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13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2


  • @JDOW:

    Hey goes, sorry for just popping in here and posting from nothing. However I would just like to inform you that I followed your game and that hobo made an illegal action in his last UK move.

    You loaded 2 Inf from India to sz39 in the combat move phase and only unloaded 1 Inf to Iraq. This is not possible. Land units which have been loaded in the combat move phase MUST end their turn either in a hostile territory or on a TT only in case they had to retreat because of failing to make a hostile seazone friendly.

    Europe Rule book, 2nd edition page 16:

    If a transport loads land units during the Combat Move phase,
    it must offload those units to attack a hostile territory as
    part of an amphibious assault during the Conduct Combat
    phase, or it must retreat during the sea combat step of
    the amphibious assault sequence while attempting to
    do so.

    I can add that I made the exact same mistake in an earlier game of mine and gamerman made me aware of that. It is a bug that tripleA allows it, however tripleA allows all kind of movements in the combat move phase which are normally not possible.

    Just to add in case you are interested:
    In case you load the 2 Inf in the Non combat move phase of a turn you could move the TT in the combat move phase and unload only one unit if desired.

    Cheers,
    Tobias

    I think it’s player’s choice to offload 1 or 2 units during combat move phase. The rule indicates attacker must fulfill the action of unloading units during combat move phase. It doesn’t say you have to unload all of them and leave transport empty. Otherwise the rule would be unreasonable. I might be wrong. We need official ruling.

  • 15 14

    Hey MagicQ, I really think the rules are absolutely clear and distinct.

    “If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”

    I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.

    However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
    http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670

  • 17

    JDOW’s right, though I probably wouldn’t have noticed without a capitol at stake.

    I am happy to pretend it was loaded on UK5 NCM, or let it unload, or whatever.


  • shrug your call wheatbeer, so you can pretend it was preloaded or just move the second infantry into iraq.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Tunisia to Algeria
                1 bomber moved from Southern Italy to Algeria
                1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
                1 armour and 3 mech_infantrys moved from Syria to Iraq
                1 infantry moved from France to Holland Belgium
                      Germans take Holland Belgium from British

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  2/2 hits
                        French roll dice for 2 infantry in Algeria, round 2 :  0/2 hits
                        2 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry
                Battle in Iraq
                    Italians attack with 1 armour and 3 mech_infantrys
                    British defend with 1 infantry
                        Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 :  1/4 hits
                        British roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Egypt
                1 carrier moved from 95 Sea Zone to 94 Sea Zone
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 aaGun moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Southern Italy to Egypt
                1 fighter moved from Poland to Southern Italy
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                2 fighters placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,6,2,2
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 51 / 66
        Russians : 28 / 28
        Japanese : 38 / 45
        Americans : 60 / 85
        Chinese : 18 / 18
        British : 30 / 35
        UK_Pacific : 7 / 6
        Italians : 19 / 29
        ANZAC : 9 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    left it as is


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from South Australia to Western Australia
                      ANZAC take Western Australia from Japanese
                1 armour moved from Western Australia to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from South Australia to New South Wales
                3 fighters moved from Caroline Islands to Philippines
                1 submarine moved from 44 Sea Zone to 43 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Sikang to Russia

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 infantry moved from Belarus to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 fighter moved from Belarus to Bryansk
                1 fighter moved from Belarus to Bryansk
                2 bombers moved from Eastern Poland to Bryansk
                5 artilleries and 10 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Belarus to Rostov
                1 fighter moved from Belarus to Rostov
                1 fighter moved from Belarus to Bryansk
                1 tactical_bomber moved from Belarus to Rostov
                3 tactical_bombers moved from Poland to Bryansk

