No intercept
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 carrier, 1 factory_minor, 7 fighters, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 2 infantry moved from Volgograd to Caucasus
3 bombers moved from Normandy Bordeaux to Caucasus
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 91 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 artilleries, 8 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 109 Sea ZoneCombat - Germans
Battle in Scotland
Germans attack with 1 artillery and 3 infantry
British defend with 1 airfield; Americans defend with 1 bomber
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 1 bomber in Scotland, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in United Kingdom
Germans attack with 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 3 infantry
Germans roll dice for 1 battleship in United Kingdom, round 2 : 1/1 hits
Germans roll dice for 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 2/10 hits
British roll dice for 3 infantry in United Kingdom, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom
Germans captures 43PUs while taking British capital
Germans win, taking United Kingdom from British with 1 artillery, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 3 infantry
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 91 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 5 submarines and 3 transports
5 submarines owned by the Americans Submerged
Germans roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in 109 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Caucasus
Germans attack with 3 artilleries, 3 bombers and 2 infantry
British defend with 2 artilleries and 3 infantry
Germans roll dice for 3 artilleries, 3 bombers and 2 infantry in Caucasus, round 2 : 4/8 hits
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 0/5 hits
3 infantry owned by the British and 1 artillery owned by the British lost in Caucasus
Germans roll dice for 3 artilleries, 3 bombers and 2 infantry in Caucasus, round 3 : 4/8 hits
British roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits
1 artillery owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 3 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 17
Casualties for British: 2 artilleries and 3 infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Volgograd
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Romania
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter and 1 tactical_bomber moved from United Kingdom to Western GermanyPlace Units - Germans
1 carrier placed in 110 Sea Zone
1 factory_minor placed in Western Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
3 fighters placed in Volgograd
2 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 75 PUs; end with 118 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUsProduction/PUs Summary :
Germans : 75 / 143
Russians : 9 / 0
Japanese : 11 / 11
Americans : 58 / 84
Chinese : 23 / 29
British : 28 / 0
UK_Pacific : 17 / 22
Italians : 14 / 20
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Combat Move - Russians
12 infantry moved from Chahar to SuiyuyanNon Combat Move - Russians
2 aaGuns moved from Chahar to SuiyuyanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 fighter; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 fighter moved from Southern Italy to Volgograd
1 bomber moved from Normandy Bordeaux to VolgogradPlace Units - Japanese
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,3,4,1,5,1,5
Japanese collect 5 PUs (6 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 75 / 143
Russians : 9 / 0
Japanese : 11 / 6
Americans : 58 / 84
Chinese : 23 / 29
British : 28 / 0
UK_Pacific : 17 / 22
Italians : 14 / 20
ANZAC : 21 / 33
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Germans will save 1 aa gun if the Americans attack Volgograd (excluding the 1 aa gun, OOL will be max defense)
OOL will be max defense against the British -
again i had a battle i forgot. I hope you dont mind. it was well away from any action and i meant to do it.
SZ104;
attack 3bomb,2sub;
defense 1sub, 2dest;sub submerge or fight?
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since the game might be over i will have it fight and if differs we can put it back.
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i meant assume submerge
SZ104;
attack 3bomb,2sub;
Rolls: 3@4, 2@2; Total Hits: 23@4,: (5, 4, 4)2@2: (6, 5)
defense 2dest
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 111 Sea Zone
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
3 bombers, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
5 fighters and 1 tactical_bomber moved from Tsinghai to VolgogradCombat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Volgograd
Americans attack with 3 bombers, 10 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 5 fighters and 1 tactical_bomber; Germans defend with 2 aaGuns, 9 armour, 3 bombers, 1 factory_minor, 3 fighters and 14 mech_infantrys; Italians defend with 4 fighters and 1 mech_infantry
AA fire in Volgograd : 2/6 hits
2 fighters owned by the Americans lost in Volgograd
Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in Volgograd, round 2 : 10/13 hits
Germans roll dice for 2 aaGuns, 9 armour, 4 bombers, 12 fighters, 15 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 13/41 hits
8 fighters owned by the Americans , 3 bombers owned by the Germans , 1 bomber owned by the Japanese , 1 mech_infantry owned by the Italians , 1 aaGun owned by the Germans , 2 tactical_bombers owned by the Americans , 3 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 1 aaGun, 9 armour, 12 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -85
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 aaGun, 3 bombers and 4 mech_infantrys
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 3 bombers, 10 fighters and 2 tactical_bombers
Battle in Caucasus
Americans attack with 2 armour, 1 bomber and 5 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 2 : 3/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Caucasus, round 2 : 0/5 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 2/8 hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 104 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 104 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers and 3 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to IcelandPlace Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Sikang
4 artilleries moved from Kansu to TsinghaiPlace Units - Chinese
1 artillery and 4 infantry placed in Manchuria
1 artillery and 3 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery and 3 infantry placed in Szechwan
Chinese undo move 1.
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
well played.
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Thanks. If you would like a rematch (either now or in the future), let me know.
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if that’s a challenge, I’ll accept! :-P
Shall I start the bidding? -
Sure
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I would take allies +16
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Are we playing with the 1 bid unit per territory limit?
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id say yes, unless you think different.
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I prefer the limit since multiple infantry in Yunnan is pretty cheesey.
I will counterbid Allies +15.
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allies +14
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I’ll give you +14





