128e6d6a-ed18-4126-a0b7-90fac67f3b3e-triplea_42316_2anz fre.tsvg
G40L Infrastructure vs JuanSpain(Allies+9)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kiangsu to Anhwe
13 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 fighter moved from Chahar to 19 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to LibyaCombat - British
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 mech_infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to EgyptTurn Complete - UK_Pacific
-
Is my USA battle eligible for low luck rerun?
-
sure is!
-
Ok, thx, I will relaunch it with forum dice during the weekend.
-
I would only save a couple of planes, so makes no great difference, please carry on with Italy.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries, 5 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Bryansk to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour, 1 artillery, 2 fighters and 2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Southern France, round 2 : 2/8 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 2 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Russians defend with 10 mech_infantrys
Italians roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Rostov, round 2 : 4/9 hits
Russians roll dice for 10 mech_infantrys in Rostov, round 2 : 3/10 hits
1 mech_infantry owned by the Italians , 4 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Rostov
Italians roll dice for 2 armour, 1 artillery and 3 fighters in Rostov, round 3 : 4/6 hits
Russians roll dice for 6 mech_infantrys in Rostov, round 3 : 2/6 hits
1 artillery owned by the Italians , 4 mech_infantrys owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 3 fighters in Rostov, round 4 : 3/4 hits
Russians roll dice for 2 mech_infantrys in Rostov, round 4 : 2/2 hits
1 fighter owned by the Italians , 2 mech_infantrys owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 10 mech_infantrys
Casualties for Italians: 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
2 aaGuns, 1 artillery and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 battleship moved from 35 Sea Zone to 19 Sea Zone
2 submarines moved from 35 Sea Zone to 18 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
2 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Eastern Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Eastern Poland
10 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 0/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 5 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Poland
Germans attack with 4 armour, 12 artilleries, 5 fighters, 30 infantry, 5 mech_infantrys and 4 tactical_bombers
Russians defend with 1 armour, 13 artilleries, 8 infantry and 30 mech_infantrys
Germans roll dice for 4 armour, 12 artilleries, 5 fighters, 30 infantry, 5 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 2 : 20/60 hits
Russians roll dice for 1 armour, 13 artilleries, 8 infantry and 30 mech_infantrys in Eastern Poland, round 2 : 19/52 hits
8 infantry owned by the Russians , 19 infantry owned by the Germans and 12 mech_infantrys owned by the Russians lost in Eastern Poland
Germans roll dice for 4 armour, 12 artilleries, 5 fighters, 11 infantry, 5 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 3 : 14/41 hits
Russians roll dice for 1 armour, 13 artilleries and 18 mech_infantrys in Eastern Poland, round 3 : 12/32 hits
11 infantry owned by the Germans , 14 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 12 artilleries, 5 fighters, 4 mech_infantrys and 4 tactical_bombers in Eastern Poland, round 4 : 13/29 hits
Russians roll dice for 1 armour, 13 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 8/18 hits
9 artilleries owned by the Russians , 4 mech_infantrys owned by the Russians , 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 4 armour, 8 artilleries, 5 fighters and 4 tactical_bombers in Eastern Poland, round 5 : 8/21 hits
Russians roll dice for 1 armour and 4 artilleries in Eastern Poland, round 5 : 2/5 hits
1 armour owned by the Russians , 4 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 armour, 6 artilleries, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Germans: 6 artilleries, 30 infantry and 5 mech_infantrys
Casualties for Russians: 1 armour, 13 artilleries, 8 infantry and 30 mech_infantrysNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter and 1 tactical_bomber moved from Eastern Poland to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
8 infantry moved from Ukraine to Rostov
4 aaGuns moved from Western Ukraine to Eastern Poland
4 infantry moved from Germany to Poland
4 artilleries and 9 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
1 artillery and 1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in United Kingdom
4 infantry placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
keepin it fresh
-
I had to travel to MExico with short advice, apologies, I will recover my usual speed soon.
Cheers
Juan
-
no problem!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Archangel
1 fighter moved from Belarus to Archangel
1 tactical_bomber moved from Belarus to Volgograd
1 fighter moved from Belarus to Volgograd
1 infantry moved from Belarus to Bryansk
Russians take Bryansk from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
9 infantry moved from Russia to Tambov
4 aaGuns moved from Belarus to Bryansk
11 infantry moved from Belarus to Bryansk
1 fighter moved from Archangel to Bryansk
1 mech_infantry moved from Belarus to Bryansk
5 infantry moved from Olgiy to Timguska
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 fighter moved from Bryansk to TambovPlace Units - Russians
2 infantry and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs -
scram off queensland?
-
No, thx.
Juan
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 12 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
2 armour moved from Kweichow to Suiyuyan
Japanese take Hopei from Chinese
Japanese take Suiyuyan from Chinese
1 infantry moved from Tsagaan Olom to Kansu
Japanese take Kansu from Chinese
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
1 artillery and 3 infantry moved from Yenisey to Timguska
1 bomber moved from Amur to Timguska
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from New Guinea to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
4 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 bomber moved from French Indo China to Timguska
2 battleships moved from 37 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Queensland
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
AA fire in Queensland : 0/1 hits
Japanese roll dice for 2 battleships in Queensland, round 2 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Queensland, round 2 : 1/3 hits
ANZAC roll dice for 2 aaGuns and 1 fighter in Queensland, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the ANZAC lost in Queensland
Japanese roll dice for 1 artillery and 1 bomber in Queensland, round 3 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 fighter in Queensland, round 3 : 1/1 hits
1 aaGun owned by the ANZAC and 1 artillery owned by the Japanese lost in Queensland
Japanese roll dice for 1 bomber in Queensland, round 4 : 1/1 hits
ANZAC roll dice for 1 fighter in Queensland, round 4 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Queensland
ANZAC win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
Casualties for ANZAC: 2 aaGuns and 1 fighter
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Timguska
Japanese attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 5 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Timguska, round 2 : 3/7 hits
Russians roll dice for 5 infantry in Timguska, round 2 : 2/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Timguska
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 1 infantry in Timguska, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Timguska, round 3 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Timguska
Japanese win, taking Timguska from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 5 infantryNon Combat Move - Japanese
1 artillery moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Timguska to Yenisey
1 bomber moved from Timguska to Tsagaan Olom
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Buyant-Uhaa
1 artillery moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 aaGun moved from Manchuria to Amur
1 mech_infantry moved from French Indo China to Yunnan
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to Japan
1 artillery and 3 infantry moved from India to West India
1 mech_infantry moved from Yunnan to Burma
3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 carrier moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 transport placed in 37 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo China
Japanese undo move 5.
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,4,4,3,6,1,4,5,6,6,6,6,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,6,1
Japanese collect 53 PUs (9 lost to blockades); end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers and 4 fighters; Remaining resources: 4 PUs;Combat Move - Americans
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
3 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 transport moved from 7 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to OkinawaCombat - Americans
Battle in Holland Belgium
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Okinawa
Battle in Southern France
Americans attack with 1 armour, 2 artilleries, 4 fighters, 2 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
Americans win, taking Okinawa from Japanese, taking Southern France from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 aaGun, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries, 2 infantry and 3 mech_infantrysNon Combat Move - Americans
4 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from Southern France to Normandy Bordeaux
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 submarines moved from 104 Sea Zone to 109 Sea Zone
1 carrier moved from 7 Sea Zone to 19 Sea Zone
2 fighters moved from 7 Sea Zone to 19 Sea Zone
2 submarines moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 7 Sea ZonePlace Units - Americans
3 artilleries placed in Normandy Bordeaux
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,1
Americans collect 61 PUs (3 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
5 infantry moved from Shensi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 2 armour
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
14 infantry moved from Anhwe to JeholPlace Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - British
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to LibyaCombat - British
Battle in Libya
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour and 1 mech_infantry
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanTurn Complete - UK_Pacific