    Combat - Germans
                Battle in Rostov
                    Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 4 infantry
                        AA fire in Bryansk :  1/3 hits
                        1 fighter owned by the Germans lost in Bryansk
                        Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Bryansk, round 2 :  4/11 hits
                        Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 :  2/4 hits
                        3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
                        Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 3 :  3/9 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter and 2 infantry
                    Casualties for Russians: 1 aaGun and 4 infantry
                Battle in Smolensk
                    Germans attack with 5 artilleries and 10 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 :  5/15 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                8 artilleries and 9 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Archangel to Smolensk
                7 mech_infantrys moved from Eastern Poland to Smolensk
                8 armour and 12 mech_infantrys moved from Belarus to Smolensk
                4 infantry moved from Novgorod to Belarus
                1 aaGun and 5 artilleries moved from Eastern Poland to Belarus
                2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
                2 fighters moved from Bryansk to Novgorod
                2 bombers moved from Bryansk to Germany
                2 fighters moved from Western Germany to Egypt
                4 artilleries moved from Poland to Germany
                2 infantry moved from Romania to Yugoslavia
                1 artillery and 3 infantry moved from France to Western Germany
                1 aaGun moved from Belarus to Bryansk
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                3 tactical_bombers moved from Bryansk to Belarus
                4 mech_infantrys moved from Western Germany to Germany
                4 armour moved from Germany to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                2 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Western Germany to Germany
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                2 infantry placed in Germany
                2 fighters and 1 infantry placed in Western Germany
                3 artilleries placed in Ukraine
                3 armour placed in Novgorod
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 22 / 28
        Japanese : 37 / 45
        Americans : 60 / 85
        Chinese : 18 / 18
        British : 30 / 35
        UK_Pacific : 7 / 6
        Italians : 19 / 29
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Volgograd to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                1 artillery moved from Northwest Persia to Caucasus
                1 infantry moved from Northwest Persia to Caucasus
                8 artilleries and 31 infantry moved from Tambov to Russia
                1 armour and 6 mech_infantrys moved from Tambov to Volgograd
                1 infantry moved from Russia to Vologda

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 23 PUs total

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
                5 bombers moved from Szechwan to Russia
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Szechwan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone

  • 17

    need intercept orders Moscow


  • ah crap I just remember why those russians were in n persia  :|

    no intercepts… come on baby… just once… just once  :lol:

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
                5 bombers moved from Szechwan to Russia
                1 artillery and 1 infantry moved from Kwangsi to Kiangsi
                1 mech_infantry moved from Szechwan to Yunnan
                      Japanese take Yunnan from Chinese
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Air Battle in Russia
                    Japanese attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/5 hits
                    Bombing raid in Russia rolls: 7,6,4,7,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.
                Battle in 41 Sea Zone
                    Japanese attack with 4 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 :  2/5 hits
                        British roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from UK_Pacific with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Kiangsi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Northwest Persia
                    Japanese attack with 5 fighters and 5 tactical_bombers
                    British defend with 3 fighters and 1 tactical_bomber
                        Japanese roll dice for 5 fighters and 5 tactical_bombers in Northwest Persia, round 2 :  5/10 hits
                        Russians roll dice for 3 fighters and 1 tactical_bomber in Northwest Persia, round 2 :  2/4 hits
                        1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Japanese , 3 fighters owned by the British and 1 fighter owned by the Japanese lost in Northwest Persia
                    Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 3 fighters and 1 tactical_bomber
                Cleaning up after air battles

    Non Combat Move - Japanese
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 79 Sea Zone
                4 fighters and 1 tactical_bomber moved from 41 Sea Zone to 79 Sea Zone
                1 fighter moved from Malaya to 79 Sea Zone
                4 fighters and 4 tactical_bombers moved from Northwest Persia to Iraq
                5 bombers moved from Russia to Ukraine

    Place Units - Japanese
                3 infantry placed in Malaya
                3 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3,2,4,6
                Japanese collect 27 PUs (13 lost to blockades); end with 27 PUs total

    Production/PUs Summary :

    Germans : 57 / 70
        Russians : 22 / 23
        Japanese : 40 / 27
        Americans : 60 / 85
        Chinese : 15 / 18
        British : 30 / 35
        UK_Pacific : 7 / 6
        Italians : 19 / 29
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • why do I keep praying to the dice gods  :?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
                1 fighter moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery moved from Shantung to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 battleship moved from 35 Sea Zone to 37 Sea Zone
                      Americans take 37 Sea Zone from Japanese
                2 cruisers moved from 35 Sea Zone to 37 Sea Zone
                4 fighters moved from 35 Sea Zone to Malaya
                2 tactical_bombers moved from 35 Sea Zone to Malaya
                2 fighters moved from 35 Sea Zone to Kiangsi
                2 tactical_bombers moved from Guam to Kiangsi
                4 transports moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from 93 Sea Zone to Southern France
                2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
                2 bombers moved from Eastern United States to Algeria

