Move - British
                3 artilleries moved from India to Burma
                1 infantry moved from Shan State to Siam
                1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                1 armour, 3 artilleries and 5 mech_infantrys moved from Trans-Jordan to Iraq
                2 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Persia
                3 artilleries placed in Iraq
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,4,2,4,6
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                1 armour and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                UK_Pacific collect 16 PUs (5 lost to blockades); end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour and 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Kweichow : 3 aaGuns
        Shan State : 1 armour and 8 mech_infantrys
        Burma : 3 artilleries
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Borneo : 1 infantry
        Kwangtung : 1 harbour
        Celebes : 1 flag, 1 infantry
        43 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Scotland : 2 aaGuns, 1 airfield, 1 artillery, 6 infantry and 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Syria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 mech_infantry
        80 Sea Zone : 2 transports
        Eire : 1 flag
        99 Sea Zone : 1 flag
        Iraq : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 3 infantry and 5 mech_infantrys
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 33 / 33
        Japanese : 15 / 21
        Americans : 63 / 83
        Chinese : 23 / 28
        British : 31 / 29
        UK_Pacific : 21 / 21
        Italians : 13 / 23
        ANZAC : 19 / 29
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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