1 ftr Malta, 1 sub sz 98, 1tank Sudan
13L G40 League Playoff R2 - BOLD vs. JDOW (allies +11)
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Oh dear. I forgot to walk into smolensk and to attack that Tambov Mech with Mech + Fig. That was why I did not take the Fig to Turkey :-/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British repair 6 damage on 6 factory_majors; Remaining resources: 20 PUs;
British buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from 91 Sea Zone to Portugal
1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Gibraltar to Portugal
2 fighters moved from United Kingdom to Portugal
1 artillery and 2 mech_infantrys moved from Union of South Africa to Mozambique
1 infantry moved from Rhodesia to Mozambique
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Japanese
2 infantry and 7 mech_infantrys moved from Belgian Congo to Angola
1 armour, 9 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Turkey
5 infantry and 5 mech_infantrys moved from Iraq to Turkey
1 bomber moved from Russia to Turkey
1 fighter moved from Russia to TurkeyCombat - British
Battle in Angola
British attack with 2 infantry and 7 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Angola from Neutral_True with 2 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Portugal
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Portugal from Neutral_True with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Mozambique
British attack with 1 artillery, 1 infantry and 2 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 1 armour, 1 bomber, 1 fighter, 5 infantry, 14 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 1 armour, 1 bomber, 1 fighter, 2 infantry, 14 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 aaGun moved from Northwest Persia to Turkey
2 aaGuns moved from Iraq to Turkey
1 tactical_bomber moved from Turkey to Northwest Persia
1 fighter moved from Turkey to Northwest Persia
1 bomber moved from Turkey to Kazakhstan
2 fighters moved from Gibraltar to United Kingdom
2 fighters moved from Portugal to Spain
2 infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 aaGun moved from Gibraltar to Spain
2 infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Eastern Persia to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Turkey
2 armour and 3 mech_infantrys moved from India to Eastern PersiaPlace Units - British
3 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,1,3,2,1,6,6,3,4,3
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 infantry and 5 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Kazakhstan: 1 bomber
EDIT: Adding units owned by British to Tsinghai: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Tsinghai: 1 bomber
EDIT: Adding units owned by British to Eastern Persia: 1 bomber
EDIT: Turning off Edit Mode -
hold on, little edit coming
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Edit
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take this one please.
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I should let a map go when I am done. Hope this is the last edit:-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 armour, 2 artilleries and 3 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Belarus to RostovCombat - Italians
Battle in Rostov
Italians attack with 3 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
4 infantry moved from Northern Italy to Western Germany
4 infantry moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
3 infantry placed in Scotland
6 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,4,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (6 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Gibraltar to SpainTurn Complete - French
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Oh, this one please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 destroyer and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
8 armour and 36 mech_infantrys moved from Bryansk to Volgograd
4 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to SamaraCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 36 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 8 armour and 35 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry; British defend with 1 airfield
Germans win, taking Trans-Jordan from British with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 carrier
Americans defend with 2 destroyers
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber and 1 carrier remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyersNon Combat Move - Germans
COMMENT: german ftr/tac in z98 on ONE japanese acc
1 bomber moved from 92 Sea Zone to Southern Italy
3 infantry and 7 mech_infantrys moved from Western Germany to France
10 mech_infantrys moved from Poland to Western Germany
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Archangel
3 artilleries and 4 infantry moved from Novgorod to Belarus
4 aaGuns, 12 artilleries and 31 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Samara to Rostov
1 mech_infantry moved from Belarus to Archangel
1 fighter moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Novgorod to RostovPlace Units - Germans
10 infantry placed in Western Germany
1 destroyer placed in 97 Sea Zone
3 infantry placed in France
2 infantry placed in Yugoslavia
1 infantry placed in Germany
3 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,2,3,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
quick second - may change position of german air
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oh boy, i see i accidentally took all 4 german infantry out of egypt! you don’t mind if i leave one there do you?
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didn’t mean to attach the map there - noticed the german misclick just before i was about to post
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 destroyer and 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
8 armour and 36 mech_infantrys moved from Bryansk to Volgograd
4 infantry moved from 98 Sea Zone to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 fighter moved from Bryansk to SamaraCombat - Germans
Battle in Volgograd
Germans attack with 8 armour and 36 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 8 armour and 35 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 fighter, 8 infantry and 1 tactical_bomber
Russians defend with 1 infantry and 1 mech_infantry; British defend with 1 airfield
Germans win, taking Trans-Jordan from British with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Samara
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 92 Sea Zone
Germans attack with 1 bomber and 1 carrier
Americans defend with 2 destroyers
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber and 1 carrier remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyersNon Combat Move - Germans
COMMENT: german ftr/tac in z98 on ONE japanese acc
3 infantry and 7 mech_infantrys moved from Western Germany to France
10 mech_infantrys moved from Poland to Western Germany
2 mech_infantrys moved from Eastern Poland to Archangel
2 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 fighter moved from Novgorod to Western Germany
3 artilleries and 4 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 transport moved from 98 Sea Zone to 97 Sea Zone
4 aaGuns, 12 artilleries and 31 infantry moved from Bryansk to Rostov
3 fighters and 1 tactical_bomber moved from Samara to Rostov
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
1 destroyer placed in 97 Sea Zone
3 infantry placed in France
10 infantry placed in Western Germany
2 infantry placed in Yugoslavia
3 infantry placed in Novgorod
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,6,2,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
ok, significant edit there. as i said, i accidentally grabbed all 4 german
infantry from egypt to trj. please use this map. -
I allow the edit but as dice were involved I like to be very correct.
As you only had 1 hit round 1 we need to figure out if exactly the Inf left in Egypt scored the hit.
So if the 8 sided dice rolls a 1, I would have another defense hit Round 2.
Rolling 1d8:
(1) -
Well apparently those gunners left behind in Egypt were your best snipers:)
So I would have another defense hit then:
Rolls: 1@2; Total Hits: 11@2: (2) -
Yikes, that was a 1/24 shot but I have to remove one Inf from Trans Jordan!
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I disagree with your logic but do what you gotta do I guess. :roll:
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Its logical what you are saying its just not how we typically handle it. But its fine I wont argue.
Your huge luck in the early game involved this region and I guess it still holds.





