dice slaughter continues
13L G40 wheatbeer (Axis) vs hobo (Allies +12) take 2
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In many of my games, I am playing with a low luck reroll system (start 1 per side for any battle on offense or defense, replenished 1-1 if we both use them).
If you’re interested, let me know. Mostly I have just asked people I’ve already played since I know some people really dislike the notion of rerolls (even in a limited capacity).
If you want to take me up on this, the offer still stands.
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I can’t do anything about the lone infantry defender battles adding up and clustering in a particular theatre, but you could take a chunk out of it with Ukraine.
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nah don’t mind me ranting, just a bit annoyed since it’s a cumulative of stuff going on in my other games as well. and of course the gods pay back by giving less useful pacific theater attrition defensive hits :lol:
as you know it’s just so crucial with russia which makes it annoying especially when it happens on nearly every battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 battleship moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
2 cruisers moved from 33 Sea Zone to 35 Sea Zone
7 fighters moved from 33 Sea Zone to Philippines
3 tactical_bombers moved from 33 Sea Zone to Philippines
1 artillery moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Americans
Battle in Celebes
Battle in Philippines
Americans attack with 1 artillery, 7 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Japanese defend with 1 airfield, 1 harbour and 4 infantry
Americans win, taking Celebes from Japanese, taking Philippines from Japanese with 1 artillery, 7 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
7 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
5 carriers, 1 cruiser and 5 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Wake Island to Guam
1 infantry moved from French Central Africa to French Equatorial Africa
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian SudanPlace Units - Americans
3 artilleries placed in Korea
2 bombers, 3 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
5 infantry moved from Sikang to Shensi
2 infantry moved from Anhwe to KweichowPlace Units - Chinese
5 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from United Kingdom to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Eastern Persia to Persia
British take Persia from Italians
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Burma to Shan State
1 bomber moved from West India to Shan StateCombat - British
Battle in Normandy Bordeaux
British attack with 1 armour, 1 artillery, 6 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Iraq
Battle in Shan State
British attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Italians, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to India
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from Burma to India
1 aaGun, 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 39 Sea Zone to Northwest Persia
3 infantry moved from Burma to India
1 aaGun moved from Burma to IndiaPlace Units - British
1 artillery and 9 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,4,1,2,2,5,4,3,6,4,4,6,1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
Hey goes, sorry for just popping in here and posting from nothing. However I would just like to inform you that I followed your game and that hobo made an illegal action in his last UK move.
You loaded 2 Inf from India to sz39 in the combat move phase and only unloaded 1 Inf to Iraq. This is not possible. Land units which have been loaded in the combat move phase MUST end their turn either in a hostile territory or on a TT only in case they had to retreat because of failing to make a hostile seazone friendly.
Europe Rule book, 2nd edition page 16:
If a transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.I can add that I made the exact same mistake in an earlier game of mine and gamerman made me aware of that. It is a bug that tripleA allows it, however tripleA allows all kind of movements in the combat move phase which are normally not possible.
Just to add in case you are interested:
In case you load the 2 Inf in the Non combat move phase of a turn you could move the TT in the combat move phase and unload only one unit if desired.Cheers,
Tobias -
Erm… “goes” = “guys”, sorry for the typo ^^
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Hey goes, sorry for just popping in here and posting from nothing. However I would just like to inform you that I followed your game and that hobo made an illegal action in his last UK move.
You loaded 2 Inf from India to sz39 in the combat move phase and only unloaded 1 Inf to Iraq. This is not possible. Land units which have been loaded in the combat move phase MUST end their turn either in a hostile territory or on a TT only in case they had to retreat because of failing to make a hostile seazone friendly.
Europe Rule book, 2nd edition page 16:
If a transport loads land units during the Combat Move phase,
it must offload those units to attack a hostile territory as
part of an amphibious assault during the Conduct Combat
phase, or it must retreat during the sea combat step of
the amphibious assault sequence while attempting to
do so.I can add that I made the exact same mistake in an earlier game of mine and gamerman made me aware of that. It is a bug that tripleA allows it, however tripleA allows all kind of movements in the combat move phase which are normally not possible.
