@discalced use 2nd file if that’s okay – forgot to shift my sub from 101 to 106 to join dd
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
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Hey goes, sorry for just popping in here and posting from nothing. However I would just like to inform you that I followed your game and that hobo made an illegal action in his last UK move.
You loaded 2 Inf from India to sz39 in the combat move phase and only unloaded 1 Inf to Iraq. This is not possible. Land units which have been loaded in the combat move phase MUST end their turn either in a hostile territory or on a TT only in case they had to retreat because of failing to make a hostile seazone friendly.
Europe Rule book, 2nd edition page 16:
If a transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.I can add that I made the exact same mistake in an earlier game of mine and gamerman made me aware of that. It is a bug that tripleA allows it, however tripleA allows all kind of movements in the combat move phase which are normally not possible.
Just to add in case you are interested:
In case you load the 2 Inf in the Non combat move phase of a turn you could move the TT in the combat move phase and unload only one unit if desired.Cheers,
TobiasI think it’s player’s choice to offload 1 or 2 units during combat move phase. The rule indicates attacker must fulfill the action of unloading units during combat move phase. It doesn’t say you have to unload all of them and leave transport empty. Otherwise the rule would be unreasonable. I might be wrong. We need official ruling.
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Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670 -
JDOW’s right, though I probably wouldn’t have noticed without a capitol at stake.
I am happy to pretend it was loaded on UK5 NCM, or let it unload, or whatever.
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shrug your call wheatbeer, so you can pretend it was preloaded or just move the second infantry into iraq.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 armour and 3 mech_infantrys moved from Syria to Iraq
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from BritishCombat - Italians
Battle in Algeria
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Iraq
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 1/4 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Egypt
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Poland to Southern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,6,2,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 28 / 28
Japanese : 38 / 45
Americans : 60 / 85
Chinese : 18 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
left it as is
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Sikang to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
2 bombers moved from Eastern Poland to Bryansk
5 artilleries and 10 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Rostov
3 tactical_bombers moved from Poland to BryanskCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Bryansk, round 2 : 4/11 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 3 : 3/9 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Smolensk
Germans attack with 5 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 : 5/15 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 artilleries and 9 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
7 mech_infantrys moved from Eastern Poland to Smolensk
8 armour and 12 mech_infantrys moved from Belarus to Smolensk
4 infantry moved from Novgorod to Belarus
1 aaGun and 5 artilleries moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
2 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Germany
2 fighters moved from Western Germany to Egypt
4 artilleries moved from Poland to Germany
2 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Belarus to Bryansk
1 transport moved from 95 Sea Zone to 97 Sea Zone
3 tactical_bombers moved from Bryansk to Belarus
4 mech_infantrys moved from Western Germany to Germany
4 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 infantry placed in Germany
2 fighters and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 57 / 70
Russians : 22 / 28
Japanese : 37 / 45
Americans : 60 / 85
Chinese : 18 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
8 artilleries and 31 infantry moved from Tambov to Russia
1 armour and 6 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to VologdaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
5 bombers moved from Szechwan to Russia
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone -
need intercept orders Moscow
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ah crap I just remember why those russians were in n persia :|
no intercepts… come on baby… just once… just once :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
5 bombers moved from Szechwan to Russia
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits
Bombing raid in Russia rolls: 7,6,4,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 41 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Northwest Persia
Japanese attack with 5 fighters and 5 tactical_bombers
British defend with 3 fighters and 1 tactical_bomber
Japanese roll dice for 5 fighters and 5 tactical_bombers in Northwest Persia, round 2 : 5/10 hits
Russians roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/4 hits
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Northwest Persia
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 3 fighters and 1 tactical_bomber
Cleaning up after air battlesNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 79 Sea Zone
4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
1 fighter moved from Malaya to 79 Sea Zone
4 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq
5 bombers moved from Russia to UkrainePlace Units - Japanese
3 infantry placed in Malaya
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,4,6
Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs totalProduction/PUs Summary :
Germans : 57 / 70
Russians : 22 / 23
Japanese : 40 / 27
Americans : 60 / 85
Chinese : 15 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
why do I keep praying to the dice gods :?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 cruisers moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from 35 Sea Zone to Malaya
2 tactical_bombers moved from 35 Sea Zone to Malaya
2 fighters moved from 35 Sea Zone to Kiangsi
2 tactical_bombers moved from Guam to Kiangsi
4 transports moved from 91 Sea Zone to 92 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 mech_infantry moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
2 bombers moved from Eastern United States to AlgeriaCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Battle in Kwangtung
Battle in Kiangsi
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 artillery
Americans win, taking Southern France from Germans, taking Kwangtung from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Malaya
Americans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
Americans win, taking Malaya from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantry
Battle in Algeria
Americans attack with 2 artilleries, 2 bombers and 4 infantry
Italians defend with 2 infantry and 1 mech_infantry
Americans win, taking Algeria from Italians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from Algeria to Morocco
2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 tactical_bomber moved from Eastern United States to 92 Sea Zone
5 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to Hopei
1 mech_infantry moved from Southeast Mexico to Eastern United StatesPlace Units - Americans
3 infantry placed in Korea
1 artillery and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Sikang
2 infantry moved from Shensi to Szechwan
2 infantry moved from Kweichow to Szechwan
5 infantry moved from Kweichow to YunnanCombat - Chinese
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 airfield and 1 artillery
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 armour moved from Normandy Bordeaux to Northern Italy
2 fighters moved from 92 Sea Zone to Northern Italy
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-JordanCombat - British
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Northern Italy
British attack with 1 armour and 6 fighters
Italians defend with 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 fighter
Casualties for Italians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Trans-Jordan
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
5 fighters moved from Northern Italy to Southern France
2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from 92 Sea Zone to Morocco
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 38 Sea Zone to 41 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 bomber moved from India to Anglo Egyptian Sudan
1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from India to West India
1 aaGun, 1 artillery and 2 infantry moved from Burma to India
2 artilleries moved from 92 Sea Zone to AlgeriaPlace Units - British
3 infantry placed in Normandy Bordeaux
5 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
Some Units in India change ownership: 2 infantry -
Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this. Such as this one
http://www.axisandallies.org/forums/index.php?topic=31927.75Round: 10
Combat Move - Americans1 artillery moved from Jehol to 19 Sea Zone
…
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung -
Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this. Such as this one
http://www.axisandallies.org/forums/index.php?topic=31927.75Round: 10
Combat Move - Americans1 artillery moved from Jehol to 19 Sea Zone
…
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to KwangtungMy mistake. That is a legal move because the inf is preloaded. 8-)





