• '12

    tough decision here

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                2 aaGuns moved from Western Germany to Germany
                1 bomber moved from Western Germany to Normandy Bordeaux
                2 armour, 1 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
                3 aaGuns and 6 infantry moved from Slovakia Hungary to Germany
                2 artilleries and 9 infantry moved from Romania to Slovakia Hungary
                1 carrier, 1 destroyer and 1 transport moved from 93 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Alexandria to Southern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                3 armour moved from Greece to Yugoslavia
                2 infantry moved from Greece to Bulgaria
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 tactical_bomber moved from Alexandria to 98 Sea Zone

    Place Units - Germans
                5 artilleries and 4 infantry placed in Western Germany
                1 artillery placed in Germany
                3 mech_infantrys placed in Normandy Bordeaux
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 17 infantry moved from Amur to Korea
                2 artilleries and 1 infantry moved from Novgorod to Baltic States
                3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
                1 aaGun moved from Eastern Poland to Baltic States
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Bessarabia
                3 mech_infantrys moved from Belarus to Bessarabia
                1 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
                1 aaGun, 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
                4 mech_infantrys moved from Russia to Belarus

    Place Units - Russians
                2 artilleries and 1 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Korea : 2 aaGuns and 17 infantry
        Manchuria : 1 infantry
        Belarus : 4 mech_infantrys
        Baltic States : 1 aaGun, 2 artilleries and 5 infantry
        Eastern Poland : 2 aaGuns, 1 armour, 9 artilleries and 20 infantry
        Bessarabia : 1 aaGun, 2 artilleries, 4 infantry and 4 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 4 mech_infantrys
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 37 / 37
        Japanese : 27 / 36
        Americans : 57 / 83
        Chinese : 11 / 7
        British : 27 / 32
        UK_Pacific : 20 / 22
        Italians : 17 / 27
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    you ready for a big ol dicey battle?

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 battleships, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from Siam to India
                1 armour, 3 artilleries, 5 fighters, 8 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
                2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to India
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Hunan to Kiangsi

  • '12

    would you like to scramble in z39?

  • TripleA

    no

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 39 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
                2 artilleries, 3 carriers, 1 destroyer, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 38 Sea Zone to 39 Sea Zone
                2 battleships, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 39 Sea Zone
                3 fighters and 3 tactical_bombers moved from Siam to India
                1 armour, 3 artilleries, 5 fighters, 8 infantry and 1 tactical_bomber moved from 39 Sea Zone to India
                2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to India
                1 artillery and 1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 mech_infantry moved from Hunan to Kiangsi

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 6 transports
                    French defend with 1 destroyer; British defend with 1 transport
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport
                Battle in India
                    Japanese attack with 1 armour, 3 artilleries, 2 bombers, 11 fighters, 8 infantry and 8 tactical_bombers
                    ANZAC defend with 3 fighters; British defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 20 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
                    Japanese captures 22PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 artilleries, 8 fighters, 8 infantry and 4 tactical_bombers
                    Casualties for ANZAC: 3 fighters
                    Casualties for British: 3 aaGuns, 2 artilleries, 2 fighters, 20 infantry, 1 mech_infantry and 1 tactical_bomber
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Anhwe to Kweichow
                1 infantry moved from Hunan to Kwangsi
                3 fighters and 4 tactical_bombers moved from India to Yunnan
                2 bombers moved from India to Kwangsi
                1 artillery moved from Yunnan to Burma
                2 infantry moved from Hunan to Kweichow
                1 artillery moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Jehol
                1 artillery and 5 infantry moved from Anhwe to Chahar
                1 infantry moved from Kweichow to Anhwe

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 fighter placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 55 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

  • '12

    in case that map is corrupted

  • TripleA

    map is corrupted.

    could you post it again.

  • '12

    try this one

  • TripleA

    please provide ool

  • '12

    lose inf in round 1

  • TripleA

    damn.
    at first i was happy with your ool, hoping to wipe out the kwangsi entirely. looks likeyou made the right call.

