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G40 - Yoshi vs. Boldfresh - game 1 of 2

  • 12

    ohh, you only took one hit nice.


  • I got weird dices… but in the less important battles ;)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns, 8 artilleries and 26 infantry moved from Bryansk to Rostov
                3 infantry moved from Yenisey to Timguska

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kwangsi to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kiangsi to Kiangsu
                1 infantry moved from Jehol to Manchuria
                1 artillery moved from Jehol to Shantung
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung
                3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
                3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Shantung
                4 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
                2 bombers moved from India to Kiangsu
                3 fighters and 2 tactical_bombers moved from Japan to Kiangsu

    Combat - Japanese
                Battle in Shantung
                    Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Manchuria
                    Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry
                Battle in Kiangsu
                    Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Kiangsu from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Turkmenistan from Russians to Japanese
                EDIT: Turning off Edit Mode
                COMMENT: Forgot to do the walk in move in Turkmenistan while redoing the move in PBEM mode… edit it back if it’s a problem for you
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from French Indo China to Kwangsi
                1 infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Malaya to French Indo China
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                4 fighters and 2 tactical_bombers moved from Kiangsu to 36 Sea Zone
                2 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
                3 fighters moved from Shantung to 36 Sea Zone
                1 fighter moved from Manchuria to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                3 tactical_bombers moved from Shantung to Japan
                2 tactical_bombers moved from Japan to Kwangsi
                3 fighters moved from Japan to Kwangsi
                1 fighter moved from Japan to Kwangsi
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 transport moved from 36 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in India
                3 infantry placed in Persia
                1 artillery and 2 infantry placed in French Indo China
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs


  • as said in the comment, there has been an edit for a walk in I forgot to redo… if it’s any problem, just cancel it.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter moved from Korea to 19 Sea Zone
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 carriers moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 infantry and 2 mech_infantrys moved from 92 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                3 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                3 bombers moved from Eastern United States to 104 Sea Zone
                1 bomber moved from Scotland to 104 Sea Zone
                1 fighter moved from Trans-Jordan to 98 Sea Zone
                1 infantry moved from Korea to Manchuria
                6 fighters and 1 tactical_bomber moved from Korea to Manchuria

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Manchuria
                    Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                Battle in 92 Sea Zone
                    Americans attack with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports
                    Germans defend with 1 carrier
                    Americans win, taking Philippines from Japanese with 2 carriers, 1 destroyer, 3 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 carrier
                Battle in 98 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 transport; Italians defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 transport
                    Casualties for Italians: 1 transport
                Battle in Celebes
                Battle in 19 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 104 Sea Zone
                1 carrier moved from 104 Sea Zone to 109 Sea Zone
                4 bombers moved from 104 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                3 fighters and 2 tactical_bombers moved from 92 Sea Zone to Malta
                1 fighter moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Suiyuyan to Caucasus
                6 fighters and 1 tactical_bomber moved from Manchuria to Korea
                1 fighter moved from 19 Sea Zone to Korea
                3 battleships, 5 carriers, 3 cruisers, 1 destroyer and 7 submarines moved from 33 Sea Zone to 54 Sea Zone
                3 fighters moved from Eastern United States to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 109 Sea Zone: 1 carrier
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode
                COMMENT: US acc edited to z92 instread of to 109.  2 UK ftrs on 1 US acc in z92.
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British

    Non Combat Move - British
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 bomber and 1 fighter moved from Gibraltar to 96 Sea Zone
                1 bomber and 1 fighter moved from 96 Sea Zone to Trans-Jordan
                3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 aaGun, 1 armour and 3 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6
                British collect 23 PUs (2 lost to blockades); end with 23 PUs total

    Turn Complete - UK_Pacific

  • 12

    hang on - forgot to put ftrs in z92

  • 12

    here you go

  • 12

    darn it - also the trn to 92

  • 12

    Should be a fun battle for egypt.


  • I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.

    I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.

  • 12

    @Yoshi:

    I could have gone for a victory condition in Europa I think, sending japanese air towards Europa (8 planes could have reach Egypt next turn, a lot more one turn later), but it’s a friendly game, and this did not look like a nice move to me.

    I like the intention of these victory conditions (forcing the allies to go both sides), but on such example, it becomes silly.

    i agree with that assessment - once you get past about 8 rounds, the crossover could be a problem with the victory conditions.  I’m not sure yet.

    i think you should have done it because it is probably the only chance the axis have right?  once egypt is secured it will never fall and i don’t think the japanese can ever get the cites in the pacific.

    of course, if i hadn’t made the mistake in moscow, it would never have been an issue because the allied air (i think) would have arrived in time to save moscow.


  • we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing

  • 12

    @Yoshi:

    we’ll see ; I play long term anyway, the point is to understand this game, not to use a trick to end the game quickly and learn nothing

    understood - however, with the tough start you experienced, the goal for the axis would BE to look for an opportunity to end the game with a crossover.


  • If at some point I can lock the VC, I will (that’s part of the game, and you have to defend against that, as you are doing towards Egypt for instance), but I do not want to do that at the cost of half of the board (or if I belive I have not a chance).

    Here, the early fall of Russia gives me some hope, even if of course, it’s far from the end :)

    Still busy otherwise, turn is almost ready but I dunno when I will finish it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 aaGuns and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Gold Coast to French West Africa
                1 infantry moved from Nigeria to French West Africa
                2 fighters moved from Southern Italy to Egypt
                1 fighter moved from Norway to Southern Italy
                1 aaGun moved from Albania to Yugoslavia
                3 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from France to Northern Italy
                2 infantry moved from Algeria to Tunisia

    Place Units - Italians
                2 aaGuns and 1 infantry placed in Egypt
                1 aaGun and 2 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • Looks like I was still logged on pbem mode when thinking on Japan moves… please ignore the last email you got

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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