    Combat - Americans
                Battle in 41 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win, taking 41 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Southern France
                Battle in Kwangtung
                Battle in Kiangsi
                    Americans attack with 2 fighters and 2 tactical_bombers
                    Japanese defend with 1 artillery
                    Americans win, taking Southern France from Germans, taking Kwangtung from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Malaya
                    Americans attack with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers
                    Japanese defend with 1 factory_minor, 1 harbour and 4 infantry
                    Americans win, taking Malaya from Japanese with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 4 infantry
                    Casualties for Americans: 1 infantry
                Battle in Algeria
                    Americans attack with 2 artilleries, 2 bombers and 4 infantry
                    Italians defend with 2 infantry and 1 mech_infantry
                    Americans win, taking Algeria from Italians with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 bombers moved from Algeria to Morocco
                2 carriers, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 fighter moved from Eastern United States to 92 Sea Zone
                1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                5 carriers, 1 cruiser and 4 destroyers moved from 35 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                4 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kiangsi to Hopei
                1 mech_infantry moved from Southeast Mexico to Eastern United States

    Place Units - Americans
                3 infantry placed in Korea
                1 artillery and 2 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                3 infantry moved from Shensi to Sikang
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Kweichow to Szechwan
                5 infantry moved from Kweichow to Yunnan

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 airfield and 1 artillery
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from United Kingdom to Northern Italy
                2 fighters moved from 110 Sea Zone to Northern Italy
                1 armour moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from 92 Sea Zone to Northern Italy
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 tactical_bomber moved from 80 Sea Zone to 98 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Trans-Jordan

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 tactical_bomber
                    Italians defend with 1 transport
                    British win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Battle in Northern Italy
                    British attack with 1 armour and 6 fighters
                    Italians defend with 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
                    British converts factory_major into different units
                    British win, taking Northern Italy from Italians with 1 armour and 5 fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                Battle in Trans-Jordan
                Battle in Holland Belgium
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    British win, taking Trans-Jordan from Italians, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery and 3 infantry moved from Normandy Bordeaux to Southern France
                5 fighters moved from Northern Italy to Southern France
                2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Algeria
                2 infantry moved from 92 Sea Zone to Morocco
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 38 Sea Zone to 41 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                1 bomber moved from India to Anglo Egyptian Sudan
                1 battleship, 1 carrier and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                1 armour moved from Ethiopia to Anglo Egyptian Sudan
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from India to West India
                1 aaGun, 1 artillery and 2 infantry moved from Burma to India
                2 artilleries moved from 92 Sea Zone to Algeria

    Place Units - British
                3 infantry placed in Normandy Bordeaux
                5 infantry and 1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
                Some Units in India change ownership: 2 infantry


  • @JDOW:

    Hey MagicQ, I really think the rules are absolutely clear and distinct.

    “If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”

    I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.

    However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
    http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670

    Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this.  Such as this one
    http://www.axisandallies.org/forums/index.php?topic=31927.75

    Round: 10
    Combat Move - Americans

    1 artillery moved from Jehol to 19 Sea Zone

    1 infantry moved from Okinawa to 19 Sea Zone
    1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
    1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung


  • @MagicQ:

    @JDOW:

    Hey MagicQ, I really think the rules are absolutely clear and distinct.

    “If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”

    I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.

    However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
    http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
    http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670

    Any link from official answer? Like Krieghund’s. Cos I notice most players are doing this.  Such as this one
    http://www.axisandallies.org/forums/index.php?topic=31927.75

    Round: 10
    Combat Move - Americans

    1 artillery moved from Jehol to 19 Sea Zone

    1 infantry moved from Okinawa to 19 Sea Zone
    1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
    1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung

    My mistake. That is a legal move because the inf is preloaded.  8-)

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