Scmralbe sz95 and OOL in S France? Reminder that in PTV, you can retreat when only AA guns remain.
UnknownSoldier (Axis) vs. Rasmustb (Allies+9)
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send 2 kamikazes please
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I have never actually used them before
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 submarine moved from 23 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Philippines to Borneo
3 fighters moved from 35 Sea Zone to Borneo
3 fighters moved from 35 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6,3
Battle in Holland Belgium
Americans attack with 1 bomber and 1 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 21 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 17 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
4 fighters moved from Borneo to 35 Sea Zone
3 fighters moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 4 destroyers and 5 submarines moved from 33 Sea Zone to 21 Sea Zone
2 carriers, 4 destroyers, 5 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to Philippines
5 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
10 submarines moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns moved from Central United States to 101 Sea Zone
2 aaGuns and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns moved from 106 Sea Zone to Quebec
2 infantry moved from Eastern United States to Quebec
2 mech_infantrys moved from Central United States to Quebec
1 bomber moved from Holland Belgium to United Kingdom
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 destroyers, 5 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kweichow to Hunan
6 infantry moved from Anhwe to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 19 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
1 bomber moved from Iraq to India -
I have never actually used them before
Well they didn’t hit anything but your sub managed to do the job…
Intercept in India?
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Launch both interceptors…use the tac as a casualty if your bomber hits
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You can only launch fighters, not tacticals… Wanna launch it?
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Oops, my bad…another aspect of the game I do not encounter often. Yes launch the alert fighter!
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Crap I somehow misclicked so no attempt to intercept were made. Im gonna roll it here on forum and then do the raid afterwards. If you shoot me down Ill edit the result…
1 defending fighter rolling
Rolls: 1@1; Total Hits: 01@1: (6)
1 attacking bomber rolling
Rolls: 1@1; Total Hits: 11@1: (1)
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wuhuu one jap fig and max. dam to the ic… UK NCM coming up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Libya to Tobruk
British take Tobruk from Italians
1 infantry moved from Eastern Persia to West India
3 fighters moved from Eastern Persia to West India
1 bomber moved from Iraq to IndiaCombat - British
Battle in West India
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Air Battle in India
British attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
3 fighters moved from West India to Eastern Persia
1 bomber moved from India to Eastern Persia
1 armour moved from Iraq to Eastern Persia
1 aaGun, 1 artillery and 3 infantry moved from Iraq to Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Libya to Alexandria
1 artillery moved from Tunisia to Libya
2 submarines moved from 71 Sea Zone to 81 Sea Zone
4 fighters moved from United Kingdom to Norway
1 infantry moved from Quebec to 106 Sea ZonePlace Units - British
2 infantry placed in Egypt
1 carrier, 1 destroyer and 2 transports placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Turning off Edit Mode -
I clicked done instead of post…oops.
You should have the emails sir. Here is the game file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 fighter moved from Philippines to 18 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 submarines moved from 62 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in 18 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 34 Sea Zone to Philippines
1 fighter moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from Iraq to PersiaPlace Units - ANZAC
1 artillery and 2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from Trans-Jordan to Eastern Persia
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Belarus to Archangel
6 infantry moved from Belarus to Archangel
2 armour and 2 mech_infantrys moved from Belarus to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Archangel, round 2 : 4/13 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Finland
8 infantry moved from Germany to 114 Sea Zone
2 destroyers, 8 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
8 infantry moved from 115 Sea Zone to Finland
1 aaGun moved from Yugoslavia to Northern Italy
3 infantry moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
4 artilleries moved from Western Germany to Germany
1 armour moved from Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 artillery moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
3 mech_infantrys moved from Belarus to Eastern Poland
1 aaGun moved from Belarus to NovgorodPlace Units - Germans
4 infantry placed in Germany
Germans undo move 1.
3 infantry placed in Novgorod
2 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
2 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,6,1,6,3
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Germany : 4 artilleries, 1 factory_major and 3 infantry
Denmark : 1 aaGun and 3 infantry
Northern Italy : 1 aaGun
Belarus : 1 flag, 1 aaGun, 15 armour and 16 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 1 aaGun, 2 artilleries, 3 infantry and 3 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 submarines
115 Sea Zone : 2 destroyers and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 armour, 8 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 28 / 34
Japanese : 39 / 53
Americans : 57 / 85
Chinese : 19 / 21
British : 41 / 46
UK_Pacific : 3 / 0
Italians : 16 / 18
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Vologda
3 infantry moved from Russia to Bryansk
17 artilleries and 33 infantry moved from Russia to SmolenskCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Russia to Smolensk
1 mech_infantry moved from Urals to Samara
1 fighter moved from Russia to Smolensk
2 aaGuns and 10 infantry moved from Buryatia to AmurPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 47 PUs; 4 SuicideAttackTokens;
Japanese buy 2 destroyers, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to Malaya
2 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from India to YunnanCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 2 bombers and 2 infantry
ANZAC defend with 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers and 2 infantry in Malaya, round 2 : 4/6 hits
ANZAC roll dice for 2 infantry in Malaya, round 2 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 bombers moved from Malaya to India
1 infantry moved from Burma to India
2 infantry moved from Shan State to Burma
1 aaGun, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 3 tactical_bombers moved from Yunnan to India
1 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in India
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,5,1,6,4,1,1
Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Japanese :
Paulau Island : 1 infantry
Kwangsi : 1 flag, 1 airfield
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 9 infantry
Manchuria : 1 flag, 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Shan State : 1 flag, 1 aaGun, 1 artillery and 1 infantry
Burma : 1 flag, 2 infantry
India : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 3 tactical_bombers
Malaya : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 flag, 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 2 transports
36 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 6 submarines, 4 tactical_bombers and 1 transport
West India : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 47
Russians : 30 / 30
Japanese : 43 / 38
Americans : 57 / 85
Chinese : 18 / 21
British : 41 / 46
UK_Pacific : 3 / 0
Italians : 16 / 18
ANZAC : 10 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 3 destroyers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
4 fighters moved from 35 Sea Zone to French Indo China
2 tactical_bombers moved from Philippines to French Indo China
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 24 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 4 destroyers and 2 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
retreated to 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in French Indo China
Americans attack with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans win, taking French Indo China from Japanese with 1 artillery, 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantryNon Combat Move - Americans
5 carriers and 1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Philippines
2 fighters moved from 21 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to Philippines
1 carrier, 1 destroyer and 1 fighter moved from 54 Sea Zone to 45 Sea Zone
10 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 transports moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to Norway
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 35 Sea Zone to 38 Sea Zone
4 submarines moved from 35 Sea Zone to 37 Sea ZonePlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
4 bombers and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Jehol to Manchuria
1 fighter moved from Hopei to Manchuria
1 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery and 11 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Manchuria
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 11 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to AnhwePlace Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total