  • '12

    you can still do it!  :wink:

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 bombers, 1 factory_minor, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to Kwangsi
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 45 Sea Zone
                1 fighter moved from Java to 45 Sea Zone

    Combat - Americans
                Battle in Kwangsi
                    Americans attack with 1 bomber
                    Japanese defend with 1 airfield, 2 bombers and 1 infantry
                        Americans roll dice for 1 bomber in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                    Japanese win with 2 bombers remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 :  3/6 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 infantry moved from Korea to Manchuria
                2 fighters and 1 tactical_bomber moved from 45 Sea Zone to Philippines
                2 fighters moved from 45 Sea Zone to 35 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Brazil to Suriname
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                1 factory_minor placed in Korea
                3 bombers placed in Western United States
                1 fighter and 1 tactical_bomber placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3
                Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 factory_minor
        Manchuria : 2 infantry
        Philippines : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        45 Sea Zone : 1 destroyer
        35 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
        26 Sea Zone : 1 carrier, 3 submarines and 1 transport
        Central United States : 2 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 armour, 2 infantry and 1 mech_infantry
        112 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
        Suriname : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 37 / 37
        Japanese : 33 / 60
        Americans : 57 / 79
        Chinese : 9 / 7
        British : 27 / 32
        UK_Pacific : 16 / 0
        Italians : 17 / 27
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Tsinghai to Shensi
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 13 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 37 / 37
        Japanese : 32 / 60
        Americans : 57 / 79
        Chinese : 10 / 11
        British : 27 / 32
        UK_Pacific : 16 / 0
        Italians : 17 / 27
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    yeah, i didn’t like it, but i wasn’t going to cave that easy, i need some luck to get back in this.  so far, i have noticed that since G2 some important rolls have been starting to go my way.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 artillery, 3 mech_infantrys and 2 transports; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 artillery, 2 destroyers and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery moved from 112 Sea Zone to Norway
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                3 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                1 infantry moved from Rhodesia to Belgian Congo
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 bomber moved from Trans-Jordan to Belgian Congo
                1 infantry moved from Kwangtung to Kwangsi

    Combat - British
                Battle in Denmark
                Battle in Norway
                Battle in Belgian Congo
                    British attack with 1 bomber, 1 infantry and 3 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Belgian Congo, round 2 :  1/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
                        British roll dice for 1 bomber and 3 mech_infantrys in Belgian Congo, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Belgian Congo, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Belgian Congo
                    British win, taking Denmark from Germans, taking Norway from Germans, taking Belgian Congo from Italians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Kwangsi
                    British attack with 1 infantry
                    Japanese defend with 1 airfield and 2 bombers
                        British roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Kwangsi, round 4 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Kwangsi, round 5 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 5 :  0/2 hits
                        British roll dice for 1 infantry in Kwangsi, round 6 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 6 :  0/2 hits
                        British roll dice for 1 infantry in Kwangsi, round 7 :  0/1 hits
                        Japanese roll dice for 2 bombers in Kwangsi, round 7 :  1/2 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win with 2 bombers remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 battleship and 1 cruiser moved from 79 Sea Zone to 76 Sea Zone
                1 artillery, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
                1 bomber moved from Belgian Congo to Union of South Africa
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                4 infantry moved from United Kingdom to Scotland

    Place Units - British
                3 mech_infantrys placed in Union of South Africa
                1 artillery placed in United Kingdom
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,5
                British collect 32 PUs (1 lost to blockades); end with 34 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag, 1 infantry
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Norway : 1 flag, 1 artillery
        Denmark : 1 flag, 1 infantry
        112 Sea Zone : 2 destroyers, 1 fighter and 2 transports
        76 Sea Zone : 1 battleship and 1 cruiser
        109 Sea Zone : 2 transports
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 tactical_bomber
        79 Sea Zone : 1 destroyer
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 61
        Russians : 37 / 37
        Japanese : 32 / 60
        Americans : 57 / 79
        Chinese : 10 / 11
        British : 33 / 34
        UK_Pacific : 16 / 0
        Italians : 16 / 27
        ANZAC : 14 / 25
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not scramble for you in sz112.
    if you would like to scramble please feel free to roll it via the forum.

Suggested Topics

  • 8
  • 91
  • 183
  • 46
  • 82
  • 112
  • 377
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.4k

Topics

1.8m

Posts