L13 G40 PGMatt (axis) vs Wackamatt (allies +11) game 3

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 2 cruisers, 1 submarine and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 3 infantry moved from Greece to 99 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
                1 carrier and 2 fighters moved from 97 Sea Zone to 96 Sea Zone
                1 battleship and 2 cruisers moved from 99 Sea Zone to 96 Sea Zone
                1 submarine moved from 99 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 :  3/3 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 infantry owned by the British , 1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
                    Italians win, taking Malta from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun and 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk

    Non Combat Move - Italians
                2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Malta : 1 flag, 1 armour, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        96 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports
        95 Sea Zone : 1 destroyer
        Greece : 1 flag
        Yugoslavia : 2 artilleries and 2 infantry
        98 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 48
        Russians : 38 / 36
        Japanese : 52 / 54
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 35 / 37
        UK_Pacific : 6 / 7
        Italians : 15 / 20
        ANZAC : 8 / 20
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine
                    Italians win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for French: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 1 cruiser and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
                2 armour moved from Eastern Poland to Novgorod
                2 artilleries, 12 infantry and 12 mech_infantrys moved from Baltic States to Novgorod
                2 fighters and 2 tactical_bombers moved from Poland to Ukraine
                7 mech_infantrys moved from Poland to Novgorod
                4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour, 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone

  • '16

    Scramble 127?

  • '20 '18 '17 '15

    no

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Western Germany to 112 Sea Zone
                1 artillery moved from Norway to 112 Sea Zone
                1 armour, 1 artillery, 1 cruiser and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 bomber, 1 fighter and 2 tactical_bombers moved from Western Germany to Novgorod
                2 armour moved from Eastern Poland to Novgorod
                2 artilleries, 12 infantry and 12 mech_infantrys moved from Baltic States to Novgorod
                2 fighters and 2 tactical_bombers moved from Poland to Ukraine
                7 mech_infantrys moved from Poland to Novgorod
                4 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour, 2 artilleries and 11 infantry moved from Bessarabia to Ukraine
                1 artillery and 2 infantry moved from Eastern Poland to Belarus
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 127 Sea Zone
                1 destroyer moved from 112 Sea Zone to 127 Sea Zone

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 3 artilleries, 1 bomber, 1 fighter, 14 infantry, 19 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 26 infantry
                        AA fire in Novgorod :  1/4 hits
                        1 fighter owned by the Germans lost in Novgorod
                        Germans roll dice for 1 cruiser in Novgorod, round 2 :  1/1 hits
                        Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 14 infantry, 19 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 :  9/42 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 1 fighter and 26 infantry in Novgorod, round 2 :  9/28 hits
                        8 infantry owned by the Russians , 9 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 5 infantry, 19 mech_infantrys and 2 tactical_bombers in Novgorod, round 3 :  8/33 hits
                        Russians roll dice for 1 artillery, 1 fighter and 18 infantry in Novgorod, round 3 :  9/20 hits
                        8 infantry owned by the Russians , 5 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 15 mech_infantrys and 2 tactical_bombers in Novgorod, round 4 :  7/24 hits
                        Russians roll dice for 1 artillery, 1 fighter and 10 infantry in Novgorod, round 4 :  5/12 hits
                        7 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Novgorod
                        Germans roll dice for 3 armour, 3 artilleries, 1 bomber, 10 mech_infantrys and 2 tactical_bombers in Novgorod, round 5 :  6/19 hits
                        Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Novgorod, round 5 :  2/5 hits
                        3 infantry owned by the Russians , 1 artillery owned by the Russians , 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 3 artilleries, 1 bomber, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter, 14 infantry and 11 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 artillery, 1 fighter and 26 infantry
                Battle in Ukraine
                    Germans attack with 7 armour, 2 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns, 3 armour, 4 artilleries, 1 factory_minor and 13 infantry
                        AA fire in Ukraine :  1/4 hits
                        1 fighter owned by the Germans lost in Ukraine
                        Germans roll dice for 7 armour, 2 artilleries, 1 fighter, 11 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  11/25 hits
                        Russians roll dice for 2 aaGuns, 3 armour, 4 artilleries and 13 infantry in Ukraine, round 2 :  8/20 hits
                        9 infantry owned by the Russians , 8 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
                        Germans roll dice for 7 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 :  7/17 hits
                        Russians roll dice for 3 armour, 4 artilleries and 4 infantry in Ukraine, round 3 :  7/11 hits
                        4 infantry owned by the Russians , 3 infantry owned by the Germans , 3 artilleries owned by the Russians , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                        Germans roll dice for 7 armour, 1 fighter and 2 tactical_bombers in Ukraine, round 4 :  5/10 hits
                        Russians roll dice for 3 armour and 1 artillery in Ukraine, round 4 :  2/4 hits
                        3 armour owned by the Russians , 2 armour owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 5 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour, 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 3 armour, 4 artilleries and 13 infantry

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from Novgorod to Baltic States
                1 aaGun moved from Finland to Norway
                1 aaGun moved from Poland to Baltic States
                1 fighter and 2 tactical_bombers moved from Ukraine to Bessarabia
                2 aaGuns moved from Eastern Poland to Bessarabia
                1 artillery and 2 infantry moved from France to Northern Italy
                7 infantry moved from Western Germany to Germany
                1 infantry moved from Denmark to Western Germany

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                3 artilleries and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 3 artilleries, 1 factory_major and 14 infantry
        Norway : 1 aaGun and 3 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag, 1 artillery and 2 infantry
        Karelia : 1 flag, 7 infantry
        Baltic States : 1 flag, 2 aaGuns, 1 bomber and 2 tactical_bombers
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns, 1 fighter and 2 tactical_bombers
        Ukraine : 1 flag, 5 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 8 mech_infantrys
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        127 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 32 / 36
        Japanese : 52 / 54
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 35 / 37
        UK_Pacific : 6 / 7
        Italians : 15 / 20
        ANZAC : 8 / 8
        French : 7 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    Good results, but took 7ish more hits than the battle sim predicted.

    Interested in Russia’s moves now, this is way more aggressive than I usually play Germany.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Kweichow to Burma
                15 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Buryatia to Urals
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                4 infantry moved from Bryansk to Rostov
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 15 infantry
                    Japanese defend with 3 infantry
                    Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Korea to Manchuria

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,1,4,5,1,2,3
                Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total

  • '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 bombers moved from Paulau Island to New South Wales
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery and 1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 infantry moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Hopei
                3 mech_infantrys moved from Hunan to Kweichow
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow

  • '16

    4 hits to you in z26; pretty good opening for your position.  What is your OOL?

    Whackamatt_3.tsvg

  • '20 '18 '17 '15

    No need to stop for this.  Max defense please.  I mean, why would I not take carrier hits if they can land on the island?

    3 carrier hits
    1 sub
    1 DD
    3 carriers
    1 tac
    5 fighters

  • '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Queensland to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
                1 armour moved from Queensland to South Australia
                      Japanese take South Australia from ANZAC
                1 armour moved from South Australia to New South Wales
                1 artillery and 1 infantry moved from Queensland to New South Wales
                2 bombers moved from Paulau Island to New South Wales
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery and 1 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                3 infantry moved from Anhwe to Hopei
                3 infantry moved from Anhwe to Kweichow
                3 mech_infantrys moved from Kiangsu to Hopei
                3 mech_infantrys moved from Hunan to Kweichow
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow

    Combat - Japanese
                Battle in Sumatra
                Battle in Hopei
                    Japanese attack with 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  3/9 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Sumatra from Dutch, taking Hopei from Chinese with 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 :  2/8 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 :  2/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
                        AA fire in New South Wales :  0/6 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in New South Wales, round 2 :  8/9 hits
                        ANZAC roll dice for 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in New South Wales, round 2 :  0/4 hits
                        1 infantry owned by the ANZAC , 1 armour owned by the ANZAC , 2 aaGuns owned by the ANZAC , 1 mech_infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for ANZAC: 2 aaGuns, 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Battle in 26 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                    Americans defend with 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                        Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 :  4/12 hits
                    Units damaged: 3 carriers owned by the Americans
                        Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 :  5/10 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the Americans , 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 3 :  5/10 hits
                        Americans roll dice for 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 :  5/10 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 4 :  2/6 hits
                        Americans roll dice for 5 fighters in 26 Sea Zone, round 4 :  3/5 hits
                        2 fighters owned by the Americans and 2 carriers owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 5 :  3/6 hits
                        Americans roll dice for 3 fighters in 26 Sea Zone, round 5 :  2/3 hits
                        3 fighters owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 carriers, 4 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
                    Casualties for Americans: 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                Battle in Hawaiian Islands

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 fighter moved from Hopei to Anhwe
                2 bombers and 2 tactical_bombers moved from New South Wales to Queensland
                2 transports moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Paulau Island to 6 Sea Zone
                2 fighters moved from New South Wales to Queensland
                1 artillery and 3 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Kiangsu
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,5,6
                Japanese collect 61 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 infantry and 3 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 2 infantry and 3 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
        Shan State : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 2 bombers, 2 fighters, 1 harbour and 2 tactical_bombers
        New South Wales : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 battleship and 1 transport
        41 Sea Zone : 1 transport
        35 Sea Zone : 1 cruiser and 2 transports
        39 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        Novosibirsk : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 32 / 30
        Japanese : 61 / 84
        Americans : 49 / 70
        Chinese : 7 / 13
        British : 35 / 37
        UK_Pacific : 6 / 7
        Italians : 15 / 20
        ANZAC : 5 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '16

    @Whackamatt:

    No need to stop for this.  Max defense please.  I mean, why would I not take carrier hits if they can land on the island?

    I can see your point forsure, and with not having to lose a DD for the subs not much of a reason to stop.  I guess navy battles especially have burned me before, so asking for OOL is habit more than need.

    The Axis are now at 6 VC in the Pacific, I think the only chance is the USA to liberate Hawaii.

  • '20 '18 '17 '15

    And there’s no harm in asking.  I usually play several games at a time so I can get my fix.  :lol:

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 2 armour, 1 destroyer, 3 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 cruiser, 5 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                1 fighter and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States
                2 armour placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 6 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 airfield, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                4 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Burma to Persia
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                9 infantry moved from Burma to Yunnan
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Kenya to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 72 Sea Zone to 79 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to Gibraltar

    Combat - British
                Battle in Sumatra
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 aaGuns moved from India to Burma
                3 infantry moved from India to Burma
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                EDIT: 1 transport moved from 106 Sea Zone to 86 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                1 airfield, 1 artillery and 2 infantry placed in Iraq
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '20 '18 '17 '15

    WHOA!  wait a minute.  I missed the VC part in your post.  lol.  I am going to redo the Allies turn.  lol

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