i am away for the weekend, so maybe sunday night
14L G40 wheatbeer (Axis) vs Infrastructure (Allies +15)
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again i had a battle i forgot. I hope you dont mind. it was well away from any action and i meant to do it.
SZ104;
attack 3bomb,2sub;
defense 1sub, 2dest;sub submerge or fight?
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since the game might be over i will have it fight and if differs we can put it back.
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i meant assume submerge
SZ104;
attack 3bomb,2sub;
Rolls: 3@4, 2@2; Total Hits: 23@4,: (5, 4, 4)2@2: (6, 5)
defense 2dest
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to 111 Sea Zone
2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
3 bombers, 5 fighters and 1 tactical_bomber moved from Northwest Persia to Volgograd
5 fighters and 1 tactical_bomber moved from Tsinghai to VolgogradCombat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 111 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 111 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Volgograd
Americans attack with 3 bombers, 10 fighters and 2 tactical_bombers
Japanese defend with 1 bomber, 5 fighters and 1 tactical_bomber; Germans defend with 2 aaGuns, 9 armour, 3 bombers, 1 factory_minor, 3 fighters and 14 mech_infantrys; Italians defend with 4 fighters and 1 mech_infantry
AA fire in Volgograd : 2/6 hits
2 fighters owned by the Americans lost in Volgograd
Americans roll dice for 3 bombers, 8 fighters and 2 tactical_bombers in Volgograd, round 2 : 10/13 hits
Germans roll dice for 2 aaGuns, 9 armour, 4 bombers, 12 fighters, 15 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 13/41 hits
8 fighters owned by the Americans , 3 bombers owned by the Germans , 1 bomber owned by the Japanese , 1 mech_infantry owned by the Italians , 1 aaGun owned by the Germans , 2 tactical_bombers owned by the Americans , 3 bombers owned by the Americans and 4 mech_infantrys owned by the Germans lost in Volgograd
Germans win with 1 aaGun, 9 armour, 12 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -85
Casualties for Japanese: 1 bomber
Casualties for Germans: 1 aaGun, 3 bombers and 4 mech_infantrys
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 3 bombers, 10 fighters and 2 tactical_bombers
Battle in Caucasus
Americans attack with 2 armour, 1 bomber and 5 mech_infantrys
Germans defend with 3 artilleries and 2 infantry
Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 2 : 3/8 hits
Germans roll dice for 3 artilleries and 2 infantry in Caucasus, round 2 : 0/5 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Americans roll dice for 2 armour, 1 bomber and 5 mech_infantrys in Caucasus, round 3 : 2/8 hits
Germans roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 2 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 3 artilleries and 2 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 104 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 104 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 bomber moved from Caucasus to Northwest Persia
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 aaGun moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys moved from Tunisia to Libya
1 armour and 2 mech_infantrys moved from Libya to Tobruk
1 infantry moved from Algeria to Tunisia
1 artillery moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Suiyuyan to Kansu
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
3 bombers and 3 fighters moved from Eastern United States to Gibraltar
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from 111 Sea Zone to IcelandPlace Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Tsinghai to Sikang
4 artilleries moved from Kansu to TsinghaiPlace Units - Chinese
1 artillery and 4 infantry placed in Manchuria
1 artillery and 3 infantry placed in Kwangsi
Chinese undo move 2.
1 artillery and 3 infantry placed in Szechwan
Chinese undo move 1.
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
well played.
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Thanks. If you would like a rematch (either now or in the future), let me know.
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if that’s a challenge, I’ll accept! :-P
Shall I start the bidding? -
Sure
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I would take allies +16
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Are we playing with the 1 bid unit per territory limit?
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id say yes, unless you think different.
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I prefer the limit since multiple infantry in Yunnan is pretty cheesey.
I will counterbid Allies +15.
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allies +14
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I’ll give you +14
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sub in 98, inf in new guinea, art in anglo egypt sudan, 1ipc to london.
same lowluck reroll as last game?
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same ll reroll system as last time sounds good to me
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good.
funny you beat me and i am facing you with less bid! :-o :-D 8-) -
I was a little surprised you didn’t give me 15 … (if you don’t mind my asking) do you prefer Allies or do you think 15 is too high?
game 2 thread link
http://www.axisandallies.org/forums/index.php?topic=32775.0 -
I think it is too high even with one per territory rule. And I have gotten rusty with the allies of late, so i wanted the rematch!





