@cds most guys try to get them into the med to link up with Italy. Typically, the German dd and two tts would move to sz 41 R2 and provide some cover for them.
Once they have linked up with the subs the tts and dd move to 43 and Italy can load units on them R3. Surviving subs would make a break for the main Italian fleet R3.
G40 - Yoshi vs. Boldfresh - game 1 of 2
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i definitely botched the moscow issue, now we have a real battle that could last awhile, my favorite! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Russia
2 bombers and 3 fighters moved from Western Ukraine to Russia
1 infantry moved from Belarus to Smolensk
3 artilleries and 6 infantry moved from Archangel to Smolensk
2 armour, 3 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Bessarabia to UkraineCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries and 11 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 artilleries and 7 infantry
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Smolensk from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Russia
Germans attack with 1 armour, 2 bombers and 3 fighters
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Russians: 5 infantryNon Combat Move - Germans
2 aaGuns moved from Archangel to Smolensk
2 fighters moved from Russia to Belarus
1 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 artillery and 3 infantry moved from Karelia to Finland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from French West Africa to Egypt
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Southern France
1 bomber, 1 infantry and 1 mech_infantry placed in France
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 96 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 78 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
ohh, you only took one hit nice.
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I got weird dices… but in the less important battles ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 8 artilleries and 26 infantry moved from Bryansk to Rostov
3 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Shantung
4 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
2 bombers moved from India to Kiangsu
3 fighters and 2 tactical_bombers moved from Japan to KiangsuCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
COMMENT: Forgot to do the walk in move in Turkmenistan while redoing the move in PBEM mode… edit it back if it’s a problem for you
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Malaya to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
4 fighters and 2 tactical_bombers moved from Kiangsu to 36 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
3 fighters moved from Shantung to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
3 tactical_bombers moved from Shantung to Japan
2 tactical_bombers moved from Japan to Kwangsi
3 fighters moved from Japan to Kwangsi
1 fighter moved from Japan to Kwangsi
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in Persia
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
as said in the comment, there has been an edit for a walk in I forgot to redo… if it’s any problem, just cancel it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from Korea to 19 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 carriers moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from Eastern United States to 104 Sea Zone
1 bomber moved from Scotland to 104 Sea Zone
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Korea to Manchuria
6 fighters and 1 tactical_bomber moved from Korea to ManchuriaCombat - Americans
Battle in 104 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 destroyer
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Manchuria
Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports
Germans defend with 1 carrier
Americans win, taking Philippines from Japanese with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 98 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport; Italians defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 transport
Casualties for Italians: 1 transport
Battle in Celebes
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in MoroccoNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 109 Sea Zone
4 bombers moved from 104 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
3 fighters and 2 tactical_bombers moved from 92 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from Suiyuyan to Caucasus
6 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from 19 Sea Zone to Korea
3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 7 submarines moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
3 fighters moved from 91 Sea Zone to GibraltarPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
COMMENT: US acc edited to z92 instread of to 109. 2 UK ftrs on 1 US acc in z92.
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber and 1 fighter moved from 96 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 armour and 3 infantry moved from Scotland to United KingdomPlace Units - British
1 armour, 1 bomber and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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hang on - forgot to put ftrs in z92
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here you go
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darn it - also the trn to 92
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Should be a fun battle for egypt.
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I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.
I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.
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I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.
I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.
i agree with that assessment - once you get past about 8 rounds, the crossover could be a problem with the victory conditions. I’m not sure yet.
i think you should have done it because it is probably the only chance the axis have right? once egypt is secured it will never fall and i don’t think the japanese can ever get the cites in the pacific.
of course, if i hadn’t made the mistake in moscow, it would never have been an issue because the allied air (i think) would have arrived in time to save moscow.
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we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing
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we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing
understood - however, with the tough start you experienced, the goal for the axis would BE to look for an opportunity to end the game with a crossover.
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If at some point I can lock the VC, I will (that’s part of the game, and you have to defend against that, as you are doing towards Egypt for instance), but I do not want to do that at the cost of half of the board (or if I belive I have not a chance).
Here, the early fall of Russia gives me some hope, even if of course, it’s far from the end :)
Still busy otherwise, turn is almost ready but I dunno when I will finish it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 aaGuns and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Gold Coast to French West Africa
1 infantry moved from Nigeria to French West Africa
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Norway to Southern Italy
1 aaGun moved from Albania to Yugoslavia
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
2 infantry moved from Algeria to TunisiaPlace Units - Italians
2 aaGuns and 1 infantry placed in Egypt
1 aaGun and 2 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs





