this game is already not going well
14L G40 Miamiumike (Allies + 9) vs JuanSpain (Axis)
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scramble?
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No, thx
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 fighters moved from India to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 35 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 fighter and 1 transport
Japanese defend with 1 cruiser and 1 transport
ANZAC win with 1 cruiser and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 fighter
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 2 submarines and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 1 battleship, 2 submarines and 1 transport
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 tactical_bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to GuamPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
2 infantry moved from Scotland to United KingdomNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_upgrade and 6 fighters; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Germany to Denmark
Germans take Denmark from British
1 artillery moved from Rostov to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Novosibirsk to Kazakhstan
2 infantry moved from Belarus to Smolensk
1 bomber moved from Germany to Smolensk
1 fighter moved from Germany to Bryansk
3 infantry moved from Belarus to Bryansk
4 mech_infantrys moved from Belarus to Novgorod
4 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
8 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 infantry moved from Nenetsia to Urals
1 mech_infantry moved from Tsagaan Olom to Tsinghai
1 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to GermanyCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery and 6 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 artillery and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 6 artilleries and 6 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Novgorod from Russians with 6 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Bryansk to Belarus
1 bomber moved from Smolensk to Belarus
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Germans
3 fighters placed in Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
3 fighters placed in Western Germany
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Samara to Rostov
Russians take Tambov from Germans
Russians take Rostov from Germans
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
3 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 artillery and 3 infantry moved from Samara to Kazakhstan
1 artillery and 3 infantry moved from Samara to Novosibirsk
2 artilleries and 3 infantry moved from Samara to Vologda
1 artillery and 5 infantry moved from Russia to Smolensk
1 artillery moved from Samara to Novosibirsk
1 mech_infantry moved from Samara to Novosibirsk
1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Novosibirsk
Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Germans with 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 artilleries, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
4 aaGuns, 13 artilleries, 48 infantry and 3 mech_infantrys moved from Russia to Smolensk
2 aaGuns moved from Samara to Russia
2 artilleries moved from Samara to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Samara to BryanskPlace Units - Russians
2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 carriers, 1 destroyer and 2 fighters; Remaining resources: 4 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 45 Sea Zone
2 tactical_bombers moved from French Indo China to 35 Sea Zone
5 fighters moved from French Indo China to 35 Sea Zone
5 artilleries moved from Burma to India
5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Urals to Evenkiyskiy
1 mech_infantry moved from Kweichow to SikangCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 cruiser and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in India
Japanese attack with 5 artilleries and 5 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 6 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers and 2 fighters
Japanese win with 2 fighters remaining. Battle score for attacker is -10
Casualties for Japanese: 4 fighters and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 destroyers and 2 fightersNon Combat Move - Japanese
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to 6 Sea Zone
4 mech_infantrys moved from Burma to Malaya
1 mech_infantry moved from Yunnan to Malaya
10 artilleries moved from Burma to India
10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Burma to India
2 mech_infantrys moved from Yunnan to India
3 artilleries moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to French Indo China
3 mech_infantrys moved from Hunan to Burma
2 mech_infantrys moved from Kweichow to French Indo China
1 infantry moved from Amur to Buryatia
2 infantry moved from Manchuria to Amur
1 mech_infantry moved from Kiangsu to Hunan
5 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
3 carriers and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,2,4,2,2,4
Japanese collect 64 PUs (9 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
Save Japans destroyer if you attack Japans fleet. OOL beside that is max defense. Cheers. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 armour moved from Karelia to Norway
1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 1 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 armour and 2 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to Queensland
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to Central United States
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 armour and 1 infantry moved from Norway to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 42 Sea Zone to Queensland
1 fighter moved from Iraq to Ceylon
1 fighter moved from Iraq to VolgogradCombat - Americans
Battle in Sumatra
Battle in Normandy BordeauxNon Combat Move - Americans
Place Units - Americans
1 artillery and 2 infantry placed in Norway
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
Americans undo move 2.
1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 4.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
scramble (italy)
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No scramble, thx
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uk 13
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Italians
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to France
1 fighter moved from 93 Sea Zone to France
5 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
4 infantry moved from Western Germany to Denmark
1 artillery moved from Western Germany to France
1 aaGun moved from Germany to Western GermanyPlace Units - Italians
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 bomber moved from Guam to Queensland
1 submarine moved from 62 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Guam to Caroline IslandsNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Tsinghai to Shensi
1 fighter moved from Belarus to Vologda
1 bomber moved from Belarus to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
2 fighters moved from Germany to Bryansk
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Denmark
8 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
4 armour moved from Germany to Western GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
1 bomber moved from Vologda to Belarus
3 mech_infantrys moved from Novgorod to Belarus
6 artilleries moved from Novgorod to Belarus
4 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
1 mech_infantry placed in Southern France
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Germans
Purchase Units - Germans
Germans buy 1 infantry and 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Tsinghai to Shensi
1 fighter moved from Belarus to Vologda
1 bomber moved from Belarus to Vologda
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Belarus to Vologda
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
3 infantry moved from Belarus to Bryansk
2 fighters moved from Germany to Bryansk
1 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
3 mech_infantrys moved from Germany to Denmark
1 mech_infantry moved from Germany to Denmark
8 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
4 armour moved from Germany to Western GermanyCombat - Germans
Battle in Holland Belgium
Germans attack with 4 fighters and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters and 3 infantry
Russians defend with 2 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys
Russians defend with 2 artilleries and 3 infantry
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from Bryansk to Belarus
1 fighter moved from Vologda to Belarus
1 bomber moved from Vologda to Belarus
3 mech_infantrys moved from Novgorod to Belarus
6 artilleries moved from Novgorod to Belarus
4 fighters moved from Holland Belgium to Western GermanyPlace Units - Germans
1 infantry and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in France
1 mech_infantry placed in Southern France
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery and 1 infantry moved from Novosibirsk to Kansu
1 artillery and 2 infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Kazakhstan to Rostov
1 mech_infantry moved from Novosibirsk to Kansu
2 mech_infantrys moved from Russia to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
14 artilleries, 50 infantry and 3 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Volgograd to Rostov
1 submarine moved from 105 Sea Zone to 92 Sea ZoneCombat - Russians
Battle in Timguska
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Timguska from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
Russians attack with 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 mech_infantrys
Russians win, taking Rostov from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Kansu
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Kansu from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 14 artilleries, 50 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 14 artilleries, 50 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
4 aaGuns moved from Smolensk to Bryansk
2 aaGuns, 2 artilleries and 1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Kazakhstan to Tsinghai
1 artillery and 1 infantry moved from Kazakhstan to Volgograd
1 cruiser moved from 112 Sea Zone to 110 Sea ZonePlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs total -
One NCM adjustment - want to move one inf from Russia to Smolensk - so there are 2 there and 50 in Bryansk. Adjusted map attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 destroyers and 3 transports; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Amur to Buryatia
3 mech_infantrys moved from French Indo China to Malaya
3 artilleries moved from Burma to Yunnan
3 mech_infantrys moved from Burma to Yunnan
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
15 artilleries moved from India to West India
12 mech_infantrys moved from India to West India
1 mech_infantry moved from Hunan to Kweichow
5 mech_infantrys moved from Anhwe to Kweichow
4 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from AmericansCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
4 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier, 4 destroyers and 3 transports placed in 6 Sea Zone
2 artilleries placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Japanese collect 64 PUs (3 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 mech_infantry
EDIT: Turning off Edit Mode





