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14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)


  • again i had a battle i forgot.  I hope you dont mind. it was well away from any action and i meant to do it.

    SZ104;
    attack 3bomb,2sub;
    defense 1sub, 2dest;

    sub submerge or fight?


  • since the game might be over i will have it fight and if differs we can put it back.


  • i meant assume submerge
    SZ104;
    attack 3bomb,2sub;
    DiceRolls: 3@4, 2@2; Total Hits: 23@4,: (5, 4, 4)2@2: (6, 5)
    defense 2dest
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to 111 Sea Zone
                2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                3 bombers, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
                5 fighters and 1 tactical_bomber moved from Tsinghai to Volgograd

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Battle in 111 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 111 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Volgograd
                    Americans attack with 3 bombers, 10 fighters and 2 tactical_bombers
                    Japanese defend with 1 bomber, 5 fighters and 1 tactical_bomber; Germans defend with 2 aaGuns, 9 armour, 3 bombers, 1 factory_minor, 3 fighters and 14 mech_infantrys; Italians defend with 4 fighters and 1 mech_infantry
                        AA fire in Volgograd :  2/6 hits
                        2 fighters owned by the Americans lost in Volgograd
                        Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in Volgograd, round 2 :  10/13 hits
                        Germans roll dice for 2 aaGuns, 9 armour, 4 bombers, 12 fighters, 15 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 :  13/41 hits
                        8 fighters owned by the Americans , 3 bombers owned by the Germans , 1 bomber owned by the Japanese , 1 mech_infantry owned by the Italians , 1 aaGun owned by the Germans , 2 tactical_bombers owned by the Americans , 3 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win with 1 aaGun, 9 armour, 12 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -85
                    Casualties for Japanese: 1 bomber
                    Casualties for Germans: 1 aaGun, 3 bombers and 4 mech_infantrys
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 3 bombers, 10 fighters and 2 tactical_bombers
                Battle in Caucasus
                    Americans attack with 2 armour, 1 bomber and 5 mech_infantrys
                    Germans defend with 3 artilleries and 2 infantry
                        Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 2 :  3/8 hits
                        Germans roll dice for 3 artilleries and 2 infantry in Caucasus, round 2 :  0/5 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                        Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 3 :  2/8 hits
                        Germans roll dice for 2 artilleries in Caucasus, round 3 :  0/2 hits
                        2 artilleries owned by the Germans lost in Caucasus
                    Americans win, taking Caucasus from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 18
                    Casualties for Germans: 3 artilleries and 2 infantry

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 submarines
                EDIT: Removing units owned by Germans from 104 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 104 Sea Zone: 2 submarines
                EDIT: Turning off Edit Mode
                1 bomber moved from Caucasus to Northwest Persia
                1 artillery and 1 infantry moved from Iraq to Northwest Persia
                1 aaGun moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 armour, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
                1 armour and 2 mech_infantrys moved from Libya to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 artillery moved from Trans-Jordan to Iraq
                1 artillery and 3 infantry moved from Suiyuyan to Kansu
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 bombers and 3 fighters moved from Eastern United States to Gibraltar
                1 aaGun moved from Central United States to Eastern United States
                1 bomber moved from 111 Sea Zone to Iceland

    Place Units - Americans
                1 factory_minor placed in Korea
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Tsinghai to Sikang
                4 artilleries moved from Kansu to Tsinghai

    Place Units - Chinese
                1 artillery and 4 infantry placed in Manchuria
                1 artillery and 3 infantry placed in Kwangsi
                Chinese undo move 2.
                1 artillery and 3 infantry placed in Szechwan
                Chinese undo move 1.
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • well played.
    :x

  • 17

    Thanks. If you would like a rematch (either now or in the future), let me know.


  • if that’s a challenge, I’ll accept! :-P
    Shall I start the bidding?

  • 17

    Sure


  • I would take allies +16

  • 17

    Are we playing with the 1 bid unit per territory limit?


  • id say yes, unless you think different.

  • 17

    I prefer the limit since multiple infantry in Yunnan is pretty cheesey.

    I will counterbid Allies +15.


  • allies +14

  • 17

    I’ll give you +14


  • sub in 98, inf in new guinea, art in anglo egypt sudan, 1ipc to london.

    same lowluck reroll as last game?

  • 17

    same ll reroll system as last time sounds good to me


  • good.
    funny you beat me and i am facing you with less bid! :-o :-D 8-)

  • 17

    I was a little surprised you didn’t give me 15 … (if you don’t mind my asking) do you prefer Allies or do you think 15 is too high?

    game 2 thread link
    http://www.axisandallies.org/forums/index.php?topic=32775.0


  • I think it is too high even with one per territory rule.  And I have gotten rusty with the allies of late, so i wanted the rematch!

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