I suppose Germany could have taken Greece but it isn’t ideal.
14P G40 PGMatt (axis) vs Amon-Sul (allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 9 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
3 artilleries and 2 infantry moved from Amur to Buryatia
1 submarine moved from 26 Sea Zone to 47 Sea Zone
5 fighters and 4 tactical_bombers moved from 26 Sea Zone to 50 Sea Zone
1 submarine moved from 26 Sea Zone to 50 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 transport moved from 6 Sea Zone to 26 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 50 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 5 fighters and 4 tactical_bombers in 50 Sea Zone, round 2 : 6/9 hits
ANZAC roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 50 Sea Zone
Japanese win with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
1 infantry owned by the British lost in Sumatra
Japanese roll dice for 2 artilleries and 2 infantry in Sumatra, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Buryatia
Japanese attack with 3 artilleries and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 2 infantry in Buryatia, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 artilleries and 5 infantry moved from Korea to Amur
4 infantry moved from Japan to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
5 fighters and 4 tactical_bombers moved from 50 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Korea
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,2
Japanese collect 31 PUs (5 lost to blockades); end with 31 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 36 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 factory_minor and 7 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries and 5 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 3 artilleries and 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 armour and 1 infantry
Sumatra : 1 flag, 2 artilleries and 2 infantry
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
47 Sea Zone : 1 submarine
50 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines, 4 tactical_bombers and 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 51 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 68
Chinese : 23 / 29
British : 35 / 43
UK_Pacific : 16 / 25
Italians : 13 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from India to 41 Sea Zone
1 bomber moved from Yunnan to 41 Sea Zone
2 destroyers moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
4 bombers and 1 fighter moved from United Kingdom to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/8 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
Americans attack with 3 bombers and 2 destroyers
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 3 bombers and 2 destroyers in 41 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 3/5 hits
2 destroyers owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 41 Sea Zone
Americans roll dice for 2 bombers in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 2/3 hits
1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 41 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -17
Casualties for Japanese: 1 carrier, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 3 bombers and 2 destroyers
1 fighter owned by the Japanese forced to land in SumatraNon Combat Move - Americans
4 transports moved from 110 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
4 bombers moved from 125 Sea Zone to United Kingdom
1 tactical_bomber moved from 125 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 125 Sea Zone to Scotland
1 fighter, 3 submarines and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 51 Sea Zone to 53 Sea Zone
2 destroyers moved from 85 Sea Zone to 91 Sea Zone
1 destroyer moved from 85 Sea Zone to 91 Sea Zone
1 fighter, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
3 submarines moved from 63 Sea Zone to 54 Sea ZonePlace Units - Americans
1 aaGun, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Midway : 1 airfield, 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag
63 Sea Zone : 1 fighter and 1 tactical_bomber
54 Sea Zone : 3 submarines
53 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Gibraltar : 4 aaGuns, 4 artilleries, 11 infantry and 4 mech_infantrys
Scotland : 1 fighter
United Kingdom : 4 bombers
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
91 Sea Zone : 3 destroyers and 9 transports
110 Sea Zone : 1 fighter and 1 tactical_bomber
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 43
UK_Pacific : 16 / 25
Italians : 13 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
12 artilleries, 1 fighter and 12 infantry moved from Jehol to Manchuria
1 infantry moved from Chahar to AnhwePlace Units - Chinese
5 artilleries and 2 infantry placed in Anhwe
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Manchuria : 12 artilleries, 1 fighter and 14 infantry
Anhwe : 7 artilleries and 7 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 43
UK_Pacific : 16 / 25
Italians : 13 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British repair 7 damage on 7 factory_majors; Remaining resources: 36 PUs;
British buy 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from India to 41 Sea Zone
2 submarines moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer, 1 fighter and 3 submarines
Japanese defend with 1 battleship and 2 transports
British roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British and 1 battleship owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
British roll dice for 2 submarines in 41 Sea Zone, round 3 : 0/2 hits
British win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 1 battleship and 2 transports
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in Normandy Bordeaux, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
7 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
5 aaGuns moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun and 5 artilleries moved from Eastern Persia to Persia
1 aaGun moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Yunnan to Kwangsi
5 mech_infantrys moved from Anhwe to Kwangsi
1 fighter moved from 41 Sea Zone to KwangsiPlace Units - British
1 transport placed in 110 Sea Zone
1 tactical_bomber placed in United Kingdom
3 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
3 destroyers placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in 39 Sea Zone change ownership: 3 destroyersTerritory Summary for British, UK_Pacific :
Kwangsi : 4 aaGuns, 2 armour, 3 artilleries, 1 fighter, 6 infantry and 9 mech_infantrys
Siam : 1 flag
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 2 submarines
39 Sea Zone : 1 cruiser, 3 destroyers and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery
Scotland : 5 aaGuns, 1 airfield, 1 factory_minor, 7 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
Eire : 1 flag
97 Sea Zone : 3 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 1 mech_infantry
81 Sea Zone : 3 submarines
Northwest Persia : 1 flag, 1 aaGun
Persia : 1 flag, 1 aaGun, 5 artilleries and 1 factory_minor
110 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 49 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 37 / 42
UK_Pacific : 16 / 22
Italians : 13 / 10
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter, 3 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
2 aaGuns and 12 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from France to Northern Italy
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,3,1,3,4,3,3,3,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 4 PUs (11 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUsTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 bomber
Romania : 3 artilleries and 6 infantry
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Greece : 1 flagProduction/PUs Summary :
Germans : 49 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 destroyer moved from 63 Sea Zone to 50 Sea Zone
3 fighters moved from New Zealand to 50 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 artillery and 1 bomber in Java, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits
1 artillery owned by the ANZAC lost in Java
ANZAC roll dice for 1 bomber in Java, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits
1 bomber owned by the ANZAC lost in Java
Japanese win with 1 armour remaining. Battle score for attacker is -16
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery, 1 bomber and 1 infantry
Battle in 50 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 3 fighters in 50 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Japanese lost in 50 Sea Zone
ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 50 Sea Zone to New Zealand
1 carrier, 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 62 Sea Zone
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from West India to Eastern PersiaPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 fighter and 1 harbour
New Britain : 1 artillery and 1 infantry
New Zealand : 1 airfield, 3 fighters and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
50 Sea Zone : 1 destroyer
55 Sea Zone : 1 carrier and 1 cruiser
62 Sea Zone : 2 destroyers
Eastern Persia : 2 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Caucasus to VolgogradTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Volgograd : 2 infantry
Iraq : 2 infantryProduction/PUs Summary :
Germans : 49 / 60
Russians : 23 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
a long game… and still open
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a long game… and still open
I’m not loving my position, your income advantage is probably too much to overcome at this point, but at least I’m not dead yet!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
10 armour, 1 artillery, 1 infantry and 10 mech_infantrys moved from Ukraine to Rostov -
alrighty, Intercept Moscow?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
10 armour, 1 artillery, 1 infantry and 10 mech_infantrys moved from Ukraine to RostovCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Rostov
Germans attack with 10 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 10 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 4/22 hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 10 armour, 1 artillery, 1 infantry and 10 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 artillery and 6 infantry moved from Western Ukraine to Ukraine
2 bombers moved from Russia to Ukraine
6 artilleries moved from Novgorod to Belarus
5 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Northern Italy to Southern Italy
1 artillery and 13 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from Belarus to Novgorod
4 infantry moved from Norway to FinlandPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
1 artillery, 8 infantry and 1 tactical_bomber placed in Western Germany
Germans undo move 3.
