Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsG40 - Yoshi vs. Boldfresh - game 1 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Kiangsi
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Persia to Iraq
Japanese take Iraq from Russians
2 bombers, 1 fighter and 2 tactical_bombers moved from French Indo China to Hunan
3 fighters moved from 35 Sea Zone to Hunan
4 fighters moved from 35 Sea Zone to Kiangsi
4 tactical_bombers moved from French Indo China to Kiangsi
3 fighters moved from 35 Sea Zone to KiangsuCombat - Japanese
Battle in Manchuria
Battle in Jehol
Battle in Shantung
Battle in Kiangsu
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Jehol from Chinese, taking Shantung from Chinese, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 bombers moved from Hunan to India
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
3 fighters and 4 tactical_bombers moved from Kiangsi to 19 Sea Zone
3 fighters moved from Kiangsu to 19 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
5 carriers, 2 cruisers, 3 destroyers and 3 submarines moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
3 destroyers moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from India to Eastern PersiaPlace Units - Japanese
1 factory_minor placed in Persia
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 infantry and 2 mech_infantrys placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
north it will be finally…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Korea to Manchuria
9 fighters and 1 tactical_bomber moved from Korea to Manchuria
7 bombers, 1 fighter and 1 tactical_bomber moved from Kazakhstan to 98 Sea Zone
1 bomber moved from Kazakhstan to 98 Sea Zone
1 fighter moved from Kazakhstan to 98 Sea ZoneCombat - Americans
Battle in Manchuria
Americans attack with 9 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
Americans win with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 mech_infantrys
Battle in Gibraltar
Battle in 98 Sea Zone
Americans attack with 8 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 carrier; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the Italians
Americans win, taking Gibraltar from Italians with 3 bombers and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 carrier
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 5 bombers, 1 fighter and 1 tactical_bomberNon Combat Move - Americans
3 bombers and 1 fighter moved from 98 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 battleships, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters, 3 infantry, 7 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 carrier and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Scotland
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
2 fighters moved from Manchuria to Suiyuyan
7 fighters and 1 tactical_bomber moved from Manchuria to Korea
1 armour moved from Buryatia to KoreaPlace Units - Americans
2 infantry and 1 mech_infantry placed in Korea
3 bombers and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Anhwe to Kiangsu
4 infantry moved from Anhwe to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
7 infantry placed in HopeiTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4,2,4,1,2,2,3,2,5,3,5,1,4,4,1,1,3,4,5,2,2,3,5,6,3,2,2,3,4,4,2,1,6,6,2,1,3
Chinese collect 11 PUs (2 lost to blockades); end with 12 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 12 to 14
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Belgian Congo to 83 Sea Zone
2 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 83 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 infantry and 3 mech_infantrys
Germans defend with 1 infantry
British win, taking Anglo Egyptian Sudan from Germans with 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber moved from 83 Sea Zone to 87 Sea Zone
1 bomber moved from 87 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 52 Sea ZonePlace Units - British
1 submarine placed in 109 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 22 PUs (5 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
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meant to send sub from 106 to 109
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I guess you also forgot to move the tranny from z89… do I move it to z91 ?
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I guess you also forgot to move the tranny from z89… do I move it to z91 ?
Ah yes thank you… you are exactly correct.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Purchase Units - Italians
Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Russia
2 bombers moved from Southern Italy to Russia
1 fighter moved from Southern Italy to 125 Sea Zone
1 destroyer moved from 105 Sea Zone to 125 Sea Zone
1 infantry moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from BritishCombat - Italians
Battle in 125 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Russians: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Russia
Italians attack with 3 bombers
Russians defend with 1 airfield, 1 factory_major and 8 infantry
Russians win with 5 infantry remaining. Battle score for attacker is -27
Casualties for Russians: 3 infantry
Casualties for Italians: 3 bombersNon Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 aaGun moved from Greece to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from 125 Sea Zone to Norway
2 infantry moved from Morocco to Algeria
2 infantry moved from Northern Italy to France
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Greece to AlbaniaPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
Moscow in danger eh?
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looked like a good target to me
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looked like a good target to me
if you take moscow now, it would really make for an interesting match!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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there was one other obvious move i forgot to do - geez i really botched the noncom of that UK move. the rest of the anhwe troops step back to hopei.
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i definitely botched the moscow issue, now we have a real battle that could last awhile, my favorite! :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Archangel to Russia
2 bombers and 3 fighters moved from Western Ukraine to Russia
1 infantry moved from Belarus to Smolensk
3 artilleries and 6 infantry moved from Archangel to Smolensk
2 armour, 3 artilleries and 6 infantry moved from Western Ukraine to Ukraine
1 artillery and 5 infantry moved from Bessarabia to UkraineCombat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries and 11 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour, 4 artilleries and 11 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 artilleries and 7 infantry
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Smolensk from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 artilleries and 1 infantry
Battle in Russia
Germans attack with 1 armour, 2 bombers and 3 fighters
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans captures 33PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 fighter
Casualties for Russians: 5 infantryNon Combat Move - Germans
2 aaGuns moved from Archangel to Smolensk
2 fighters moved from Russia to Belarus
1 armour and 15 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun, 3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
2 bombers moved from Russia to Novgorod
1 artillery and 3 infantry moved from Karelia to Finland
6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from French West Africa to Egypt
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 carrier moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
3 fighters placed in Western Germany
1 infantry placed in Southern France
1 bomber, 1 infantry and 1 mech_infantry placed in France
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 96 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 116 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 81 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 78 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
ohh, you only took one hit nice.
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I got weird dices… but in the less important battles ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Non Combat Move - Russians
2 aaGuns, 8 artilleries and 26 infantry moved from Bryansk to Rostov
3 infantry moved from Yenisey to TimguskaTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsi to Kiangsu
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
3 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to Shantung
4 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsu
2 bombers moved from India to Kiangsu
3 fighters and 2 tactical_bombers moved from Japan to KiangsuCombat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Manchuria
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantry
Battle in Kiangsu
Japanese attack with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers, 7 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
COMMENT: Forgot to do the walk in move in Turkmenistan while redoing the move in PBEM mode… edit it back if it’s a problem for you
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Malaya to French Indo China
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
4 fighters and 2 tactical_bombers moved from Kiangsu to 36 Sea Zone
2 bombers, 3 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
3 fighters moved from Shantung to 36 Sea Zone
1 fighter moved from Manchuria to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
3 tactical_bombers moved from Shantung to Japan
2 tactical_bombers moved from Japan to Kwangsi
3 fighters moved from Japan to Kwangsi
1 fighter moved from Japan to Kwangsi
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 transport moved from 36 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in Persia
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs





