UnknownSoldier (Axis) vs. Rasmustb (Allies+9)

  • '13

    send 2 kamikazes please

  • '13

    I have never actually used them before

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 bomber moved from United Kingdom to Holland Belgium
                1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                1 submarine moved from 23 Sea Zone to 21 Sea Zone
                1 submarine moved from 33 Sea Zone to 18 Sea Zone
                1 submarine moved from 18 Sea Zone to 19 Sea Zone
                1 submarine moved from 34 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from Philippines to Borneo
                3 fighters moved from 35 Sea Zone to Borneo
                3 fighters moved from 35 Sea Zone to 19 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6,3
                Battle in Holland Belgium
                    Americans attack with 1 bomber and 1 infantry
                    Italians defend with 1 artillery
                    Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 19 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Borneo
                    Americans attack with 4 fighters and 2 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 17 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from Borneo to 35 Sea Zone
                3 fighters moved from 19 Sea Zone to 35 Sea Zone
                2 fighters moved from 21 Sea Zone to 35 Sea Zone
                2 carriers, 4 destroyers and 5 submarines moved from 33 Sea Zone to 21 Sea Zone
                2 carriers, 4 destroyers, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 35 Sea Zone to Philippines
                5 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 aaGuns moved from Central United States to 101 Sea Zone
                2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns moved from 106 Sea Zone to Quebec
                2 infantry moved from Eastern United States to Quebec
                2 mech_infantrys moved from Central United States to Quebec
                1 bomber moved from Holland Belgium to United Kingdom
                1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 artillery and 1 infantry placed in Western United States
                2 destroyers, 5 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                1 artillery moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from Kweichow to Yunnan
                1 fighter moved from Kweichow to Yunnan
                1 artillery and 4 infantry moved from Kweichow to Hunan
                6 infantry moved from Anhwe to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 10 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Jehol
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Yunnan to Hopei

    Place Units - Chinese
                1 infantry placed in Anhwe
                3 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 21 PUs total

  • '14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to West India
                3 fighters moved from Eastern Persia to West India
                1 bomber moved from Iraq to India

  • '14

    @UnknownSoldier:

    I have never actually used them before

    Well they didn’t hit anything but your sub managed to do the job…

    Intercept in India?

  • '13

    Launch both interceptors…use the tac as a casualty if your bomber hits

  • '14

    You can only launch fighters, not tacticals… Wanna launch it?

  • '13

    Oops, my bad…another aspect of the game I do not encounter often. Yes launch the alert fighter!

  • '14

    Crap I somehow misclicked so no attempt to intercept were made. Im gonna roll it here on forum and then do the raid afterwards. If you shoot me down Ill edit the result…

    1 defending fighter rolling
    DiceRolls: 1@1; Total Hits: 01@1: (6)

    1 attacking bomber rolling
    DiceRolls: 1@1; Total Hits: 11@1: (1)

  • '14

    wuhuu one jap fig and max. dam to the ic… UK NCM coming up

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Libya to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Eastern Persia to West India
                3 fighters moved from Eastern Persia to West India
                1 bomber moved from Iraq to India

    Combat - British
                Battle in West India
                    British attack with 3 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Air Battle in India
                    British attacks with 1 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in India causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                3 fighters moved from West India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                1 aaGun, 1 artillery and 3 infantry moved from Iraq to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 artillery moved from Tunisia to Libya
                2 submarines moved from 71 Sea Zone to 81 Sea Zone
                4 fighters moved from United Kingdom to Norway
                1 infantry moved from Quebec to 106 Sea Zone

    Place Units - British
                2 infantry placed in Egypt
                1 carrier, 1 destroyer and 2 transports placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 1 fighter
                EDIT: Turning off Edit Mode

  • '13

    I clicked done instead of post…oops.

    You should have the emails sir. Here is the game file

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 fighter moved from Philippines to 18 Sea Zone
                2 fighters moved from Philippines to 34 Sea Zone
                2 submarines moved from 62 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 34 Sea Zone
                    ANZAC attack with 2 fighters and 2 submarines
                    Japanese defend with 1 destroyer
                    ANZAC win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from 34 Sea Zone to Philippines
                1 fighter moved from 18 Sea Zone to 35 Sea Zone
                1 submarine moved from 22 Sea Zone to 35 Sea Zone
                2 submarines moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                1 infantry moved from Iraq to Persia

    Place Units - ANZAC
                1 artillery and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Trans-Jordan to Eastern Persia
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 artilleries moved from Belarus to Archangel
                6 infantry moved from Belarus to Archangel
                2 armour and 2 mech_infantrys moved from Belarus to Archangel

    Combat - Germans
                Battle in Archangel
                    Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Archangel, round 2 :  4/13 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 armour and 1 mech_infantry moved from Novgorod to Finland
                8 infantry moved from Germany to 114 Sea Zone
                2 destroyers, 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
                8 infantry moved from 115 Sea Zone to Finland
                1 aaGun moved from Yugoslavia to Northern Italy
                3 infantry moved from Western Germany to Denmark
                1 aaGun moved from Western Germany to Denmark
                4 artilleries moved from Western Germany to Germany
                1 armour moved from Poland to Belarus
                1 aaGun moved from Eastern Poland to Belarus
                1 artillery moved from Western Ukraine to Eastern Poland
                3 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                3 mech_infantrys moved from Belarus to Eastern Poland
                1 aaGun moved from Belarus to Novgorod

    Place Units - Germans
                4 infantry placed in Germany
                Germans undo move 1.
                3 infantry placed in Novgorod
                2 infantry placed in Germany
                1 fighter and 1 tactical_bomber placed in Western Germany
                2 submarines placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,6,1,6,3
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
        Germany : 4 artilleries, 1 factory_major and 3 infantry
        Denmark : 1 aaGun and 3 infantry
        Northern Italy : 1 aaGun
        Belarus : 1 flag, 1 aaGun, 15 armour and 16 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
        Eastern Poland : 1 flag, 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 submarines
        115 Sea Zone : 2 destroyers and 4 transports
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 armour, 8 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 28 / 34
        Japanese : 39 / 53
        Americans : 57 / 85
        Chinese : 19 / 21
        British : 41 / 46
        UK_Pacific : 3 / 0
        Italians : 16 / 18
        ANZAC : 13 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Russia to Vologda
                3 infantry moved from Russia to Bryansk
                17 artilleries and 33 infantry moved from Russia to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Smolensk
                1 mech_infantry moved from Urals to Samara
                1 fighter moved from Russia to Smolensk
                2 aaGuns and 10 infantry moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese repair 6 damage on 6 factory_minors; Remaining resources: 47 PUs; 4 SuicideAttackTokens;
                Japanese buy 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
                1 armour moved from Sumatra to 41 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
                2 bombers moved from French Indo China to Malaya
                2 infantry moved from French Indo China to Yunnan
                1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from India to Yunnan

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 :  3/6 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
                    ANZAC defend with 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Malaya, round 2 :  4/6 hits
                        ANZAC roll dice for 2 infantry in Malaya, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from ANZAC with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Malaya to India
                1 infantry moved from Burma to India
                2 infantry moved from Shan State to Burma
                1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Shan State
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 3 tactical_bombers moved from Yunnan to India
                1 infantry moved from India to West India
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
                3 infantry placed in India
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,5,1,6,4,1,1
                Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kwangsi : 1 flag, 1 airfield
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
        Manchuria : 1 flag, 2 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Shan State : 1 flag, 1 aaGun, 1 artillery and 1 infantry
        Burma : 1 flag, 2 infantry
        India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 tactical_bombers
        Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 2 transports
        36 Sea Zone : 1 destroyer
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer
        17 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines, 4 tactical_bombers and 1 transport
        West India : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 30 / 30
        Japanese : 43 / 38
        Americans : 57 / 85
        Chinese : 18 / 21
        British : 41 / 46
        UK_Pacific : 3 / 0
        Italians : 16 / 18
        ANZAC : 10 / 23
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 4 bombers, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                4 fighters moved from 35 Sea Zone to French Indo China
                2 tactical_bombers moved from Philippines to French Indo China
                2 fighters moved from 35 Sea Zone to 20 Sea Zone
                2 fighters moved from 35 Sea Zone to 21 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 23 Sea Zone
                1 submarine moved from 6 Sea Zone to 24 Sea Zone

    Combat - Americans
                Battle in 21 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 20 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 4 destroyers and 2 transports
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                    retreated to 43 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor and 3 infantry
                    Americans win, taking French Indo China from Japanese with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 3 infantry

    Non Combat Move - Americans
                5 carriers and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
                2 fighters moved from 20 Sea Zone to Philippines
                2 fighters moved from 21 Sea Zone to Philippines
                1 fighter moved from 43 Sea Zone to Philippines
                1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 45 Sea Zone
                10 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from Eastern United States to Quebec
                2 transports moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from United Kingdom to Norway
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 submarine moved from 35 Sea Zone to 38 Sea Zone
                4 submarines moved from 35 Sea Zone to 37 Sea Zone

    Place Units - Americans
                3 destroyers and 1 transport placed in 10 Sea Zone
                4 bombers and 2 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Jehol to Manchuria
                1 fighter moved from Hopei to Manchuria
                1 infantry moved from Kiangsi to Kwangtung
                      Chinese take Kwangtung from Japanese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 artillery and 11 infantry moved from Hunan to Yunnan

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 artillery and 11 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 26 PUs; end with 26 PUs total

Suggested Topics

  • 13
  • 33
  • 126
  • 43
  • 181
  • 51
  • 42
  • 178
Axis & Allies Boardgaming Custom Painted Miniatures

77

Online

17.7k

Users

40.3k

Topics

1.8m

Posts