14L G40 variance & tcnance(allies+9)

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novgorod to Karelia
                3 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Baltic States

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Novgorod to Karelia
                3 infantry moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 fighter moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Baltic States

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Karelia
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 mech_infantry moved from Novgorod to Belarus
                2 aaGuns, 1 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Novgorod to Belarus
                1 aaGun, 2 armour, 1 artillery and 19 infantry moved from Bryansk to Belarus
                1 fighter moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Belarus
                1 fighter moved from Karelia to Belarus
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Rostov to Bryansk
                2 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Siberia to Soviet Far East
                1 infantry moved from Amur to Siberia
                1 infantry moved from Buryatia to Amur
                1 infantry moved from Yakut S.S.R. to Buryatia
                6 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Kwangsi to Hunan
                1 infantry moved from Kwangsi to Yunnan
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
                1 infantry moved from India to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from India to West India
                      Japanese take West India from UK_Pacific
                1 armour moved from West India to India
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Shan State to Hunan
                1 destroyer moved from 19 Sea Zone to 18 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                2 bombers moved from Shan State to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 tactical_bomber moved from Shan State to 42 Sea Zone

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 18 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 2 bombers and 2 submarines
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Japanese win, taking 44 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport

    Non Combat Move - Japanese
                3 fighters moved from Shan State to 6 Sea Zone
                3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                2 battleships and 2 carriers moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 39 Sea Zone to 37 Sea Zone
                2 bombers moved from 44 Sea Zone to Shan State
                2 fighters moved from Yunnan to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Hunan to Shan State
                2 tactical_bombers moved from Yunnan to Siam
                1 mech_infantry moved from Kwangsi to Shan State
                1 artillery moved from Kwangsi to French Indo China
                1 tactical_bomber moved from 42 Sea Zone to Siam
                1 aaGun, 2 artilleries and 9 infantry moved from Suiyuyan to Kansu

    Place Units - Japanese
                2 carriers, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from Guam to 18 Sea Zone
                1 bomber moved from Guam to 18 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 44 Sea Zone
                1 fighter moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 fighter moved from Guam to 18 Sea Zone
                1 bomber moved from Guam to 18 Sea Zone
                1 artillery moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 2 fighters
                    Germans defend with 2 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery
                    2 fighters owned by the Americans retreated
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 18 Sea Zone
                    Americans attack with 1 bomber, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 18 Sea Zone to Philippines
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from 18 Sea Zone to Guam
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                2 fighters moved from Wake Island to Guam
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 fighters moved from Holland Belgium to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
                1 destroyer, 1 submarine and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Western United States to Eastern United States

    Place Units - Americans
                3 infantry placed in Western United States
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                2 destroyers and 2 transports placed in 101 Sea Zone
                1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Anhwe
                1 fighter moved from Anhwe to Kweichow
                2 infantry moved from Kweichow to Anhwe
                4 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe
                2 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
                EDIT: Adding units owned by Chinese to Kweichow: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Combat - British

  • 2007 AAR League

    scramble?

  • 17 16 15 14 12

    no scramble

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 94 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 fighter moved from Belgian Congo to Trans-Jordan
                3 infantry moved from United Kingdom to 110 Sea Zone
                3 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 destroyers moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 80 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in Trans-Jordan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in Holland Belgium
                    British attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to United Kingdom
                1 fighter moved from Trans-Jordan to Syria
                1 infantry moved from Kenya to Ethiopia
                2 mech_infantrys moved from Belgian Congo to Ethiopia
                1 infantry moved from Union of South Africa to Rhodesia
                2 infantry moved from Persia to Northwest Persia
                3 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria

    Place Units - British
                2 infantry and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,5,5
                British collect 31 PUs (1 lost to blockades); end with 31 PUs total

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Egypt to Syria
                1 armour and 1 infantry moved from Egypt to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 bomber and 2 infantry
                    British defend with 1 fighter
                    Italians win, taking Syria from French with 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Syria to Egypt

    Place Units - Italians
                1 artillery and 1 infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 aaGun moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to Dutch New Guinea
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from Java to Philippines

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                2 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to United Kingdom
                2 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

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