1 artillery and 8 infantry placed in Germany
1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 artilleries and 3 infantry
EDIT: Removing units owned by Germans from France: 3 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,4,5,3,4,5,2,1,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 3 tactical_bombers
Germany : 1 artillery, 1 factory_major and 8 infantry
Norway : 4 infantry
Northern Italy : 1 artillery and 13 infantry
Southern Italy : 4 infantry
Belarus : 1 flag, 1 aaGun, 15 artilleries and 43 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 10 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 artilleries and 3 infantry
Ukraine : 1 flag, 1 aaGun, 4 artilleries, 2 bombers, 1 factory_minor and 6 infantry
Western Ukraine : 1 flag, 5 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 51 / 59
Russians : 21 / 27
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
15 artilleries and 20 infantry moved from Russia to Tambov
4 artilleries moved from Russia to Tambov
1 mech_infantry moved from Archangel to Russia
4 armour and 2 mech_infantrys moved from Russia to Samara
2 aaGuns moved from Russia to Tambov
2 infantry moved from Timguska to Novosibirsk
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Jehol to Buyant-UhaaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 2 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 20 artilleries, 1 factory_major, 2 fighters, 20 infantry, 1 mech_infantry and 2 tactical_bombers
Tambov : 2 aaGuns, 20 artilleries and 20 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
Samara : 4 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 51 / 59
Russians : 21 / 21
Japanese : 36 / 41
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know this game doesn’t count for the league, but when it wraps up, would you like to play one that does?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
3 submarines moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 55 Sea Zone
1 submarine moved from 47 Sea Zone to 55 Sea ZoneCombat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 3 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 artilleries and 1 infantry in Yakut S.S.R., round 2 : 3/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 3 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 carrier and 1 cruiser; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 4 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 5 : 1/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 submarine in 55 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier and 1 cruiser in 55 Sea Zone, round 6 : 1/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 2 submarines
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans forced to land in Northern TerritoryNon Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
2 artilleries and 5 infantry moved from Amur to Buryatia
7 infantry moved from Korea to Amur
6 infantry moved from Japan to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 submarines and 1 transport placed in 6 Sea Zone
3 infantry placed in Korea
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1,3,1,4
Japanese collect 34 PUs (4 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 7 infantry
Yakut S.S.R. : 1 flag, 3 artilleries
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 6 infantry
Celebes : 1 flag
Java : 1 flag, 1 armour
Sumatra : 1 flag, 2 artilleries and 2 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 3 transports
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 submarines, 5 tactical_bombers and 1 transport
10 Sea Zone : 3 submarines
6 Sea Zone : 3 submarines and 1 transportProduction/PUs Summary :
Germans : 51 / 59
Russians : 19 / 21
Japanese : 38 / 45
Americans : 51 / 66
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 15 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@PGMatt:
I know this game doesn’t count for the league, but when it wraps up, would you like to play one that does?
no problem i ll play a league game :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Western United States to 6 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Battle in Holland Belgium
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Normandy Bordeaux
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber
Japanese defend with 3 submarines and 1 transport
3 submarines owned by the Japanese Submerged
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
4 infantry moved from Gibraltar to 91 Sea Zone
4 aaGuns moved from Gibraltar to 91 Sea Zone
4 aaGuns, 3 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Holland Belgium
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 tactical_bomber moved from Western United States to Eastern United States
1 tactical_bomber moved from Western United States to Eastern United States
1 fighter moved from Eastern United States to Western United States
3 submarines moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to Queensland
1 submarine moved from 53 Sea Zone to 54 Sea Zone
1 bomber moved from 6 Sea Zone to ManchuriaPlace Units - Americans
3 submarines placed in 85 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,4,1,4,1,6
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Manchuria : 1 bomber
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 4 bombers, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield, 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 submarine
43 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Gibraltar : 2 infantry and 4 mech_infantrys
United Kingdom : 4 bombers, 2 fighters and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 3 aaGuns, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Holland Belgium : 1 flag, 1 aaGun and 2 infantry
112 Sea Zone : 1 destroyer
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
85 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Brazil : 1 flag, 1 factory_minor and 1 harbour
110 Sea Zone : 3 destroyers, 2 fighters and 9 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 19 / 21
Japanese : 38 / 45
Americans : 56 / 67
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 13 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
7 artilleries and 7 infantry moved from Anhwe to Kiangsi
6 artilleries and 6 infantry moved from Manchuria to JeholPlace Units - Chinese
2 artilleries placed in Manchuria
3 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Kwangsi : 3 artilleries and 3 infantry
Kiangsi : 7 artilleries and 7 infantry
Jehol : 6 artilleries and 6 infantry
Manchuria : 8 artilleries, 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 48 / 59
Russians : 19 / 21
Japanese : 38 / 45
Americans : 56 / 67
Chinese : 23 / 29
British : 35 / 42
UK_Pacific : 16 / 22
Italians : 13 / 9
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot the attack on java
Rolls: 2@2 1@3; Total Hits: 32@2: (2, 1)1@3: (3)
Rolls: 1@3; Total Hits: 11@3: (2)