TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from 19 Sea Zone to Anhwe
1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 destroyer
British defend with 1 destroyer and 2 transports
Japanese roll dice for 1 battleship and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 2 transports in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
2 transports owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 22
Casualties for British: 1 destroyer and 2 transports
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 3 artilleries and 1 mech_infantry; Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 5/7 hits
Chinese roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 2/6 hits
3 artilleries owned by the British , 1 mech_infantry owned by the British , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Anhwe, round 3 : 2/5 hits
Chinese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour, 3 artilleries and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer and 5 submarines; British defend with 2 destroyers and 1 transport
5 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Japanese , 1 destroyer owned by the ANZAC , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -5
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 destroyer
Battle in Amur
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 carrier moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,2,3,3,2,3,5,1,1,6,2
Japanese collect 29 PUs (4 lost to blockades); end with 29 PUs total
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.018
Median : 3.000
Variance : 1.204
Standard Deviation : 1.097
Total rolls : 55
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.944
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
ANZAC Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.786
Median : 2.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
3 was rolled 3 times
6 was rolled 3 times
Average roll : 3.625
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8