Just to add in case you are interested:
In case you load the 2 Inf in the Non combat move phase of a turn you could move the TT in the combat move phase and unload only one unit if desired.Cheers,
TobiasI think it’s player’s choice to offload 1 or 2 units during combat move phase. The rule indicates attacker must fulfill the action of unloading units during combat move phase. It doesn’t say you have to unload all of them and leave transport empty. Otherwise the rule would be unreasonable. I might be wrong. We need official ruling.
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Hey MagicQ, I really think the rules are absolutely clear and distinct.
“If a transport loads land units during the Combat Move phase, it must offload those units to attack a hostile territory”
I don’t see any room for interpretation. Units loaded in Combat move phase must be offloaded to attack.
However, official ruling and clarification already took place by Gamerman in several posts (only because of that I am so sure about the issue :-):
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185649#msg1185649
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185662#msg1185662
http://www.axisandallies.org/forums/index.php?topic=31650.msg1185668#msg1185668
http://www.axisandallies.org/forums/index.php?topic=31655.msg1185670#msg1185670 -
JDOW’s right, though I probably wouldn’t have noticed without a capitol at stake.
I am happy to pretend it was loaded on UK5 NCM, or let it unload, or whatever.
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shrug your call wheatbeer, so you can pretend it was preloaded or just move the second infantry into iraq.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 infantry and 1 mech_infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Algeria
1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone
1 armour and 3 mech_infantrys moved from Syria to Iraq
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from BritishCombat - Italians
Battle in Algeria
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 2/2 hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
2 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Iraq
Italians attack with 1 armour and 3 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 1/4 hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Egypt
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Poland to Southern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,6,2,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 51 / 66
Russians : 28 / 28
Japanese : 38 / 45
Americans : 60 / 85
Chinese : 18 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 9 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
left it as is
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to South AustraliaCombat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from South Australia to New South Wales
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Sikang to RussiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Belarus to Bryansk
2 bombers moved from Eastern Poland to Bryansk
5 artilleries and 10 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Belarus to Rostov
1 fighter moved from Belarus to Rostov
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Belarus to Rostov
3 tactical_bombers moved from Poland to BryanskCombat - Germans
Battle in Rostov
Germans attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 4 infantry
AA fire in Bryansk : 1/3 hits
1 fighter owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Bryansk, round 2 : 4/11 hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 2/4 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in Bryansk, round 3 : 3/9 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Smolensk
Germans attack with 5 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 10 infantry in Smolensk, round 2 : 5/15 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
8 artilleries and 9 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
7 mech_infantrys moved from Eastern Poland to Smolensk
8 armour and 12 mech_infantrys moved from Belarus to Smolensk
4 infantry moved from Novgorod to Belarus
1 aaGun and 5 artilleries moved from Eastern Poland to Belarus
2 fighters and 2 tactical_bombers moved from Rostov to Ukraine
2 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Germany
2 fighters moved from Western Germany to Egypt
4 artilleries moved from Poland to Germany
2 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Belarus to Bryansk
1 transport moved from 95 Sea Zone to 97 Sea Zone
3 tactical_bombers moved from Bryansk to Belarus
4 mech_infantrys moved from Western Germany to Germany
4 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 infantry placed in Germany
2 fighters and 1 infantry placed in Western Germany
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (3 lost to blockades); end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 57 / 70
Russians : 22 / 28
Japanese : 37 / 45
Americans : 60 / 85
Chinese : 18 / 18
British : 30 / 35
UK_Pacific : 7 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
8 artilleries and 31 infantry moved from Tambov to Russia
1 armour and 6 mech_infantrys moved from Tambov to Volgograd
1 infantry moved from Russia to VologdaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
5 fighters and 5 tactical_bombers moved from Szechwan to Northwest Persia
5 bombers moved from Szechwan to Russia
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from Szechwan to Yunnan
Japanese take Yunnan from Chinese
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone -
need intercept orders Moscow





