Russia done.
Japan on the move…
I think our last game was interesting and that this one will be too:)
Wow, that was lucky with Japan vs China now. Good game with you again.
Well, I am still playing catchup after that long ago Italy turn…but at least I have a chance maybe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern France to Gibraltar
1 fighter moved from 93 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
French defend with 1 fighter; British defend with 1 armour, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -28
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery, 1 bomber, 1 fighter and 3 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
3 infantry placed in Southern France
3 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Well, I think that is game. Any and all luck I got anywhere else was GONE in that turn. TWO FRIGGIN HITS out of all I attacked with and you hit 6 of 7 on defense. What a load of crap that was.
I’m still convinced I lost the game on that one attack - I never really had a chance after that - if that attack works - as it was 90% of the time to do - this game is much different. Even if I don’t TAKE Egypt, just killing all those units would have changed the whole game.
Not often that I see it, but one battle ONE - decides the whole game. I am just not sure how I get ahead right now….
For me, you are still favourite in this game, but if you prefer to surrender we can have the third game. Let me know your prefference. This is a matter of enjoying the most, not so important loosing or winning (I have so many losses…) :-D
Cheers
Juan
We shall see - onward!
(and to more fun, I agree!)
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
Place Units - ANZAC
1 battleship placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 92 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from Italians
2 infantry moved from Egypt to Alexandria
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 48 PUs;
Germans buy 1 artillery, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 artillery and 4 infantry moved from Bessarabia to Western Ukraine
2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Greece to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 fighter and 1 tactical_bomber moved from Romania to Baltic States
3 infantry moved from Poland to Baltic States
1 tactical_bomber moved from Karelia to Baltic States
1 bomber moved from Greece to Russia
1 bomber moved from Romania to Russia
3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Baltic States
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 4 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Gibraltar
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 fighter; British defend with 1 armour and 1 harbour
British win with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 mech_infantry
1 fighter owned by the Germans retreated
Battle in Cyprus
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Cyprus from British, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to France
1 fighter moved from Gibraltar to 93 Sea Zone
2 mech_infantrys moved from Greece to Romania
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
1 bomber moved from Russia to Ukraine
7 armour and 20 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery moved from Slovakia Hungary to Poland
4 aaGuns moved from Slovakia Hungary to Poland
1 fighter and 2 tactical_bombers moved from Baltic States to Poland
2 mech_infantrys moved from Germany to Poland
2 armour, 2 artilleries and 15 infantry moved from Karelia to Finland
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 88 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Romania
3 infantry placed in Ukraine
1 artillery placed in France
1 infantry placed in Western Germany
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Wow….just wow…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Bryansk
4 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Rostov to Bryansk
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
3 mech_infantrys moved from Timguska to Kansu
2 mech_infantrys moved from Urals to Kansu
3 artilleries, 40 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
Combat - Russians
Battle in Bryansk
Russians attack with 3 artilleries, 42 infantry and 9 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 3 artilleries, 41 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 5 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
retreated to Baltic States
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Belarus to Bryansk
2 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
3 infantry placed in Russia
1 mech_infantry placed in Novgorod
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
1 bomber moved from Philippines to Java
3 bombers moved from Kwangsi to Java
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 tactical_bomber moved from Kwangsi to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Shensi
1 artillery and 1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Yunnan to Shensi
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 4 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 4 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Shensi to Yunnan
1 aaGun moved from Kweichow to Shensi
4 bombers moved from Java to Shan State
1 mech_infantry moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Shan State
2 mech_infantrys moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
4 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to Manchuria
2 mech_infantrys moved from Manchuria to Anhwe
2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Amur to Manchuria
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Malaya
2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from United Kingdom to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Intercept?
Send up one fighter there in w. germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry and 8 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from United Kingdom to Germany
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
Combat - Americans
Air Battle in Western Germany
Americans attacks with 3 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Battle in 42 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 artillery and 1 infantry
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,5 and causes: 10 damage to unit: factory_major
Bombing raid in Western Germany causes 10 damage total.
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from Germany to Novgorod
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 9 submarines moved from 10 Sea Zone to 26 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
8 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 destroyers moved from 110 Sea Zone to 88 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Russia to Ukraine
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 88 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 mech_infantrys moved from Caucasus to Sikang
2 artilleries moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Volgograd
1 bomber moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Bryansk
Place Units - British
4 infantry placed in United Kingdom
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 36 PUs (1 lost to blockades); end with 37 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 3 mech_infantrys
EDIT: Removing units owned by British from Northwest Persia: 4 artilleries and 4 infantry
EDIT: Adding units owned by British to Caucasus: 4 artilleries, 4 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from Trans-Jordan: 4 mech_infantrys
EDIT: Adding units owned by British to Northwest Persia: 4 mech_infantrys
EDIT: Removing units owned by British from Egypt: 6 mech_infantrys
EDIT: Adding units owned by British to Iraq: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 3 mech_infantrys
EDIT: Adding units owned by British to Egypt: 3 mech_infantrys
EDIT: Turning off Edit Mode
Lets see - I send in 2 bombers for a run, get hit once. You have sent in 8 now, not a single hit.